Give us an option with guns.

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Post by Maxfragg »

no, it would be better to have the middle/heavy MGs as requestable kits
Wasteland
Posts: 4611
Joined: 2006-11-07 04:44

Post by Wasteland »

00SoldierofFortune00 wrote:I agree, though there is really no need for 1 grenadier/rifleman kit as everyone would choose the grenadier.
Unless I'm defending from high ground, I always prefer hand thrown nades to the UGL. I can judge the range better, they seem more accurate, I can toss them consistently over walls and around corners, and they are just much more predictable. Unfortunately you only get two.
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Clypp
Posts: 2148
Joined: 2006-07-17 18:36

Post by Clypp »

Maxfragg wrote:EOD showed us at least, that differnent unlocks for each faction are possible and i think their way to have them always unlockt seems to be a good one
There's a work around? This could be huge if possible. Different weapons/grenades/etc for each kit.
KatanaGFR
Posts: 121
Joined: 2006-08-11 13:19

Post by KatanaGFR »

Guerra wrote: So for a medic, instead of that M16, perhaps something smaller like a submachine gun, instead of a shotgun, a submachine gun for engineer, and such. Or instead of M16 with under slug, M16 with a scope.
Im not sure for the US and other army's, but overhere in the Dutch we have Combat Life Savers, and they are just regular infantry ( speaking of Infantry platoons / groups), the only difference is that have to carry a extra backpack full of bandages and stuff. They still use the basic infantry weapon. ( overhere the C7A1)
So a medic with somethign else then a basic gun wouldnt be realistic, were would he put his 40MM grenades? A SMG i might still like, but i prefer it the way it is now, altho unlocks would be awesome.
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Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Post by Maxfragg »

hm, but is there a realistic way to bring back the SMGs? I really miss them, but how should it be done?
a kind of sabotage soldier with c4 and a silenced SMG as requestable kit would be cool, a kind of spezialliced SpecOp with weaker gun and better (or more) explosives and no pistol
Hail_831
Posts: 128
Joined: 2006-05-23 01:09

Post by Hail_831 »

Maxfragg wrote:hm, but is there a realistic way to bring back the SMGs? I really miss them, but how should it be done?
a kind of sabotage soldier with c4 and a silenced SMG as requestable kit would be cool, a kind of spezialliced SpecOp with weaker gun and better (or more) explosives and no pistol
That would be great! :shock:
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