PRMM .2 Changes

Project Reality announcements and development highlights.
Black Beret
Retired PR Developer
Posts: 2022
Joined: 2004-07-23 12:00

Post by Black Beret »

StormRavn wrote:
[R-DEV wrote:Paladin-X]
BrokenArrow wrote:i think that just increasing the mag count on the pistol would be fine. giving the AT only an AT weapon and a pistol completely takes away the option of having lone wolf AT soldiers. it forces more teamwork. protect your AT guy, or you get nailed by armor.
Precisely my thoughts on this.

well i can handle more mags gimmie 10 mags a good sidearm like desert eagle 50 cal not the crappy 9 and i will play AT all day long please make this happen!!!
Desert Eagle? Not gonna happen. Sorry. :)
BrokenArrow
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Post by BrokenArrow »

4 mags should do fine so long as you have a support class nearby, which you should since you only have 3 rockets now
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StormRavn
Posts: 53
Joined: 2005-08-15 22:28

Post by StormRavn »

[quote="[R-DEV]Black .[/quote]


well i can handle more mags gimmie 10 mags a good sidearm like desert eagle 50 cal not the crappy 9 and i will play AT all day long please make this happen!!![/quote]

Desert Eagle? Not gonna happen. Sorry. :) [/quote]

OH come on well give the AT a better sidearm then the 9 that is such a horrid side arm well give me a 45 at least
BrokenArrow
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Post by BrokenArrow »

i believe you will be given what is realistic. either way you should be working in a squad where they will protect you seen as you are an important member of the squad.
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StormRavn
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Joined: 2005-08-15 22:28

Post by StormRavn »

thats true unless your in a clan most pubbies dont work well together unfortantly either way i am geeked to try this new version out regardless!!!
requiem
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Post by requiem »

BrokenArrow summed it up, protect your AT man. The AT class is a lot more powerful now, so they can't go around being a rifleman with an AT4 as sidearm, rambo exits, reality enters :)
Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

Agreed, AT guy not having a smg is a good thing.

And... no one should have an mp5... as the marines don't use it... and i don't think the army does either. only people i can think of who use it (in American military) are the navy SEALS, every one else uses m16s,or m4s pretty much...
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requiem
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Post by requiem »

You forgot the Commandos sent by the CIA in the movie Predator :D
BrokenArrow
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Post by BrokenArrow »

actually fig the MP5-N is used by the marines in a few instances including some units of marine MEUs, ForceRecon, base security and in SWAT teams that the marines maintain.
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Siberian
Posts: 23
Joined: 2005-06-14 02:48

Post by Siberian »

The things I would like the most for this update is the following:

- A health-indicator for yourself, simply because everyone can feel when one is hurt. Being hurt beyond a certain amount could maybe reduce your movement ability, no sprint? Also, a reduction of the speed for vehicles when damaged.

- Removal of the messages "You killed A" and "You were killed by B".

That's it, thank you
You can't hide, for Siberian is everywhere!
Beckwith
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Joined: 2005-03-25 17:00

Post by Beckwith »

give snipers the MP5!!!
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Dre
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Post by Dre »

requiem wrote:You forgot the Commandos sent by the CIA in the movie Predator :D
Hand carried mini-gun in PRMM .03! Jesse Ventura class!
Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

BrokenArrow wrote:actually fig the MP5-N is used by the marines in a few instances including some units of marine MEUs, ForceRecon, base security and in SWAT teams that the marines maintain.
didnt know that.

still.... thats not many.

and the existing maps are supposed to be representing normal marine brigades... right? I dunno, its all sorta fudged since its in the future and we dunno what would be totally realistic...
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thugnasty
Posts: 29
Joined: 2005-05-17 18:08

Give the correct velocity for the m203 and gp25/30

Post by thugnasty »

Give the correct velocity for the m203 and gp25/30

They are around 70-76 m/s and get rid of the smoke trail

Also I noticed the gp25 round can penetrate any object/wall at close distances. Its a cool bug though, maybe u could do that to the SABOT round.
crabcakes66
Posts: 1
Joined: 2005-08-12 17:48

Post by crabcakes66 »

Im hoping the hitpoints/armor on things like helis and apcs has been toned down signifigantly.

A single AT rocket should bring a heli down to 20-25% health or so in my opinion. Not a one hit kill but it would make people think twice about capping in a BH under heavy fire.

The cannons on the apcs are also very weak against helis and aircraft.

Im also hoping rear and side hits from a tank or AT missle on an apc would result in a disable or one hit kill.

One hit from any tank shell should obliterate heli's/planes.

AA in general is very underpowered and with skilled crews/pilots aircraft are a bit to hard to take down.
Paladin-X
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Post by Paladin-X »

My head was up in the clouds. I meant rangefinder. Sorry.

Edit:

Fixed error. Radar = Rangefinder.
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Figisaacnewton
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Post by Figisaacnewton »

Do aircraft have radar? Foward looking radar would be nice.
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CobraPhantom
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Post by CobraPhantom »

Yea I thought it was kind of weird aircraft and such dont have radar. I wouldnt over do it by adding it to helis as well tho...just from the gameplay perspective. Choppers are so easy to fly/operate it would be too easy.
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