Commanders and 'battleplans'
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bigmoose332
- Posts: 255
- Joined: 2007-02-23 20:31
Commanders and 'battleplans'
I was reading a thread in general discussion, about some sort of battleplanner, and it reminded me of a thought I had a while back.
That being, to make the 'waiting for game to start' part, more effective.
I'm not 100% sure how, but I hoped we could have a discussion of ideas.
The idea is, now with .6 apparently featuring the commander as more of a key member, team based play (instead of squad based play) will happen more often - hopefully.
In other words, the commander would co-ordinate squads together more effectivly.
Get the idea? Before the round starts, the team would discuss a 'team wide' plan to go by.
Any ideas of how this 'waiting for game to start' period can be made more effective, with regards to ENTIRE TEAM based plans?
That being, to make the 'waiting for game to start' part, more effective.
I'm not 100% sure how, but I hoped we could have a discussion of ideas.
The idea is, now with .6 apparently featuring the commander as more of a key member, team based play (instead of squad based play) will happen more often - hopefully.
In other words, the commander would co-ordinate squads together more effectivly.
Get the idea? Before the round starts, the team would discuss a 'team wide' plan to go by.
Any ideas of how this 'waiting for game to start' period can be made more effective, with regards to ENTIRE TEAM based plans?
98% of the PR public agree, that I am the sexiest man in this community.
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Army Musician
- Posts: 1040
- Joined: 2006-03-10 23:10
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fuzzhead
- Retired PR Developer
- Posts: 7463
- Joined: 2005-08-15 00:42
You can already form a basic battleplan, by getting all your squad members to look on their tactical map (CAPSLOCK) at startup, and giving them move commands as to what is going to happen.
The basic tools are there, but everyone seems to want to just pick their nose during those 90 seconds,and complain about the long wait. And then when they get wasted because they had no plan and the other team was organised, they *****....
*sigh*
The basic tools are there, but everyone seems to want to just pick their nose during those 90 seconds,and complain about the long wait. And then when they get wasted because they had no plan and the other team was organised, they *****....
*sigh*
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El_Vikingo
- Posts: 4877
- Joined: 2006-11-27 01:50
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Michael_Denmark
- Posts: 2196
- Joined: 2006-07-10 09:07
agree.'[R-DEV wrote:fuzzhead']I think an increase of round start time to 120 seconds (2 min) would be a good change...
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.
However, in regard to EA, these guys never took the initiative.


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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
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bobfish
- Posts: 217
- Joined: 2007-03-11 11:41
Is there any way for a normal player to highlight something on the map for the cmdr to see and give an order on?
Like I frequently spot spawn cars, but giving accurate location descriptions is taxing at best, especially when half the players are ignoring chat. Maybe a laserpointer or something for cobra's, jets, to take advantage of?
Like I frequently spot spawn cars, but giving accurate location descriptions is taxing at best, especially when half the players are ignoring chat. Maybe a laserpointer or something for cobra's, jets, to take advantage of?
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bigmoose332
- Posts: 255
- Joined: 2007-02-23 20:31
My specific point was a better 'system' for COMMANDERS to display a battle plan to several squads, then have the squad leaders relay the orders to squads.
Summarised (from this thread), I suppose you could say the following.
-Longer 'waiting for game to start' time - possibly 2 minutes, or more:
-Allows for commander to apply, as this takes off a few seconds.
-Allows for information to go from commander, to squad leader, to squad members.
-During this, the squad leader would have enough time to ask for particular kit.
-as well as, allow for more people to join the squad to make it full.
What's everyone's thoughts on a longer 'waiting for game to start' time?
Summarised (from this thread), I suppose you could say the following.
-Longer 'waiting for game to start' time - possibly 2 minutes, or more:
-Allows for commander to apply, as this takes off a few seconds.
-Allows for information to go from commander, to squad leader, to squad members.
-During this, the squad leader would have enough time to ask for particular kit.
-as well as, allow for more people to join the squad to make it full.
What's everyone's thoughts on a longer 'waiting for game to start' time?
98% of the PR public agree, that I am the sexiest man in this community.
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Bonsai
- Posts: 377
- Joined: 2006-11-10 13:39
Just an idea...
What if the Squads had already defined names to state their missions, like
Attack 1
Attack 2
Defend 1
Defend 2
Spec-Op
Armour
Air Support
...something like this.
When the map starts the names for the squads are already assigned so you can choose your role and mission by joining the favored squad.
Would help the commander to organise the squads.
I often play Squadleader and the main reason i kick players from the squad is that they prefer to defend here or attack there even when the commander asked me to do something else....and when i reach the point where the commander sent me..i`m the only one?
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I think the 2 minute planing time could work with some additions to the commander role and advantages for the squad if they follow the orders.
What if the Squads had already defined names to state their missions, like
Attack 1
Attack 2
Defend 1
Defend 2
Spec-Op
Armour
Air Support
...something like this.
When the map starts the names for the squads are already assigned so you can choose your role and mission by joining the favored squad.
Would help the commander to organise the squads.
I often play Squadleader and the main reason i kick players from the squad is that they prefer to defend here or attack there even when the commander asked me to do something else....and when i reach the point where the commander sent me..i`m the only one?
-------
I think the 2 minute planing time could work with some additions to the commander role and advantages for the squad if they follow the orders.
If you know the enemy and know yourself you need not fear the results of a hundred battles. Sun Tzu
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Wasteland
- Posts: 4611
- Joined: 2006-11-07 04:44
It's a good idea, but no. Sometimes you need to change from that basic setup. On some maps, you always do. Like OGM, you'll have much more armor. Or on AB, you'll hopefully have seperate air squads. And for the first part of the game, no defending squads.
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
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Wasteland
- Posts: 4611
- Joined: 2006-11-07 04:44
"Enemy boat spotted"bobfish wrote:Is there any way for a normal player to highlight something on the map for the cmdr to see and give an order on?
Like I frequently spot spawn cars, but giving accurate location descriptions is taxing at best, especially when half the players are ignoring chat. Maybe a laserpointer or something for cobra's, jets, to take advantage of?
Use it for spawn cars and rally points. Most people will know what you mean.
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat



