The future of muttrah city
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suburban
- Posts: 25
- Joined: 2007-02-22 07:59
The future of muttrah city
(was gonna put this in map feedback but I think it has a better home here)
I will start with a question: Since .509 has anyone seen the USMC even come close to a win in Muttrah City?
So I get that the constant whining made the devs change the map to have two entracnce flags to possibly combat the rapage that goes on in this map. Hey, at least they are trying something.
Adding the Hotel CP was not even close to being the answer. It is insanely hard to take.
The docks leave US time to land as the MEC are not able to make it there before the US. That made for a great landing and defensive spot to launch a somewhat coordinated assault into the city.
The hotel is covered WAY too well. One can land infront on the boulevard and send a squad in to take the point but the hill to the south of the CP has every advantage. And you can't set a firebase in those hills because the AA emplacement tears through anything trying to land.
So for the most part I see the first half of the map dedicated to vainly attmepting to take the hotel. It gets capped and gets taken almost instantly afterwards. While this is happening the people who have experienced this before are igoring hotel and taking docks. So docks gets taken but hotel is the other point that needs to go before assaulting the heart of the city. But it is on the other side of the map. With no vehicles capable of assaulting on land the map ends with a huge upset. I just finished a round on TG and it was something to the effect of 450 to 0.
Oh an not to mention the US starts with around 200 points less- if I recall correctly. I doubt we were losing that fast.
So this is the suggestion forum so I will offer my suggestion to those who are still reading/have not guess it already...
Remove the hotel. Revert back to .5 Muttrah. It is nearly unbearable to play and I really like it how it was.
Thanks for reading.
I will start with a question: Since .509 has anyone seen the USMC even come close to a win in Muttrah City?
So I get that the constant whining made the devs change the map to have two entracnce flags to possibly combat the rapage that goes on in this map. Hey, at least they are trying something.
Adding the Hotel CP was not even close to being the answer. It is insanely hard to take.
The docks leave US time to land as the MEC are not able to make it there before the US. That made for a great landing and defensive spot to launch a somewhat coordinated assault into the city.
The hotel is covered WAY too well. One can land infront on the boulevard and send a squad in to take the point but the hill to the south of the CP has every advantage. And you can't set a firebase in those hills because the AA emplacement tears through anything trying to land.
So for the most part I see the first half of the map dedicated to vainly attmepting to take the hotel. It gets capped and gets taken almost instantly afterwards. While this is happening the people who have experienced this before are igoring hotel and taking docks. So docks gets taken but hotel is the other point that needs to go before assaulting the heart of the city. But it is on the other side of the map. With no vehicles capable of assaulting on land the map ends with a huge upset. I just finished a round on TG and it was something to the effect of 450 to 0.
Oh an not to mention the US starts with around 200 points less- if I recall correctly. I doubt we were losing that fast.
So this is the suggestion forum so I will offer my suggestion to those who are still reading/have not guess it already...
Remove the hotel. Revert back to .5 Muttrah. It is nearly unbearable to play and I really like it how it was.
Thanks for reading.
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Determined
- Posts: 757
- Joined: 2005-09-27 02:03
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GeZe
- Retired PR Developer
- Posts: 3450
- Joined: 2006-02-09 22:09
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Determined
- Posts: 757
- Joined: 2005-09-27 02:03
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Agent_Smith
- Posts: 7
- Joined: 2007-03-06 05:59
This map has a lot of cool potential. Unfortunately, as it has been stated many times, the US suffers because it cannot place a RP in any decent vicinity of the city points.
I would like to, but never have, get the US beyond the first set of flags and get some urban combat going, but sadly, as is, it is not to be.
But Rhino is revamping it anyway. So
I would like to, but never have, get the US beyond the first set of flags and get some urban combat going, but sadly, as is, it is not to be.
But Rhino is revamping it anyway. So

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|TG|Beatnik
- Posts: 58
- Joined: 2006-11-26 21:21
Yeah I was in suburban's squad that game and we had a decent CO, capable pilots, etc. All the elements that should have been there were there, but we still couldn't even make a dent after we got the Docks. It wasn't quite the murderfest for the Docks as it was in .5, but after people determined they couldn't succeed in a helo/water insertion at Hotel due to heavy AA presence and ground cover, they had to all spawn in at Docks and cross the entire map to take CP #2. That, combined with the inability of the US to place an RP on 80% of the urban map due to the close proximity of CPs and small footprint of the area, makes for a lot of poor gameplay in my experience (from both sides of the fight).
My take is that it's a step in the right direction, but still very flawed given what we saw tonight and in prior games. On paper it should have been a tight match due to our coordination, pilots and CO, but that was not the case in-game.
My take is that it's a step in the right direction, but still very flawed given what we saw tonight and in prior games. On paper it should have been a tight match due to our coordination, pilots and CO, but that was not the case in-game.
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
to be honest I did think that would happen with the hotle but i did it mainly cos you guys where whining it was not done in v0.5 
It is so hard to make a AAS v1 map into a good, blanced AAS v2 map with all the other changes bared in mind its un ture
It makes me think that i should really just remake muttrah from scratch sometimes but i have other projects to do...
It is so hard to make a AAS v1 map into a good, blanced AAS v2 map with all the other changes bared in mind its un ture
It makes me think that i should really just remake muttrah from scratch sometimes but i have other projects to do...
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|TG|Beatnik
- Posts: 58
- Joined: 2006-11-26 21:21
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ReadMenace
- Posts: 2567
- Joined: 2007-01-16 20:05
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PaveHawk
- Posts: 240
- Joined: 2005-10-28 08:09
Please don't. I think this is one of the best maps I've played in the BF franchise. It's one of the few maps that forces you to use tactics and teamwork. There is no winging it, you you either work as a team or die.'[R-DEV wrote:Rhino']It makes me think that i should really just remake muttrah from scratch sometimes but i have other projects to do...
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
I dont mean I would totaly change it if i did, i mean make it better quility, use custom statics, make it bigger, set flags out in a better area and stuff like that. Still keeping the same kinda gameplay etc it had before. but the close flags, small city and things like that just dont work with some of the new features like rally pooints etc we have now. Quility rise would go up so much if i did this map today, I made this map just over a year ago now belive it or notPaveHawk wrote:Please don't. I think this is one of the best maps I've played in the BF franchise. It's one of the few maps that forces you to use tactics and teamwork. There is no winging it, you you either work as a team or die.
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
the big problem is that would add to anouther project that im doing and at the moment I have 2 main projects im doing, 1 for PR, 1 not (the PR project is also, very big..) not to mention all the other things I need to consider like helping R-Cons like overlord with his maps and doing the map audit for v0.6 aswell as sossibley making afew more stock maps into v0.6, so time wise theres really anything but an open slot for it, and the other things are far more imporant than redoing a map we already haveSoulis6 wrote:I am drooling just thinking about that. Would love to see this map revamped.
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[uBp]Irish
- Posts: 1794
- Joined: 2007-01-17 23:47
yea the tough thing is that as soon as US gets the choppers rolling and started up on the way to docks, mec hsa already capped mosque and most likely has split between park and some running to docks. This puts the US at a heavy disadvantage when trying to assault elsewhere, since they can just be bottlenecked at docks around any of the exit points.
With the intro of Hotel as a cap point, the problem still stands as the OP orginally stated. I think i heard this once from an R-Dev that said "to win muttrah effectivly, one helo has to drop people off at mosque, while the rest of the US team goes for Docks/Hotel. This way, the people at mosque can be like a speedbump or warning team to try and help out the guys at Docks to cap it faster via lessening the enemy force that will be attacking."
While this probably makes us all go "omg Duh.." most people never realize this. Even the ability to have a good Attack LB pilot can cause significant havoc to the Mec and a gain to the US. The problem then can be summed up simply....
people just want to have fun, but dont want to make complex strategies that limit their ability to have such fun.
( and we all dont have an R-Dev with us all the time
)
With the intro of Hotel as a cap point, the problem still stands as the OP orginally stated. I think i heard this once from an R-Dev that said "to win muttrah effectivly, one helo has to drop people off at mosque, while the rest of the US team goes for Docks/Hotel. This way, the people at mosque can be like a speedbump or warning team to try and help out the guys at Docks to cap it faster via lessening the enemy force that will be attacking."
While this probably makes us all go "omg Duh.." most people never realize this. Even the ability to have a good Attack LB pilot can cause significant havoc to the Mec and a gain to the US. The problem then can be summed up simply....
people just want to have fun, but dont want to make complex strategies that limit their ability to have such fun.
( and we all dont have an R-Dev with us all the time






