Designated uncappable bases?

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Master Shake
Posts: 159
Joined: 2007-02-23 13:02

Designated uncappable bases?

Post by Master Shake »

Is it possible to redesignate an uncapapble flag during a round? I was just curious if this is even possible?

If it was it would be a nice option for a commander to designate a forward base of operations and make that flag uncappable while abandon the original home base, that way you can move the majority of your forces capabilty to advance on the enemy to a new location, but by doing so you also open yourself up to fighting in two diffrent directions.

It may be a way to eliminate the un-realistic aspect of spawing on your squad leader...
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causticbeat
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Post by causticbeat »

This would destroy every map ever played in PR, in so so so many ways
Master Shake
Posts: 159
Joined: 2007-02-23 13:02

Post by Master Shake »

causticbeat wrote:This would destroy every map ever played in PR, in so so so many ways
But wouldn't it make it more realistic than spawning on squadleaders and rally points? Plus you would have to defend the captured points behind you, watch your flank as well as advance......I guess Im just suggesting a modified version of what POE2 has done with the "push" maps idea..
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causticbeat
Posts: 1070
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Post by causticbeat »

You cant discuss realism while working within the metaphorical realm of BF2 spawn/flag mechincs. So much time and thought is put in to flag logic and order due to AAS, that to add this in just wouldnt make sense.
Master Shake
Posts: 159
Joined: 2007-02-23 13:02

Post by Master Shake »

causticbeat wrote:You cant discuss realism while working within the metaphorical realm of BF2 spawn/flag mechincs. So much time and thought is put in to flag logic and order due to AAS, that to add this in just wouldnt make sense.

Well, really if you let troop be air dropped into the battlefield or have them come off a Carrier or truck...it would be more realistic than spawning on SL and it would actually be possible to make it happen.
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causticbeat
Posts: 1070
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Post by causticbeat »

The only problem with that is that squad cohesion is GREATLY improved by SL spawning . If you couldnt spawn on your squad leader, it would be very rare to see squads moving togehter. With the current size of maps "regrouping" at a Rally Point is a waste of time in most cases, and will only happen with the most teamwork oriented squads, and even then, most likely only those playing with a touch of roleplaying spirit.

Ideally, if PR could support a wave spawn method, so you would spawn in with a few squadmates but people only spawn all together at one time every 5 minutes, an airdrop sort of function could be added to the SL spawn so that instead of magically appearing next to him, you could drop down from the air in proximity to him, but not on him so that you would kinda have to regroup.
IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Post by IronTaxi »

how about having only the commander placing the rally point and therefore having direct control over where people focus and spawn..thats what i woudl like!!! a little extreme but talk about making the commander a useful role!!
Master Shake
Posts: 159
Joined: 2007-02-23 13:02

Post by Master Shake »

'[R-DEV wrote:IronTaxi']how about having only the commander placing the rally point and therefore having direct control over where people focus and spawn..thats what i woudl like!!! a little extreme but talk about making the commander a useful role!!
Maybe even have the commander designate rally points for each squad to put them in the general area he wants them to spawn with a specific objective in mind?

Example: He orders squad 2 to defend a flag then places the rally point in proximity to that location. In turn he places squad 3's ralley point toward the next flag and orders that squad to advance.

The commander could even fan the rally points out over a "front" to try and hold the line or stager them and create tiers of offence or defensive spawn positions?
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IronTaxi
Retired PR Developer
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Post by IronTaxi »

got your brain ticking huh? hehe....
Master Shake
Posts: 159
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Post by Master Shake »

'[R-DEV wrote:IronTaxi']got your brain ticking huh? hehe....
More like a dull thud on a boring friday at work....but close enough :-P
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Rick_the_new_guy
Posts: 291
Joined: 2006-12-01 17:01

Post by Rick_the_new_guy »

'[R-DEV wrote:IronTaxi']how about having only the commander placing the rally point and therefore having direct control over where people focus and spawn..thats what i woudl like!!! a little extreme but talk about making the commander a useful role!!

I like this also. Have the CO a rally point for all his troops to spawn in at and get any special kit.

The question then becomes. Where can he/she put their RP down?

I recommend only in friendly CPs. Not 75 meters from an enemy command post, but only inside a friendly one. If they go 75 meters away from the flag orb they will not be able to put it down.

Cool factor:

1. The Platoon can stay together and coordinate assaults better.
CO: "O.k. Squads 1 and 2, a couple of slicks are heading to pick you up just to the south, move, I'll tell you the plan later.
Squad 3, you with me, lets crab so jeeps and head to x CP.

2. The C.O. becomes more enjoyable and respected.

3. Allows a pretty darn good fight at CPs.

4. Prevents the platoon from getting pushed back over and over again and stops some of the running around and having to re-assault a flag. Meaning, while the C.O. is taking heavy mortar fire and heavy armour rounds and ground troops assaulting, he can tell the dude with the shovel and the Quatermaster: "Blank this, we are Rallying here, we are not getting pushed from this CP." CO then get's on the horn and orders all dead SLs to have their squad spawn in and defend, all aditional to move to x coordiante to flank the enemy assault.
This will bring back a little bit of the AASv1 combat many love.

____

Granted the CP the C.O. is at will still be capable.
(PO3) Marcinko_R. (BF2 PR .609) Squad Member
(CPO) Marcinko_R. (BF2 PR .609) Squad Leader
(LCDR) Marcinko_R. (BF2 PR .609) Commander


Squad Member pledge to their SL:http://www.tacticalgamer.com/battlef...ad-leader.html
Squad Leader pledge to their team:http://www.tacticalgamer.com/battlef...r-platoon.html
Commander pledge to their SL:http://www.tacticalgamer.com/battlef...d-leaders.htm
causticbeat
Posts: 1070
Joined: 2006-07-27 06:02

Post by causticbeat »

Master Shake wrote:Maybe even have the commander designate rally points for each squad to put them in the general area he wants them to spawn with a specific objective in mind?

Example: He orders squad 2 to defend a flag then places the rally point in proximity to that location. In turn he places squad 3's ralley point toward the next flag and orders that squad to advance.

The commander could even fan the rally points out over a "front" to try and hold the line or stager them and create tiers of offence or defensive spawn positions?

thats kinda a neat idea, but one **** commander could ruin a whole game.

I suppose it would put use to the "vote out" commander function.

I think we need to wait until we get the 4kmx4km maps to discuss spawning changes. ATM the maps we have are for the most part, a step behind our spawning and flag mechanics, so alot of stuff feels "broken" IMO, when it is really brilliant, just needs some room to spread out.
causticbeat
Posts: 1070
Joined: 2006-07-27 06:02

Post by causticbeat »

'[R-DEV wrote:IronTaxi']how about having only the commander placing the rally point and therefore having direct control over where people focus and spawn..thats what i woudl like!!! a little extreme but talk about making the commander a useful role!!
sounds cool wink wink nudge nudge
EagleEyeLG
Posts: 668
Joined: 2006-05-31 07:13

Post by EagleEyeLG »

What if the commander is an incompetent fool?
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Outlawz7
Retired PR Developer
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Joined: 2007-02-17 14:59

Post by Outlawz7 »

Yeah, would make the whole game rely on one person.....again....a team could win even without a commander, but it would depend on him, whats gonna happen....and what if he is an idiot?
DJJ-Terror
Posts: 671
Joined: 2006-06-14 21:51

Post by DJJ-Terror »

[R-DEV wrote:IronTaxi]
how about having only the commander placing the rally point and therefore having direct control over where people focus and spawn..thats what i woudl like!!! a little extreme but talk about making the commander a useful role!!
I dont like this idea couse commander can popup overhead map and set rally every where he wants, even behind ennemy lines, and that's just stupid...
but i guess that 0.6 bunker spawn mechanic will improve spawning.

Outlawz wrote:Yeah, would make the whole game rely on one person.....again....a team could win even without a commander, but it would depend on him, whats gonna happen....and what if he is an idiot?
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