Okay.. this is probably a stretch, but I'd like to share something I'd like to see in game. And that is, as the titles says, BVR (Beyond Visual Range)combat. This applies only to vehicles of course. So I'll put this in the form of a question, directed toward you coders out there.. Would it be possible to extend the range in which target boxes are drawn? So that a gunner in a jet/helicopter flying overhead, can lock a target box BVR by pointing directly at it and holding for a second or two and firing? Maybe even make it so that he has to hold the lock for the missile/bomb to guide. The opposite would apply of course for AA.
I know a lot of peoples first response would be; "but the maps arent big enough, you'd be able to shoot clear across the map".. And those people would be right.. I think the maps should be much larger, and vehicles should be much faster to reflect their true speed, and nessessety for use in transportation. Whats the point of loading up a full blackhawk to take behind enemy lines, when you can just walk by yourself in only a few minutes? This is something Operation Flashpoint does well, and I'd like to see in PR.
Of course this would make the mod unplayable in anything but a teamwork minded group of players. But I dont see a problem with that, as teamwork and planning are the basis of any missions success.
BVR Combat
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Wonder
- Posts: 87
- Joined: 2004-08-18 17:39
I'm sorry, but don't you think making the maps larger and planes kinda cancel each other out? The maps would be bigger (and more cpu-consuming) but planes would still zoom through to the other side of them in couple of seconds.
I have not played BF2, since I still have my old computer, which barely runs BF42, So I don't know much about the aircraft in BF2, but I assume they don't have an airspeed indicator, so it really doesn't matter what their real in-game airpspeed is.
I say keep the planes slower than the missiles, faster than the helos, but slow enough for them to interact with other elements.
I have not played BF2, since I still have my old computer, which barely runs BF42, So I don't know much about the aircraft in BF2, but I assume they don't have an airspeed indicator, so it really doesn't matter what their real in-game airpspeed is.
I say keep the planes slower than the missiles, faster than the helos, but slow enough for them to interact with other elements.
"I cannot agree with equating Stalin with Hitler. Yes, Stalin was certainly a tyrant and many call him a criminal, but he was not a Nazi." - Vladimir Putin
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Wonder
- Posts: 87
- Joined: 2004-08-18 17:39
My apologies for kinda going off-topic from BVR combat to fighters' speeds and map sizes. Yes, I think BVR A2A is an inportant part of aerial combat, but most of BVR is about radar modes, aspect angles, avoiding detection , ect. I'd have to play the game before I could have a say in it.
"I cannot agree with equating Stalin with Hitler. Yes, Stalin was certainly a tyrant and many call him a criminal, but he was not a Nazi." - Vladimir Putin
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Evil Koala
- Posts: 50
- Joined: 2005-08-27 05:59
What I'd really like to see, as far as map sizes, is something similar to Operation Flashpoint. Where vehicles are a nessessety to deploy forces quickly. Maybe do so by increasing map sizes, have fewer flags and have them spread further apart. Then make infantry on foot slower, keep planes the same (with AB still), and make transport helo's faster. In real life, transport helos are as fast or faster than attack helo's. And for the most part just as manuverable unless flying completely full or with a sling load.Wonder wrote:I'm sorry, but don't you think making the maps larger and planes kinda cancel each other out? The maps would be bigger (and more cpu-consuming) but planes would still zoom through to the other side of them in couple of seconds.
I have not played BF2, since I still have my old computer, which barely runs BF42, So I don't know much about the aircraft in BF2, but I assume they don't have an airspeed indicator, so it really doesn't matter what their real in-game airpspeed is.
I say keep the planes slower than the missiles, faster than the helos, but slow enough for them to interact with other elements.
Your comment about increased map sizes requiring more CPU might not be the case.. In 64 player maps, there is PLENTY of unused space outside the bountries.
I think all of these things, including BVR combat could be done.. Its just the details would need to be hammered out by trying different things and seeing how it works.
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TerribleOne
- Posts: 586
- Joined: 2005-06-26 16:00
You could not build in to the out of boundaries areas though because that would mess up the whole (ru as fastas you like but you wil be shot) because youd run in to an invisable wall. Planes etc wouldent like that very much i dont think
As far as extended view distance id just like th otpion to be able to draw entitys as far as the eye could see and make it user dependent so if you pc can power it enough to see a sniper acros the map then so be it. ATM drawscale set to 4 allows you to see further in the map but it still draws entitys at the same distance which is a shame. Creates vehicles beaming in to a space you could clearly see was empty.
As far as extended view distance id just like th otpion to be able to draw entitys as far as the eye could see and make it user dependent so if you pc can power it enough to see a sniper acros the map then so be it. ATM drawscale set to 4 allows you to see further in the map but it still draws entitys at the same distance which is a shame. Creates vehicles beaming in to a space you could clearly see was empty.

