is it possible to introduce flexi limits?

General discussion of the Project Reality: BF2 modification.
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jackal22
Posts: 849
Joined: 2006-11-18 20:18

is it possible to introduce flexi limits?

Post by jackal22 »

i mean kit limits tailored to the map and the number of people? or are they all tied in together and cant be adjusted seperately?

if you know that your going into an urban map, saws and marksmen kits would be upped but sniper kits reduced?

i just think that now days an army would tailor the units going into a situation with equiptment that they would most likely need in the battle.

another example:

if you were a comander and knew you were going into a large vehicle battle, surely you would kit out your men with more at weapons then saws?

(yeh i know you cant just automatically kit out a normal soldier with an at weapon and expect him to be an expert, but you know what i mean, they would chose to send in more at units then say lmg crews)

i mean imposing fixed game wide limits are good but i think that some maps justify the need for more/less ratio of certain kits.
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Rhino
Retired PR Developer
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Post by Rhino »

the limmit is "flexi" as you put it already to player numbers in the server.

hence why you cant request any sniper kits etc untill you have like 20 ppl in the server.
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Jedimushroom
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Joined: 2006-07-18 19:03

Post by Jedimushroom »

don't really think that is his point Rhino.

I agree with the OP, but is it possible? 0-o
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eggman
Retired PR Developer
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Post by eggman »

in the future we'll probably evaluate making kit supply dynamic based on events within the game world.
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jackal22
Posts: 849
Joined: 2006-11-18 20:18

Post by jackal22 »

ok cool thanks for the reply, i await any developments how ever long they take :-P

rhino, i meant on a map by map basis not how it is now on a number of player basis.
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