planes

Suggestions from our community members for PR:BF2. Read the stickies before posting.
xyon.c.k
Posts: 1
Joined: 2005-08-22 20:07

planes

Post by xyon.c.k »

as we alll know there is alot of people tht like planes.

i am one of the people who like planes.

but as there has been a topic about fuel i was thinking of a new kinda to increse the planes jobs.

instead of a fly over realod u have to land wait a could of secs to turn and tk off again it would slow down the plane ppl as much and making it more relistic as well as adding fuel...(as posted in other topic)
Doug97
Posts: 396
Joined: 2005-08-10 16:47

Re: planes

Post by Doug97 »

xyon.c.k wrote:as we alll know there is alot of people tht like planes.

i am one of the people who like planes.

but as there has been a topic about fuel i was thinking of a new kinda to increse the planes jobs.

instead of a fly over realod u have to land wait a could of secs to turn and tk off again it would slow down the plane ppl as much and making it more relistic as well as adding fuel...(as posted in other topic)
This sounds like a good idea to me ... planes (and helicopters) must land to rearm/repair/refuel. What would be even cooler would be bot groundcrew that came out to do it all (although I think I may be getting too ambitious).
Hoss
Posts: 171
Joined: 2004-08-11 16:00

Post by Hoss »

instead of a fly over realod u have to land wait a could of secs to turn and tk off again it would slow down the plane ppl as much and making it more relistic as well as adding fuel...(as posted in other topic)
I'm not sure about fuel, but I really do like the idea of having to land to re-arm the aircraft rather then just fly over the base.
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TerribleOne
Posts: 586
Joined: 2005-06-26 16:00

Post by TerribleOne »

If any of you have joined the 21 CW battle league then youl know to join the airforce you must do specific tests to get your certs to be in the airforce. One of the basic tests includes landing, turning around and taking off again.
I think that should be the only way you can reload and repair. Mid air is totally fake and allows anyone to fly and reload.
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BlakeJr
Retired PR Developer
Posts: 3400
Joined: 2004-09-12 12:04

Post by BlakeJr »

As others have said before here, I believe it to be essential that aircraft have to actually land to be rearmed and repaired.

Only realistic need for fuel in PR would be battledamaged tanks and since you should have to land to repair and rearm a bit of "emergency refuelling" could be done then.
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Tacamo
Posts: 602
Joined: 2004-07-24 14:10

Post by Tacamo »

It would also be nice to see larger runways/airfields that would permit two aircraft taking off at once. Real hangars would be a plus too. The small area connecting the hangar to the runway can be destructable similar to certain bridges. That way you'll be able to prevent enemy aircraft from taking off, unless their engineers fix the strip. Imagine what a Tornado's JP-233 dispenser could do.
Castle_Bravo
Posts: 5
Joined: 2005-08-23 17:35

Post by Castle_Bravo »

if you are going to make the aircraft land to rearm, then give them a larger loadout. for instance the f15/su3x could drop one bomb with each release, but with the same effect as dropping the entire payload now.
BlakeJr
Retired PR Developer
Posts: 3400
Joined: 2004-09-12 12:04

Post by BlakeJr »

As a sidenote I just want to say that being bombed in BF2 was one of the scariest gamingmoments I've ever had.
I heard a jet screaming towards me and I turned around only to face 3 retarded (and I don't mean stupid) bombs coming right at me. Needless to say I had to respawn a few seconds later...
Seeing the bombs "bloom" as the retarding vanes deployed... Scary and oh, so beautiful!

Sorry for the sidetrack... :D
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Tacamo
Posts: 602
Joined: 2004-07-24 14:10

Post by Tacamo »

Those retarded bombs do wonders on armored collumns. Even better when everyone is around a repair crate in regular BF2.
Doug97
Posts: 396
Joined: 2005-08-10 16:47

Post by Doug97 »

Is air-to-air repairing already possible without any mod?

For example, two planes fly close enough formation so that if one of the pilots is an engineer the other plane will get repaired (actually this feature should probably be taken out, pretty unrealistic)?

How about air-to-air refueling using this system? The two planes have to fly so close that you need to be skilled to do it, simulating the skill required in real life to hook-up to a fuel line.
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

the maps are so small in BF that refueling doesnt even come into play. i think the bigger issue is getting rid of the fly by rearm-repair.
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TerribleOne
Posts: 586
Joined: 2005-06-26 16:00

Post by TerribleOne »

Doug97 wrote:Is air-to-air repairing already possible without any mod?

For example, two planes fly close enough formation so that if one of the pilots is an engineer the other plane will get repaired (actually this feature should probably be taken out, pretty unrealistic)?

How about air-to-air refueling using this system? The two planes have to fly so close that you need to be skilled to do it, simulating the skill required in real life to hook-up to a fuel line.
I thought about air to air refueling a long time ago but i came to the conclusion its useless. For realismn purposes youd never ever run out of fuel in the time given for even the longest battles.
And if air to air refueling was possible then you need another plane to act as the depo.

What would be very good though would be the option to choose in a very quick menu how your plane is set up- eg different missiles and bombs etc or even...... extra fuel :wink:
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FBX
Posts: 36
Joined: 2005-08-13 02:59

Post by FBX »

the problem is that it takes a minute to turn your plane around, where you would be better off just planting c4 on it and blowing it up and waiting for a new one to spawn. Your just a sitting duck for another plane to unload a second of machine guns on you and kill you while your turning.

I like reloading in the air because it keeps the action steady.
Wolfmaster
Retired PR Developer
Posts: 4927
Joined: 2004-09-05 16:00

Post by Wolfmaster »

since when do you need more time to turn than for the plane to respawn?
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BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

not to mention that when PR comes out with new maps the airfields could be more complex than hanger and runway, the airfields could allow for easy taxiing and rearming as well as easier takeoff.
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Djuice
Posts: 310
Joined: 2005-07-24 16:00

Post by Djuice »

How about no respawn for vehicles?

its not like in real life where your vehicle blows up it spawn right back in the same spot.
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BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

well i dunno about no respawn, just make it in a way (again been spoken about before) so it appears that that vehicle is a reinforcement rather than a magic trick. have each teams main base be the only spot where vehicles spawn (unless an objective is to take an airfield) and have the main base be near the ocean (naval resupply) or near a railway, major road or even a large river. that way its plausible that resupply can get to you and give you back your vehicles.
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Castle_Bravo
Posts: 5
Joined: 2005-08-23 17:35

Post by Castle_Bravo »

i would like to see the jets be their own spawnpoint. when someone spawns in it they are at the edge of the map in flight and the spawn point disapears so you dont get too many jets up in the air.

with the new python scripting this just might be possible.

then for "rearming" you could make it so that if you fly off the map in the right direction you "unspawn" (die without it counting as a death or ticket loss) and then can either ground pound or take the aircraft agian. obviously if you want to bomb all round this would get old, so the weapons load on the aircraft could get beefed up.

this would make it possible to get rid of runways entirely and also take care of the runway raping spawncampers.
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