You know what would be cool, if there were trenches around the perimeter and those trenches had a few tunnels that went under the compound and up into the center building. Just an idea, but how cool would it be to see a squad of people come into that center building, and then you just unload with rpg's.
Desertfox wrote:Thats a awesome idea dislexis but it would complicate things and probably take awhile to do.
Oh I agree, I just thought I would put it out as an idea and if the map makers like it then hopefully it can be included in a map. And if not it's no big deal.
Yes, I would recommend a circle of trenches around the compound. Oh, and give the attacking team grappling hooks, that would be great. They could scale the walls and such.
I'll say make it that you need to capture all the bunkers before the castle... but remove the two to the north east... or don't make them flag (maybe an ammo cache in it or pickup sniper ?)...
I'm pretty sure Rhino is bogged with a lot of work right now, by that I mean more than 2 maps... So it'll be considerably normal if this take a while hehe...
Or, maybe, this version will just not go, I can't tell, but maybe it's gonna be a plan for a future larger map.
why not rename it: Assault on Insurgent Training Camp, and in an instant we have a realistic map which can be put ingame!
Anthony Lloyd, himself a former soldier in the British army and a Northern Ireland and Gulf War veteran: "The men inside (the APC) might have been UN but they were playing by a completely different set of rules. They were Swedes; in terms of individual intelligence, integrity and single-mindedness I was to find them among the most impressive soldiers I had ever encountered. In Vares their moment had come."
mec vs USMC map set in an ancient roman castle along the coast of syria? USMC must take the vital port location for a deeper attack into the Middle East.