And this is where having that deployable medical "tent", or what I think would be more suitable would be a "medical point" (A Rally Point with some crosses and other medical related signs) could be useful too.General_J0k3r wrote:good point. i like the whole idea of medevacs. a need to go back to the mainbase would imho be a bit too hard and time consuming but a fallback position to heal the squad and resupply would be nice (i know, it all exists somehow but the FEELING would be different). maybe one could replace supply crates by fallback positions?
Okay. I guess that could be worth a look. The only thing I'm really trying to get to is that the medic should really come as a powerful class that would make players want to have them over lifesavers.Doc wrote:Well, there is the option of reducing the Combat Lifesaver's
kit to realistic specifications, possibly America's Army-esque.
We could try just having him be a Medic without defibrillators
and a further gimped amount of supplies, such as three
medkits and one field dressing packet. However, he could
get fragmentation grenades and body armour.
Essentially, he'd be a rifleman with three medkits instead
of ammunition. And since he'll be part of the squad, he'll
probably just restock on stuff whenever they do without
making a run back to camp.
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I still need some ideas from you guys, because I honestly
think that this could work out.
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Another idea might be to have some sort of "Medical Officer" kit. This is further promote the idea of having some sort of "medic squad" dedicated to the use of medevacs and medical facilities/tents/points. To use the Medical Officer kit, you would need at least 3 to 4 medics in your squad.
Like the Officer Kit, this class can also set down a special rally point for his/her squadmates to spawn on. In addition, this one allows players to request the medic kit from. This way, you won't always have to spawn back at main base to nab one.
Now potentially the Medical Officer's RP could restock medical supplies and heal wounded players too, however I'm not sure how that could work alongside deployable tents/points that could be placed from regular medics.
It's just another idea I'm throwing up.



