Finish him!

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Darkpowder
Posts: 1527
Joined: 2006-08-30 22:00

Post by Darkpowder »

Because its real isn't a justification for "finishing" folk, finishing will happen with a few extra smallarms rounds whether they are in a squad or not.

I see -very rarely- proper covering of medics as theyr revive squadmembers, and while i agree on any issue to penalise lonewolfs, those folk will die anyway because a medic wont get to them in time. finishing them isn't a penalty for those lonewolfs.

It only penalises the legitimate efforts to see the squad gather up and revive a key member of the team. As officers are important now, as well as limited kits the squad tries very hard to keep key members alive i.e. Heavy AT.

medic bags aren't realistic, but they are an important dynamic, i do support a more comprehensive and incapacitating system for injuries - (see the post on the medic stations started by another forum member).
http://realitymod.com/forum/t17486-p4-f ... itals.html (page 4 was my suggestion for taken down and stay down even when revived)

There are enough people who play medics for their own health benefit, just like vanilla already in PR, lets not de-skill their value for the squad and the team any more.
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