- Standard kit to replace the current Medic / Corpsman.
- Has a limited amount of supplies in the medical bag. (3 bags worth?)
- Is limited. (About 1 to 2 per side)
- Places the requestable Field Hospital.
- Has a lot more medicine. (5 to 6 bags?)
- Somewhat large, takes up portion of base.
- Rearms medical vehicles with supplies.

Requestable Field Hospitals
- Can only be placed at the previous CP, not the ones you are currently defending/attacking.
- Must be within 30m of the flag.
- Must be a Corpsman/Combat Medic.
- Looks like a rally point, except with the Red Cross/Crescent in addition to the flag.
- Is destroyable with explosives or small arms fire.
- The request is sent to the commander, who authorizes it.*
- Combat Medic and atleast 2 other Combat Lifesavers set up a point.
- Must be within 15 meters of a medical vehicle and follow the guidelines above.
a kit. Any combat medic can be within 30 meters of one of their
flags (As long as it's not one that is being defended or attacked), and plant the tent.
The hospice will disappear after a ten minute period has passed.

Medical Vehicles
- Heal player slowly, but enough so that bleeding damage is minimal.
- Spawn at the main base, right next to the hospice there.


I founded this idea because, not only did I want to see
MEDEVAC-esque situations, but because sometimes on the
DevFile server, I hadn't seen lots of medics around on the
USMC team.
* = Doesn't necessarily have to be implemented if it saves time.
This post may be edited or updated to accommodate further input on the topic.






