I remember seeing a diagram of fatal areas for a cobra from RPG fire.
Pretty much every area bar one (can't remember which bit exactly) would mean at least a crash landing.
Flying the Cobra with the 0.509 patch and AA
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Sneak Attack
- Posts: 574
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Wraith
- Retired PR Developer
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omg, nooooo, not the old "the RPG has to arm itself" defense. I guess you forgot to tell these guys that the RPG has to "Arm Itself" BEFORE it blows up 10m in front of them....
http://www.youtube.com/watch?v=9Oz4jyl0qF0
http://www.youtube.com/watch?v=9Oz4jyl0qF0

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[-doseph-]
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wooly-back-jack
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Krawkfaagel
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Dimitrov**OF**
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I had a nice AA round last night with a squad of 3 - 2 AA and suply SL.
It was nice round, but hitting and killing heloes and A-10 was very hard. It is easier to kill A-10 than a Cobra just because the fly higher and don't try to hide them selves. Our squad shot down about 5-7 heloes and 4-5 A-10s, it is best when AA works in a team not separately as indivuduals.
It was iritating to lock a helo just to see his flares, then try to lock again, and the helo is behind a building or flew away.
The only helo kills we did was on these Cobras that wanter to find and kills us, instead changing their position to safety AA zones.
It was nice round, but hitting and killing heloes and A-10 was very hard. It is easier to kill A-10 than a Cobra just because the fly higher and don't try to hide them selves. Our squad shot down about 5-7 heloes and 4-5 A-10s, it is best when AA works in a team not separately as indivuduals.
It was iritating to lock a helo just to see his flares, then try to lock again, and the helo is behind a building or flew away.
The only helo kills we did was on these Cobras that wanter to find and kills us, instead changing their position to safety AA zones.
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X-Fire: Singolo


