That being said once again I have, after countless hours of play, examined how the structure of gameplay works in reguards to encouraging tactics and teamwork. I know there are some that would disagree with me, but i think that PR should remove the mechanic of being able to spawn on the squad leader.
This is a good idea in theory but more and more lately, when the one squad is really wanting to win for their team, the squad leader will simply hide somewhere near the flag and let his squadmates just keep respawning on him. Suddenly this squad of trained USMC badasses turn into the Zerg. On some maps like jabal or al basrah this isnt as much of an issue as there are not as many places to hide and plenty of space away from flags to place rally points. But on others it can be damn near impossible to find these squad leaders.
Not only can this be very frustrating trying to deal with a squad leader hiding, but it encourages the squad leader to simply camp and ignore truly leading his squad. I enjoy being a squad leader on those occasions where i am able to use my mic, and i have a number of times had my squad get mad at me because i was actually participating in the fight instead of lying down somewhere nearby to hide. I dont know about anyone else but i dont feel much like im leading my squad if im hiding while my squad fights. I just feel like a rally point.
This is of course related to rally points and how they are being placed, but i have already gone on on length about those, so hopefully the devs will change the way rally points work. Once that happens this will only magnify this odd behaivor of squad leaders simply acting as mobile spawn points.
I wont rant much more on the topic but i think it would be an improvment in gameplay and teamwork if squad members were only able to spawn on their leaders when the leader is within a certain radius of a friendly flag (something maybe around 50m?). This way capturing flags would hold a little more meaning then they currently do as you would be able to replenish your squad at a flag if you had to retreat from an attack, or after successfully capturing a flag.
Again I appreciate any feedback, be it from dedicated PR player or dev. Thanks in advance.



