Command Humvee
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Orangez
- Posts: 34
- Joined: 2007-02-22 21:30
Heavey Armored APC W/ MSTAR,
Supply And Healing Vehicule
No Weaponeary, But Passive Electronic Countermeasures.
(Enemy Maps and enemy locking device will fail. Will not lock the good targets [IFF Failure] and enemy and friendly will not appear on the map (similar effect when badly wounded).
And please, no UAV, PR is no GRAW
Supply And Healing Vehicule
No Weaponeary, But Passive Electronic Countermeasures.
(Enemy Maps and enemy locking device will fail. Will not lock the good targets [IFF Failure] and enemy and friendly will not appear on the map (similar effect when badly wounded).
And please, no UAV, PR is no GRAW
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Michael_Denmark
- Posts: 2196
- Joined: 2006-07-10 09:07
GRAW?
IFF?
IFF?
Last edited by Michael_Denmark on 2007-03-08 15:55, edited 1 time in total.
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.
However, in regard to EA, these guys never took the initiative.


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Sun Tzu
- Posts: 59
- Joined: 2007-02-11 20:08
The point of the commander is NOT to rush into the thick of battle. His job is to conduct the battle strat. I agree that a command vehicle is a good idea. The commander would be the only one to drive it (like the repair/ammo vehicle currently in PR). He would drive it to a remote location in some far corner of the map and sit there and well....command. Commander vehicle should have no weapons. I think the commander should have the same weapon load out as a officer. There should be extra seats in the command vehicle in case the commander wants to take along a small security force.
Just some thoughts.
Just some thoughts.
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AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
Yes, I agree with Sun Tzu.
A bit off-topic:
The better commanders (and SL's) are, the heavier the fighting will be, the more tactics we have to use, the more realism, the more fun!
[edit: i've started a new topic on this one >> http://realitymod.com/forum/showthread.php?p=301467]
A bit off-topic:
The better commanders (and SL's) are, the heavier the fighting will be, the more tactics we have to use, the more realism, the more fun!
[edit: i've started a new topic on this one >> http://realitymod.com/forum/showthread.php?p=301467]

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DJJ-Terror
- Posts: 671
- Joined: 2006-06-14 21:51
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Raniak
- Posts: 968
- Joined: 2007-01-25 01:31
Hey I just thought about something to make commander vital... reinforcements !
Each 10 minutes the commander can call for reinforcement, it respawn all the vehicles of the map (make the vehicles don't respawn by themselves) maybe a "heavy reinforcement" and a "light reinforcement" (for light=jeeps and heavy=tanks)
Each 10 minutes the commander can call for reinforcement, it respawn all the vehicles of the map (make the vehicles don't respawn by themselves) maybe a "heavy reinforcement" and a "light reinforcement" (for light=jeeps and heavy=tanks)
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Determined
- Posts: 757
- Joined: 2005-09-27 02:03
lol you might as well paing a huge day-glow orange target on the side of a command vehicle. I've always thought that if you are commander, that you shouldn't even be a spawning soldier. It simulates you being back at a command center reviewing intel and dispatching orders. As apposed to a guy hiding under a shed in the prone. Don't know if that is even possible though. I like the ideas of vehicles, but they would be a huge target for opposing forces. Not sure how that would be balanced. Keep up the good research though.
Clan Name: [:NET:]Boondock Saint
Pub Name: Determined
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Darkpowder
- Posts: 1527
- Joined: 2006-08-30 22:00
commander vehicle that only works when he has someone else driving it, i.e. commanders don't and shouldn't drive their own vehicles.
Driving commanders, another poor aspect of vanilla but it can give some protection from smallarms fire. if they -have- to get in close.
Prefer them away from the action personally.
Driving commanders, another poor aspect of vanilla but it can give some protection from smallarms fire. if they -have- to get in close.
Prefer them away from the action personally.
Last edited by Darkpowder on 2007-03-08 16:54, edited 1 time in total.
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Gyberg
- Posts: 709
- Joined: 2006-08-04 23:36
@Michael_Denmark
Yes we definetely need some sort of system to control who can command etc, but the "starpoint" system would not have stopped the situation I described earlier since he gave me orders that were impossible and stupid to carry out. It would not only punish bad commanders it would also punish the SLs playing if the commander was bad since they would get a negative "starpoint" for not obeying stupid orders.
Yes we definetely need some sort of system to control who can command etc, but the "starpoint" system would not have stopped the situation I described earlier since he gave me orders that were impossible and stupid to carry out. It would not only punish bad commanders it would also punish the SLs playing if the commander was bad since they would get a negative "starpoint" for not obeying stupid orders.
Anthony Lloyd, himself a former soldier in the British army and a Northern Ireland and Gulf War veteran:
"The men inside (the APC) might have been UN but they were playing by a completely different set of rules. They were Swedes; in terms of individual intelligence, integrity and single-mindedness I was to find them among the most impressive soldiers I had ever encountered. In Vares their moment had come."
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eL33t
- Posts: 39
- Joined: 2007-02-19 16:23
I am not attacking anyone by asking this, but why are people so concerned about keeping the commander hidden in some far-off land away from battle? Yea it stinks when the Commander dies, but the commander also re-spawns. As it stands right now, the commander is basically useless IMO. By bringing the commander to the front lines to tell the squads where to go, I believe that people would be more apt to follow his directions. Especially if he had a toy like his MSTAR on his turret, thus giving him a better view of the forces in the immediate area than anyone else.
I understand that there is no need for a renegade Commander who is fighting the battle on foot like everyone else. There are certainly ways in which to prevent this, things like forcing the commander to stay in the vehicle, giving the vehicle little if any defensive capabilities, and other things which can be thought of later.
This command vehicle is a manner in which to bring the Commander "safely" into battle where he can use his toys for the benefit of everyone. When you are the Commander, and so far removed from the battle IMO you have a very low understanding of what is really happening on the field; even more-so when nobody is freaking communicating. By bringing the Commander closer to the front lines he has the ability to micro-manage the movement of squads better than before, and provide them with the intelligence of the opposing forces that they need.
Also, this is not something that needs to be implemented on every map. It is certainly something that could be implemented on a single map to test and see what people think.
I understand that there is no need for a renegade Commander who is fighting the battle on foot like everyone else. There are certainly ways in which to prevent this, things like forcing the commander to stay in the vehicle, giving the vehicle little if any defensive capabilities, and other things which can be thought of later.
This command vehicle is a manner in which to bring the Commander "safely" into battle where he can use his toys for the benefit of everyone. When you are the Commander, and so far removed from the battle IMO you have a very low understanding of what is really happening on the field; even more-so when nobody is freaking communicating. By bringing the Commander closer to the front lines he has the ability to micro-manage the movement of squads better than before, and provide them with the intelligence of the opposing forces that they need.
Also, this is not something that needs to be implemented on every map. It is certainly something that could be implemented on a single map to test and see what people think.
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Determined
- Posts: 757
- Joined: 2005-09-27 02:03
Probably because commanders don't sit on the front lines in pretty little jeeps that make nice targets. Commander is also a general term not an exact rank designation. Commander of what?
You put a commander in an odd vehicle that shows "Hey I'm the commander, shoot me here" he is going to be getting killed a lot more. In turn being useless a lot more. I think there are plenty of people out there, who enjoy the chess game that is being a commander enough that they would not mind being out of the fray. Giving them a better chance to focus themselves on the task at hand.
Also, how many commanders do you hear about getting killed during any given conflict?
You put a commander in an odd vehicle that shows "Hey I'm the commander, shoot me here" he is going to be getting killed a lot more. In turn being useless a lot more. I think there are plenty of people out there, who enjoy the chess game that is being a commander enough that they would not mind being out of the fray. Giving them a better chance to focus themselves on the task at hand.
Also, how many commanders do you hear about getting killed during any given conflict?
Clan Name: [:NET:]Boondock Saint
Pub Name: Determined
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causticbeat
- Posts: 1070
- Joined: 2006-07-27 06:02
orangez i kinda like the idea of the IFF thing. it would be cool if it did that. no map, messed weapon locks, everyone on map maybeOrangez wrote:Heavey Armored APC W/ MSTAR,
Supply And Healing Vehicule
No Weaponeary, But Passive Electronic Countermeasures.
(Enemy Maps and enemy locking device will fail. Will not lock the good targets [IFF Failure] and enemy and friendly will not appear on the map (similar effect when badly wounded).
And please, no UAV, PR is no GRAW
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eL33t
- Posts: 39
- Joined: 2007-02-19 16:23
Probably because commanders don't sit on the front lines in pretty little jeeps that make nice targets.
You are right in that a Commander would draw more fire, that is why I suggested a heavily armored non-anti-personal APC version. Also if this vehicle is drawing fire that means,
A) Less of your ground troops are receiving this fire. Resulting in less damage to your teammates.
B) RPG (and the like) shots are wasted on the commanders vehicle and not the troops, tanks, and APC's that pose more of an immediate threat.
C) The enemy gives their position(s) away to the Commanders troops on the ground near his vehicle.
D) The Commander's vehicle is repairable, so teammates near by should be repairing it.
E) The Commander should have the MSTAR capability on the vehicle, so he should be able to identify hostiles before they are a threat to him, and dispatch squads to intercept. Or he can move the vehicle out of danger if there is not adequate protection in his vicinity.
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DJJ-Terror
- Posts: 671
- Joined: 2006-06-14 21:51
I think commander role shud go in a direction like it was in that HL mod called natural sellection (normally, fitted in real sim. that PR is now).
So that commander plays game like RTS.
Placing things on map wich than engs. assemgle on ground, from arty, supply depos, repair stations to reinforcements, tanks and planes...
So theres no planes in game untill commander sets and engeneers assemble on ground eg. air controll tower, no artillery untill he calls for it and engs, assemble it on ground.
(some of those things are allready considered for future releases)
No any special kits untill theres an supply drop on wich players can pick up special kits etc...
So that commander plays game like RTS.
Placing things on map wich than engs. assemgle on ground, from arty, supply depos, repair stations to reinforcements, tanks and planes...
So theres no planes in game untill commander sets and engeneers assemble on ground eg. air controll tower, no artillery untill he calls for it and engs, assemble it on ground.
(some of those things are allready considered for future releases)
No any special kits untill theres an supply drop on wich players can pick up special kits etc...
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Sun Tzu
- Posts: 59
- Joined: 2007-02-11 20:08
The Commander is not useless. He has the ability to send in supplies and artillery for those squads and squad leaders who request it. The Commander is looking at a large map of the battlefield seeing where all his troops are and directing them to their objectives i.e. General Garrison in the movie Blackhawk Down. He was stationed in a situation room giving orders. That's why when you see a "good" Commander in game, he is usually in the well deck of the aircraft carrier or laying prone hidden somewhere. He's looking at his big map giving directions. He can't look at his big map AND fight and be an effective commander. That's the squad leaders job.
Instead of having the commander run to a safe location, give him a vehicle so that he can get to a safe location on the map a little faster.
The vehicle can be a regular Humvee with a commander symbol on the side, not a big command vehicle with a "The Commander is in here!" neon sign on the side, and as long as he stays inside it won't show up on the map so the enemy will not know where it is. If the commander is doing a good job with his squad leaders then the enemy forces will be to busy fighting to go looking for it.
I said in my earlier post that only the commander can drive it. This will take away the urge for just any smacktard to take the vehicle straight into the middle of a fire fight because he to impatient to run there on foot i.e. the insurgent spawn cars.
Instead of having the commander run to a safe location, give him a vehicle so that he can get to a safe location on the map a little faster.
The vehicle can be a regular Humvee with a commander symbol on the side, not a big command vehicle with a "The Commander is in here!" neon sign on the side, and as long as he stays inside it won't show up on the map so the enemy will not know where it is. If the commander is doing a good job with his squad leaders then the enemy forces will be to busy fighting to go looking for it.
I said in my earlier post that only the commander can drive it. This will take away the urge for just any smacktard to take the vehicle straight into the middle of a fire fight because he to impatient to run there on foot i.e. the insurgent spawn cars.
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838393
- Posts: 42
- Joined: 2007-03-01 20:18
I think commanders should be under house arrest and have to stay bunkered down, locked in a room. Theres nothing more that I really dispise is a commander, fighting in a warrior or such things or running round the battlefield leading men to their premature deaths. Commanders should be confined to a bunker area with one small, barred window, one toilet and 3 meals a day.
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AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
I had a good night sleep and I think we should stick with realism here. In real life, you'll never see a commander fighting with 'the regulars' on the frontlines. And he's not driving around in some vehicle, going even near battle!
I think it should stay the way it is. Perhaps give him some more toys (next to arty and supplies), but he should stay hidden at all times.
The ideas are nice and cool, but this is and stays Project Reality.
(don't want to spoil the fun here, don't get me wrong
)
I think it should stay the way it is. Perhaps give him some more toys (next to arty and supplies), but he should stay hidden at all times.
The ideas are nice and cool, but this is and stays Project Reality.
(don't want to spoil the fun here, don't get me wrong

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Michael_Denmark
- Posts: 2196
- Joined: 2006-07-10 09:07
Commanders IRL are both out among their front line units and back in the rear with the gear. Sometimes commanders need to see things with their own eyes and not just from Cameras, SAT PIC/UAV Footage, maps and so on.
Every war has its own characteristic when it comes to commanders being up front or back rear.
Every war has its own characteristic when it comes to commanders being up front or back rear.
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.
However, in regard to EA, these guys never took the initiative.


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AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
Hmm. Didn't know that one. In that case... forget about what I saidMichael_Denmark wrote:Commanders IRL are both out among their front line units and back in the rear with the gear. Sometimes commanders need to see things with their own eyes and not just from Cameras, SAT PIC/UAV Footage, maps and so on.
Every war has its own characteristic when it comes to commanders being up front or back rear.





