WNxJaymz wrote:The only thing I didn't do was actually stop and start the server in BF2CC, I hit the restart button which essentially is the same thing. I double checked on everything else, usersettings.con has the line added and is set to readonly.
edit: I have since stopped and started the server in BF2CC. We'll see how it goes.
That gentlemen got back to me on this and we have been emailing all morning. I posted what he emailed me this morning. Did you get a chance to look at it? I think the usersettings.con file needs to have all the normal stuff in it and then add the line to it. Not just a blank usersettings.con with that one line in it. That's my guess anyway. I asked about client side settings when using this. Here is what his reply was.
redilS wrote: You just have to modify the servers' usersettings.con file - no changes needed on clientside ('GSUseClientSidePrediction' will only work on serverside anway, so does any other 'GSxxx' setting). Changes on clientside don't matter at all. Leave them, or revert back to default just as you want.
Greetings,
redilS
I just had a few questions pop into my head. If the hitboxes are lagging behind the player models. And cheaters are using aimbots. What are they aimboting onto? The hitboxes or the player model? If aimbot programs are locking onto hitboxes then surely there must be a way to find or show the hitboxes on screen. If however they are locking onto the head of the player models then that would explain the videos I see on you tube of aimbotters having to fire serveral rounds to get a kill. Hitbox lag is screwing them out of a one shot kill. In that case I love hitbox lag

Not really, cheaters still suck!
I myself have never used any aimbot programs or anything like that so I wouldn't know, but I did stay in a Holiday Inn Express last night.
Later
R