Ehhhh? I have played PR now since early .3 or so, PR has evolved into a much…much deeper game than it was (runs off to grab a crewman kit) with lots MORE people playing it, filling out 64 player servers with ease. The overall player quality you talked about may have existed back in the day but to my mind its more likely that overall player IQ needs to be MUCH higher now than it was back in the day.'[R-DEV wrote:fuzzhead']Its a tough call... all I can say is that overall player quality was a helluva lot better in the earlier releases... not saying short spawn time servers are to blame, but they definitely play a part at 'retaining' these less than ideal players.
I dont call the shots for PR this is just my opinion, but I think something needs to be done to better differentiate the official severs from the goofy ones.
Servers are fractured this way because PR is bumping up against the level of maximum common complexity. ‘Pure’ PR would be more stable if the underlying game engine was more squad based (32 players or less). What PR is attempting to do is bring realism to a large battlefield that requires a large number of players to simultaneously rise to the occasion to play it properly… and its getting indigestion because of it.






