Project Reality Gameplay Tips
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fuzzhead
- Retired PR Developer
- Posts: 7463
- Joined: 2005-08-15 00:42
Project Reality Gameplay Tips
just a list of various shit people always ask about... feel free to contribute, if its a valid tip I will add it into the list
SQUAD LEADING TIPS:
- When you want to know a particular person's name on your team hit caps lock to go to the squad interface screen and then click that person's bubble on the map. They will appear white on the map and so will their name in their squad box. This will only work if the player is in a squad.
- This feature can also work backwards if you know the person's name or want to search for the whole squad. To look for a particular person, click their name in the squad box and it highlights their location as white. To look for an entire squad, click the squad name and they will all appear white.
INFANTRY TIPS:
- All classes can resupply their field dressing by getting ammo from a rifleman or APC/jeep.
- When you use ANY radio command (Roger, Thanks, Need Backup, etc), your minimap blue dot icon will blink. This is useful in many ways. If the radio is being spammed frequently, then this becomes confusing and less useful.
- Knife kills often 'KILL' and not simply critically wound, making it advantageous as they cannot be revived.
- claymores have a small 'arming delay' in that you cannot detonate them after the first 3 seconds of deployment. If you try to detonate them without waiting 3 seconds, they will not go off and they will stay there for a long time in a deactivated state.
- Killing wounded soldiers - if you want to 'kill' an enemy critically wounded soldier because you fear their medic will come revive them, 2 grenades, an AT round, tank round, etc will KILL them outright.
- field dressing restores 15HP. You can continually use multiple field dressings until you reach 100HP.
- When you drop below 40HP you begin to bleed out.
RIFLEMAN TIPS:
- The rifleman can put down a maximum of three ammo bags, after this your first ammobag will disappear. If you put the ammo bags close together, you will rearm much faster. By standing close to your ammo bags you will replenish your ammo bags, effectively giving you infinite ammo capability as long as you are careful with them.
- When you throw an ammo bag, be careful not to step on it before it 'settles'. Stepping on the ammo bag will make it drop through the floor/into the terrain. Be sure to tell others not to step on it.
- When you call for ammo, any riflemen in the area will have their mini map blue dot change to a ammo symbol. So you can locate a rifleman using your map. There is a bug however that the support gunners nametag will change to a ammo bag instead of the riflemans. We are working on a resolution to this. When calling for ammo, your own nametag and minimap blue dot will flash brightly that you need ammo.
MEDIC TIPS:
- Throwing a field dressing on a critically wounded soldier will 'free' them from the terrain when you cannot seem to use the defibulators on them, allowing them to be revived. What the field dressing is actually doing is manipulating the physics of the critically wounded soldier. Basically its just raising the body so its no longer 'clipping' into the terrain. This usually happens on slopes and on statics. Actually anything will work like this that has mobile physics properties (landmine, ammo bags, etc) its just the field dressing is the most common to all soldiers.
- When you call for a medic, any medic's in the area will have their mini map blue dot change to a red cross. So you can locate a medic using your map. Above the medics nametag you will see it change to a red cross too. When calling for a medic, your own nametag and minimap blue dot will flash brightly that you need a medic. A medic will see you show up as a red cross on a white circle.
- Medics can get more charges from their defibulator by getting ammo from a rifleman or APC/jeep.
- A medic will only heal you inside the following vehicles: APC, heavy chopper, heavy jeep. The medic MUST be seated in the rear passenger seats to give the healing property (cannot be seated in guns or driver). This is to simulate the medic bandaging, apply morphine etc and they cannot be doing that while operating the vehicle.
ENGINEER TIPS:
- Engineer wrench repairs at triple the rate of the crewman wrench.
- Engineers can lay up to 8 mines. They start with two, but can be resupplied and lay more. Once you try to put down one more than the 8, the first one will disapear. The mines will stay there INDEFINITELY as long as your alive. Once you die, a 10 minute timer starts. At end of 10 minutes your mines disappear.
- Repair/Support Jeeps repair things EXTREMELY slowly. Its much more useful for supplying vehicles ammo. Drive the support vehicle with an engineer, and park it next to a vehicle to give it ammo, and get out of the vehicle and repair the vehicle with your powerful engineer wrench. The support humvee will continue to repair/rearm vehicles even if your not inside of it, as long as it remains close.
ANTI TANK TIPS:
- AT Rockets are MUCH more effective versus tank rear armor than any other part on a tank.
- Reloading your AT rockets is much faster when standing next to 3 ammo bags than just 1.
- APCs take 2 light AT to destroy and 1 Heavy AT.
- Tanks take VERY LITTLE damage from light AT.
GENERAL VEHICLES TIPS:
- Armor/APC's have 4 smoke dispersals, and they cannot be rearmed (bug that we are working on)
- UAV trailer rearms all vehicles.
- Pressing 'C' key on the 50cal switches between wide angle and ironsite mode.
- The following objects resupply vehicles: Supply Drops, UAV Trailer, Support Vehicles. Ammo bags/Riflemen DO NOT resupply vehicles.
- APC cannons need to be reloaded manually. Every APC has its ammo in two parts: one loaded in the gun, and one in storage. When you need to rearm, press R to load your storage compartment into the gun. Then by staying close to a UAV/Supply Drop/Support Vehicle, you will get your storage ammo resupplied.
- PR AMMO BUG - sometimes your APC will register as having 0 ammo even though you didnt fire that much. This is actually a bug and in fact you DO have ammo and when you click, you ARE actually shooting. However in first person it does not show you shooting, however all other players in fact see you shooting. THis bug happens sometimes when a non-crewman get into the gunner position. You can either keep shooting like this, not seeing your shots but know you are shooting, or you can ask a fellow crewman to get in the gunner seat, this 'resets' the ammo counter and fixes the bug. Were working on a fix for v0.6.
- HEAT rounds do very little damage to vehicles (This is sort of a bug). For now only use AP/SABOT versus vehicles for maximum effectiveness.
- Quasi-fast rope - Using a grappling hook out the back of the merlin sometimes will work out like a fastrope, however it is gimmicky and does not work in a gameplay environment (your chopper will get destroyed way too quick by RPGs). Usually no pilot is patient enough to allow you to try this, however, it IS possible.
- Dirt bikes and boats are open to any team who jumps in them first. Once a player hops in, that vehicle becomes teamlocked to the faction of the player who got in first. So if China hopped in a boat/dirtbike first, that boat/dirtbike is now only driveable by China.
- Dirtbikes and white technicals give off a green 'targetting box' for A10s. This is a bug. So if your always getting destroyed by A10s in these vehicles, now you know why.
SQUAD LEADING TIPS:
- When you want to know a particular person's name on your team hit caps lock to go to the squad interface screen and then click that person's bubble on the map. They will appear white on the map and so will their name in their squad box. This will only work if the player is in a squad.
- This feature can also work backwards if you know the person's name or want to search for the whole squad. To look for a particular person, click their name in the squad box and it highlights their location as white. To look for an entire squad, click the squad name and they will all appear white.
INFANTRY TIPS:
- All classes can resupply their field dressing by getting ammo from a rifleman or APC/jeep.
- When you use ANY radio command (Roger, Thanks, Need Backup, etc), your minimap blue dot icon will blink. This is useful in many ways. If the radio is being spammed frequently, then this becomes confusing and less useful.
- Knife kills often 'KILL' and not simply critically wound, making it advantageous as they cannot be revived.
- claymores have a small 'arming delay' in that you cannot detonate them after the first 3 seconds of deployment. If you try to detonate them without waiting 3 seconds, they will not go off and they will stay there for a long time in a deactivated state.
- Killing wounded soldiers - if you want to 'kill' an enemy critically wounded soldier because you fear their medic will come revive them, 2 grenades, an AT round, tank round, etc will KILL them outright.
- field dressing restores 15HP. You can continually use multiple field dressings until you reach 100HP.
- When you drop below 40HP you begin to bleed out.
RIFLEMAN TIPS:
- The rifleman can put down a maximum of three ammo bags, after this your first ammobag will disappear. If you put the ammo bags close together, you will rearm much faster. By standing close to your ammo bags you will replenish your ammo bags, effectively giving you infinite ammo capability as long as you are careful with them.
- When you throw an ammo bag, be careful not to step on it before it 'settles'. Stepping on the ammo bag will make it drop through the floor/into the terrain. Be sure to tell others not to step on it.
- When you call for ammo, any riflemen in the area will have their mini map blue dot change to a ammo symbol. So you can locate a rifleman using your map. There is a bug however that the support gunners nametag will change to a ammo bag instead of the riflemans. We are working on a resolution to this. When calling for ammo, your own nametag and minimap blue dot will flash brightly that you need ammo.
MEDIC TIPS:
- Throwing a field dressing on a critically wounded soldier will 'free' them from the terrain when you cannot seem to use the defibulators on them, allowing them to be revived. What the field dressing is actually doing is manipulating the physics of the critically wounded soldier. Basically its just raising the body so its no longer 'clipping' into the terrain. This usually happens on slopes and on statics. Actually anything will work like this that has mobile physics properties (landmine, ammo bags, etc) its just the field dressing is the most common to all soldiers.
- When you call for a medic, any medic's in the area will have their mini map blue dot change to a red cross. So you can locate a medic using your map. Above the medics nametag you will see it change to a red cross too. When calling for a medic, your own nametag and minimap blue dot will flash brightly that you need a medic. A medic will see you show up as a red cross on a white circle.
- Medics can get more charges from their defibulator by getting ammo from a rifleman or APC/jeep.
- A medic will only heal you inside the following vehicles: APC, heavy chopper, heavy jeep. The medic MUST be seated in the rear passenger seats to give the healing property (cannot be seated in guns or driver). This is to simulate the medic bandaging, apply morphine etc and they cannot be doing that while operating the vehicle.
ENGINEER TIPS:
- Engineer wrench repairs at triple the rate of the crewman wrench.
- Engineers can lay up to 8 mines. They start with two, but can be resupplied and lay more. Once you try to put down one more than the 8, the first one will disapear. The mines will stay there INDEFINITELY as long as your alive. Once you die, a 10 minute timer starts. At end of 10 minutes your mines disappear.
- Repair/Support Jeeps repair things EXTREMELY slowly. Its much more useful for supplying vehicles ammo. Drive the support vehicle with an engineer, and park it next to a vehicle to give it ammo, and get out of the vehicle and repair the vehicle with your powerful engineer wrench. The support humvee will continue to repair/rearm vehicles even if your not inside of it, as long as it remains close.
ANTI TANK TIPS:
- AT Rockets are MUCH more effective versus tank rear armor than any other part on a tank.
- Reloading your AT rockets is much faster when standing next to 3 ammo bags than just 1.
- APCs take 2 light AT to destroy and 1 Heavy AT.
- Tanks take VERY LITTLE damage from light AT.
GENERAL VEHICLES TIPS:
- Armor/APC's have 4 smoke dispersals, and they cannot be rearmed (bug that we are working on)
- UAV trailer rearms all vehicles.
- Pressing 'C' key on the 50cal switches between wide angle and ironsite mode.
- The following objects resupply vehicles: Supply Drops, UAV Trailer, Support Vehicles. Ammo bags/Riflemen DO NOT resupply vehicles.
- APC cannons need to be reloaded manually. Every APC has its ammo in two parts: one loaded in the gun, and one in storage. When you need to rearm, press R to load your storage compartment into the gun. Then by staying close to a UAV/Supply Drop/Support Vehicle, you will get your storage ammo resupplied.
- PR AMMO BUG - sometimes your APC will register as having 0 ammo even though you didnt fire that much. This is actually a bug and in fact you DO have ammo and when you click, you ARE actually shooting. However in first person it does not show you shooting, however all other players in fact see you shooting. THis bug happens sometimes when a non-crewman get into the gunner position. You can either keep shooting like this, not seeing your shots but know you are shooting, or you can ask a fellow crewman to get in the gunner seat, this 'resets' the ammo counter and fixes the bug. Were working on a fix for v0.6.
- HEAT rounds do very little damage to vehicles (This is sort of a bug). For now only use AP/SABOT versus vehicles for maximum effectiveness.
- Quasi-fast rope - Using a grappling hook out the back of the merlin sometimes will work out like a fastrope, however it is gimmicky and does not work in a gameplay environment (your chopper will get destroyed way too quick by RPGs). Usually no pilot is patient enough to allow you to try this, however, it IS possible.
- Dirt bikes and boats are open to any team who jumps in them first. Once a player hops in, that vehicle becomes teamlocked to the faction of the player who got in first. So if China hopped in a boat/dirtbike first, that boat/dirtbike is now only driveable by China.
- Dirtbikes and white technicals give off a green 'targetting box' for A10s. This is a bug. So if your always getting destroyed by A10s in these vehicles, now you know why.
Last edited by fuzzhead on 2007-03-15 19:46, edited 1 time in total.
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M.J.Patterson
- Retired PR Developer
- Posts: 648
- Joined: 2006-09-20 16:04
Squad/Player Identification Tips:
When you want to know a particular person's name on your team hit caps lock to go to the squad interface screen and then click that person's bubble on the map. They will appear white on the map and so will their name in their squad box.
This feature can also work backwards if you know the person's name or want to search for the whole squad. To look for a particular person, click their name in the squad box and it highlights their location as white. To look for an entire squad, click the squad name and they will all appear white.
When you want to know a particular person's name on your team hit caps lock to go to the squad interface screen and then click that person's bubble on the map. They will appear white on the map and so will their name in their squad box.
This feature can also work backwards if you know the person's name or want to search for the whole squad. To look for a particular person, click their name in the squad box and it highlights their location as white. To look for an entire squad, click the squad name and they will all appear white.

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Expendable Grunt
- Posts: 4730
- Joined: 2007-03-09 01:54
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Wasteland
- Posts: 4611
- Joined: 2006-11-07 04:44
Only problem is that when you want to see who some dumbass is with the above method (capslock and white name), it only works if they're in a squad. And smacktards don't like being in squads.
What is the fastroping method? You mention it, but don't say what it is. Or am I just an idiot?
Good stuff there fuzz, thanks.
Oh yeah, also, dirt bikes and boats are open to any team who wants to use them. But once someone gets in, even if they leave, the vehicle is teamlocked to that team.
What is the fastroping method? You mention it, but don't say what it is. Or am I just an idiot?
And to a medic, *you* will show up as a red cross on a white circle.When calling for a medic, your own nametag and minimap blue dot will flash brightly that you need a medic.
Good stuff there fuzz, thanks.
Oh yeah, also, dirt bikes and boats are open to any team who wants to use them. But once someone gets in, even if they leave, the vehicle is teamlocked to that team.
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
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TheToecutter
- Posts: 47
- Joined: 2007-03-12 18:08
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fuzzhead
- Retired PR Developer
- Posts: 7463
- Joined: 2005-08-15 00:42
'[R-DEV wrote:Rhino']hehe, most of your tips are infact exsploits of bugs you relize like the infinity ammo and field dressing etc![]()
well yea its sort of lame and unrealistic, but otherwise the rifleman is near useless, as he can only restock 1 field dressing for every ammo bag, and 2 frags for every ammo bag, meaning you would run out of ammo so fast there would be no point to even giving him ammo bags...
I think eventually we should change it of course but for now it is a valid gameplay tactic IMO, otherwise i would not have anyone spawn as rifleman and just use ammo out of the jeeps.
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DkMick
- Posts: 307
- Joined: 2006-09-01 04:15
As armor was improved, the HEAT round became less effective on heavy armor, thus the sabot was fielded. Why it's still called HEAT, who knows.Expendable Grunt wrote:I will have to check out the fast roping bit -- never knew it was in the game.
What do you mean HEAT doing little vehicle damage is "sort of" a bug? HEAT stands for High Explosive Anti Tank...should obliterate vehicles.
[/img]
In the absence of orders, find something and kill it
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M.J.Patterson
- Retired PR Developer
- Posts: 648
- Joined: 2006-09-20 16:04
Because it was a High Explosive Anti Tank round when there wasn't such a thing as Sabot?
??: HEAT rounds were first developed for infantry..
Last edited by M.J.Patterson on 2007-03-15 19:52, edited 1 time in total.

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El_Vikingo
- Posts: 4877
- Joined: 2006-11-27 01:50
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DirtyHarry88
- Posts: 1540
- Joined: 2006-12-24 18:41
Maybe for armour, but if we're talking about spawn cars/technicals etc the opposite is true.'[R-DEV wrote:fuzzhead']
- HEAT rounds do very little damage to vehicles (This is sort of a bug). For now only use AP/SABOT versus vehicles for maximum effectiveness.
One SABOT won't take down a spawn car.
The IED Master 
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M.J.Patterson
- Retired PR Developer
- Posts: 648
- Joined: 2006-09-20 16:04
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causticbeat
- Posts: 1070
- Joined: 2006-07-27 06:02
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Wasteland
- Posts: 4611
- Joined: 2006-11-07 04:44
Is that true? Not to be a ****, it's just that I've never heard that before. Can I get some confirmation? This could explain some things if true.....Desertfox wrote:If you are a commander and have your command view open click on a squad and use your normal voip button to communicate with that ONE squad.
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat







