'[R-DEV wrote:fuzzhead']After Action Report - Tuesday March 13th iGi Teamwork Night#3 1730-1930h
Operation Ghost Train
By far I thought the best round in the series. The following is a little detail of the game. Our squad (Helix) made our way to the river and acquired a RIB. We embarked down the river, on the way encountering 2 enemy landrovers that apparently didnt see us. We made landfall near the tunnel, proceeded across the tracks and took out the british RP to north of tunnel. Our squad leader norhawk made an RP and we head towards north bridge. On the way we took out the enemies RP. We saw large troops movements near the North bridge bunker and causitously approached in extended line formation. Just barely visible we saw 2 troops taking up position in a crater watching their squads back. Norhawk called section headquarters to send a barrage down onto the enemies position. As soon as the first shell hit, our squad took out the sentury guarding the enemy squads back, and we moved in, using a bunker buster to mangle the troops in the hardened position who managed to survive the artillery. From there, we defended and fought around north bridge for most of the round (I wont bore you with the rest of the details) Overall, great round, well played!!!! It was incredibly annoying that the round ended with a timer. I recommend removing the timer from all future nights, as it does not help at all. I would rather play 1 map for 2 hours than 3 maps for 3 hours. Its alot more intense and if you get a good commander (more on this in a sec) than you could actually makes plans before the round begins.
Hills of Hamgyong
Well fought British! You really did a good job in the initial push, caught us off guard. Unfortunately our squad had technical difficulties as well as severe problems at platoon headquarters so our defense plan was less than optimal. Our squad was tasked with holding central defense, we held it as long as we could, but eventually the sheer numbers overwhelmed us. Then we were in a mixed defense at magasine and forest while some other squads choose to randomly fight wherever they felt like. We had a complete breakdown of upper command, this is when the PLA team began to crack. There was no order, it was just chaos. It turned into a fragfest, I saw some squads trying to hold things together but mostly it was just run and gunning. Our squad did our part, we made several pushes onto the forest area and at one point pushed the british right out. I think it was hard fought on both sides, and just goes to show you, superior organisation will win the day.
Yeah both were great rounds.
Airport
I stopped playing this map halfway through, in my opinion it turned into a deathmatch and it was not fun at all. I do not recommend putting this map on rotation in the future.
I only included Airport as there was no other suitable British map due to Compton still being broken. I had initially intended to have OGT/HoH/Compton as that gave an assualt map for each side and even head on head assualt.
British CO
excellent work, espcially on hamgyong, alot of times your arty was bang on. I think I died by artillery in that map more than anything else.
China CO
This brings me to the last point of this AAR, which will become a rant. Now this is not directed only at you orangez, this is to all Commanders, in an organised game or otherwise. If your not feeling up to the task of commanding and would rather just play as a grunt, PLEASE do the following:
-inform your squad leaders that you are stepping down from CO, and that someone needs to fill the position.
-GET THE FUCK OUT OF THE POSITION and let someone who wants to play the role do it.
Im sorry orangez but I only felt frustration at your commanding throughout the whole event, and I wasnt even a SL! Perhaps your new to commanding, I hope you learned a few things and try again when you have some more experience. Micheal Denmark (a commander on these forums) would probably be more than happy to help you train. The problems I saw:
- gave alot of commands far too late, telling squads to attack points when we had already lost the previous ones
- did not drop enough artillery when the enemy was hammering us with theirs
- did not dropp enough supplies on vital maps like ghost train
- not enough shield and sword tactics (squads mutually supporting each other)
- FIGHTING in person for most of the round on the frontlines of hamgyong. this is a HUGE no-no, ESPECIALLY on this map where the commander is critical for success of china. A bad commander almost certainly dooms the chinese, becaues you must bleed the british tickets to at least even of your tickets, and that means holding the line at all cost!
- SNIPING ON HAMGYONG WHILE IN THE COMMANDER POSITION!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! This is just unacceptable and its why Im being so harsh on you. If you dont wnat to command anymore, thats fine. But taking up a sniper rifle, that to me is like a slap in the face to all those squad leaders who are fighting hard to keep you alive and keep our team assets operational. Only for you to completely ignore the team for some quick kills. If I had the ability I would have booted you from the server for that.
In the end, I was only a grunt and did not see the whole story, so I apologize if there was things beyond what I could see on the ground. But just an idea to all future commanders out there, get some practice in before attempting to command on a community night! This doesnt mean you should be scared away from the position, but you should know the basic fundamentals of commanding before stepping up to such a role.
It was disappointing nobody wanted to be commander for UK but fortunately .:iGi:.GBH4 took the responsibility and done a good job. I would have thought Orangez would have been a decent commander to have nominated himself for the post for PLA.
Improvements for next event
- No time limit, it really cheapens the feel of the round when it just arbitrarily ends, especially if you feel your team was just about to make a big push.
Time is very limited so we only really have 2 hours max so it's either 1 long round or 3 short ones. I know you don't like the timer but most people prefer to play more rounds. We may try one long round though some time.
- More notice and more organisation of squads pre-event. Would like to see commanders more active in making battle plans and tactics.
Too hard to organise tbh. 20 people never turned up on time and there was little interest in the commander role so we just had to play it by ear and do tactics on the fly. It's been the same in all 3. Most people just can't be relied on so you cna't pre-plan too much.
- Bigger maps so that more shield and sword tactics can be employed and less spammy shit.
Well we were just playing British maps in this one so only played what we have. Something like Quai would be cool for the next one.
- More iGi taking leadership roles. Lead by example. This also is a very good way to recruit members for your clan, its very impressive to see clans that do this.
Well we did have 1 commander and 2 SL's (was going to be 4 but we had to change due to initial lack of numbers). That's enough IMO.
Anyways, it was alot of fun and Ill be sure to attend the next iGi event. maybe next time I will step up for commander and you guys can have a shot at me lol
