Biggest Problem with .5?

General discussion of the Project Reality: BF2 modification.
Michael_Denmark
Posts: 2196
Joined: 2006-07-10 09:07

Post by Michael_Denmark »

coderedfox wrote:I just did some research on this subject for my company, in short its a fad that will pass. The number one reason is it not "like a smoke break". You have to boot it up, log-in, and play.

Take a look at Myspace. It was really big because you could quickly login at work/school and check it out. This is the main reason the internet will stay about the same it is. Too much immersion, too much time, too much effort. The internet now is very "passive" meaning it just sits there waiting for you to do something.

The future Internet will most likely be in 3D environments only.

Haven’t created an account so I need to know if Myspace is in 2D or 3D in order to compare second life with Myspace?
From the outside Myspace looks like 2D only and very individual and traditional in its use.


And yes, today the user still has to boot up, log in and play, but that doesn’t mean that this entry path (if you can say so in English) won’t change in the future?

These entry tools are just cold facts of present day tool accessibility, nothing else. And to me that’s just traditional rational converging thinking when purely used in an argument concerning the future.

Where is the fantasy? Where is the hope to be found in such an argument? Did the developer team behind first version of http://secondlife.com/ only use traditional rationality to shape their creation? Or did they include fantasy and hope also?

My point is if you only focus on using present day tools to evaluate future Internet and/or Project Reality related questions, you reduce your chance of finding the significant beneficial answers.

Futuristic research and development can be done in many ways, either step by step where you only move …I don’t know …maybe between 1 and 5 steps, or floor by floor where you move between 1 and 5 floors!

The battlefield game concept was a floor move. No doubt about it. How many floors? Don’t know.


Regards/cheers

Mike
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.

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We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow... http://gametactic.org/pr
Lucid Nightmare
Posts: 538
Joined: 2006-06-24 09:33

Post by Lucid Nightmare »

The random deviation on the MBT cannon gets a bit annoying sometime. Especially if you're trying to hit that tank really far away....
You fire and just before the smoke comes in, you see the shell swing off the the bottom right and think, "Well that's missed."
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I put the "laughter" into "manslaughter".
tg-root
Posts: 12
Joined: 2007-02-10 18:14

Post by tg-root »

I'd really have liked to have seen a larger selection of 64 player extraction maps.
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BigPipe
Posts: 44
Joined: 2007-02-15 10:22

Post by BigPipe »

its getting harder and harder to enjoy this game with this new "connection problem" thats randomly affecting every single game i play

once it happens, im so gutted i usually quit playing for the day.
[PR]ARRC|Gringo
Posts: 27
Joined: 2007-02-22 00:45

Post by [PR]ARRC|Gringo »

The Annoying "There is a Problem with Your Connection", some servers do this, cant play in devfile.com 24/7 Al Basrah, every half an hour i get it there, and then boom back to the server list.
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