ATGMs?
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Doedel
- Posts: 192
- Joined: 2005-08-24 02:25
ATGMs?
Just a question,
I don't know THAT much about ATGMs, but I am almost sure that a TOW missile can take out an APC... today, while playing PRMM I was strolling around in an LAV and came upon an enemy Chinese APC.. I shot a TOW in its side and nothing happened -- pretty much, as far as I could tell, almost exactly damages as BF2.. so I'm wondering...
I've been talking with a friend of mine (clan-member) who has been an M1 Abrams tank crewman for 6 years and he assured me of the "fact" that a TOW missile, heck, even something like a HOT, Eryx or Dragon, etc, would be quite capable of taking out an M1 let alone a piddly IFV.
So please tell me what's goin' on? Thanks.
I don't know THAT much about ATGMs, but I am almost sure that a TOW missile can take out an APC... today, while playing PRMM I was strolling around in an LAV and came upon an enemy Chinese APC.. I shot a TOW in its side and nothing happened -- pretty much, as far as I could tell, almost exactly damages as BF2.. so I'm wondering...
I've been talking with a friend of mine (clan-member) who has been an M1 Abrams tank crewman for 6 years and he assured me of the "fact" that a TOW missile, heck, even something like a HOT, Eryx or Dragon, etc, would be quite capable of taking out an M1 let alone a piddly IFV.
So please tell me what's goin' on? Thanks.
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BrokenArrow
- Retired PR Developer
- Posts: 3071
- Joined: 2005-06-07 18:54
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Djuice
- Posts: 310
- Joined: 2005-07-24 16:00
Actually you info on the TOW II Missiles are incorrect.
TOW II = 800mm, Tandem Warhead
TOW IIA = 400mm, Tandem Warhead, Bunker Buster
TOW IIB = 600mm, Dual EFP penetrator, Top Attack Mode
TOW IIB Aero = Same thing as TOW IIB but longer range, 4.5KM
TOW IIB RF = Same thing as TOW IIB, but uses Radio Frequency instead of Wire Guided.
TOW II FF = Same as TOW IIB but uses advanced imaging infrared staring focal plane array seeker. This was cancel by the US Army.
TOW II = 800mm, Tandem Warhead
TOW IIA = 400mm, Tandem Warhead, Bunker Buster
TOW IIB = 600mm, Dual EFP penetrator, Top Attack Mode
TOW IIB Aero = Same thing as TOW IIB but longer range, 4.5KM
TOW IIB RF = Same thing as TOW IIB, but uses Radio Frequency instead of Wire Guided.
TOW II FF = Same as TOW IIB but uses advanced imaging infrared staring focal plane array seeker. This was cancel by the US Army.

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Doedel
- Posts: 192
- Joined: 2005-08-24 02:25
Yeah exactly.. 800mm.. jesus, I'd like to see the tank that has that much armour. TOW's should obliterate all. I doubt even reactive armour would be able to defeat it, but then again... in any case, good to hear you guys are making some changes to the vehicle damages.. I was beginning to get worried. 
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Wonder
- Posts: 87
- Joined: 2004-08-18 17:39
In case some of you doesn't know the armour values are of course measured in comparison to rolled homogenous armour, RHA (eg. steel). It doesn't mean that the tank's skin is actually 2 meters thick!
"I cannot agree with equating Stalin with Hitler. Yes, Stalin was certainly a tyrant and many call him a criminal, but he was not a Nazi." - Vladimir Putin
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Wonder
- Posts: 87
- Joined: 2004-08-18 17:39
I haven't seen any Abrams, Leopards or Challengers fitted with ERA. They rely mostly on passive armour (Chobham) rather than active (ERA)Beckwith wrote:most mondern mbts have reactive aromor on the sides an turret
"I cannot agree with equating Stalin with Hitler. Yes, Stalin was certainly a tyrant and many call him a criminal, but he was not a Nazi." - Vladimir Putin
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Djuice
- Posts: 310
- Joined: 2005-07-24 16:00
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Doedel
- Posts: 192
- Joined: 2005-08-24 02:25
Well some differentiation between what can outright DESTROY a tank and what can otherwise render it inoperable by damaging it into incapacitation, is needed.. It would take a lot to utterly destroy an Abrams to the point it's turret flies off into the air but from experience (well, not personal experience, obviously) more tank "losses" come from damage to the tracks, the turret, the engine or some other part of the tank that disables it, and the crew bails.. as opposed to utterly annihilating the tank. I think a fair bit of weapons should be able to disable a tank (ie put it into the "red" where everything's beeping and flashing and the tank becomes immobile.. tank isn't destroyed, but rendered inoperable).



