Ammo check
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Gitchy
- Posts: 6
- Joined: 2007-03-12 10:26
Ammo check
I have a suggestion.
I always reload my gun, because I never know how much ammo I have in the clip, so I was wondering, would it be possible to add a function so that you can take off the clip and see how many bullets you got left?
-Gitchy
I always reload my gun, because I never know how much ammo I have in the clip, so I was wondering, would it be possible to add a function so that you can take off the clip and see how many bullets you got left?
-Gitchy
We are the ones who fight and die.
We might not be able to save the world, well at lease we try.
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causticbeat
- Posts: 1070
- Joined: 2006-07-27 06:02
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Deadmonkiefart
- Posts: 632
- Joined: 2007-02-06 04:33
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Smash-Crunch
- Posts: 143
- Joined: 2006-11-29 01:56
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Gitchy
- Posts: 6
- Joined: 2007-03-12 10:26
Nope, I only shoot when I have a target, and usually on single shot 1-3 shot kill.Smash-Crunch wrote:Pretty sure this has been talked about before.
Anyways, if you find yourself constantly needing to reload, then you're probably firing a lot of bullets in a short time, so when your using single shot, just try to remember how many shots you've taken.
I just have the fear that I might run out of that extra bullet on a great opportunity.
-Gitchy
We are the ones who fight and die.
We might not be able to save the world, well at lease we try.
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Fracsid
- Posts: 115
- Joined: 2006-12-12 00:35
The mag isn't half empty, it's half full!
I personally don't think this is needed too badly, although it might be nice. With a good squad that has a rifleman you really don't need to worry about constant reloading (of course, that's coming from the person who actually plays rifleman alot of the time)
I personally don't think this is needed too badly, although it might be nice. With a good squad that has a rifleman you really don't need to worry about constant reloading (of course, that's coming from the person who actually plays rifleman alot of the time)
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KP
- Posts: 7863
- Joined: 2006-11-04 17:20
Do like the Insurgents! Use Molotovs instead! Go ahead. You know you want to. No one will tell. Go on, go on.ghostguy wrote:Everytime I hear the word hardcoded I want to throw a brick through the windows of the EA office a few blocks from my house.
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.
-Paul Howe
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[PTG]Z.user
- Posts: 142
- Joined: 2007-02-06 18:52
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Desertfox
- Posts: 5886
- Joined: 2006-08-15 06:41
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Cyber-Couch
- Posts: 428
- Joined: 2006-12-03 03:13
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El_Vikingo
- Posts: 4877
- Joined: 2006-11-27 01:50
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bobfish
- Posts: 217
- Joined: 2007-03-11 11:41
I don't think it's needed, two or three bullets left doesn't really change the weight of the weapon or mag that much, and thats when you need to know whether you need to reload or not.. when you can't be sure whether you have enough to take down that mad rambo who's about to come running around the corner out of nowhere. 
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Soulja
- Posts: 611
- Joined: 2006-10-09 20:50
ghostguy wrote:Everytime I hear the word hardcoded I want to throw a brick through the windows of the EA office a few blocks from my house.
LMAO I live for quotes like this. You made my sig lol. Seriously, a brick is for pussies, use a car.
Anyway, I have this problem with ammo too and find myself running outa ammo a lot. A feture like this would be nice.
In Game Name: Linelor
X-Fire User: ogikarma
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