Could someone import a weapon I've made?

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KP
Posts: 7863
Joined: 2006-11-04 17:20

Could someone import a weapon I've made?

Post by KP »

Okay guys, I need some help. I've just finished up a weapon in Gmax (for the first time). It's just a rough job at the moment, but I was wondering whether it could work in-game. If it could, I'll spend more time perfecting it, learning to import myself and get the thing working.

Could anyone please give a try at importing it?

ATM it's just a Gmax model, as I said a rough job (still a n00b, hehe :-P ), so if anyone will help out, what will I need to do to it so you can use it?

Any help appreciated! :D
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Rambo Hunter
Posts: 1899
Joined: 2006-12-22 18:40

Post by Rambo Hunter »

i can't do it, but try heading on over to the BFSP forums, there's a whole bunch of extreme modders there, including the great Satnav

http://battlefieldsingleplayer.planetba ... om/forums/
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Thanks, I'll have a look.
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

If you give it to me I have a guy who can import it.
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KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Thanks, mate! It might not work; it's just for testing, and with my usual luck, I've messed up somewhere...
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

Is it my gun?
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

:wink:
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

What weapon is it?!?!!
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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
SGT.Collado
Posts: 704
Joined: 2006-11-22 14:14

Post by SGT.Collado »

I think you need to code it so you'll need a coder.
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77SiCaRiO77 wrote:ask him if he is an enemy , if he answer you in other language, then fire at him
requiem
Retired PR Developer
Posts: 3651
Joined: 2004-07-22 16:00

Post by requiem »

You can import yourself, will take you an hour tops if you're for the first time, good luck :)
Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Post by Bob_Marley »

KP wrote: :wink:
:mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen:

It is the one I'm thinking of, right?

Its going to be so damned awesome!
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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Many thanks to [R-DEV]Adriaan for the sig!
Hitperson
Retired PR Developer
Posts: 6733
Joined: 2005-11-08 08:09

Post by Hitperson »

whey good to hear it is finished.
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Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
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Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Post by Maxfragg »

where will we see the MP5 ? (was my guess right, that it is the gun you are talking about ?)
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

No, it isn't. The MP5 is still being worked on to get the poly count down (I realized I had screwed up a couple of places...). This is something else :wink:
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Longbow*
Posts: 496
Joined: 2007-03-10 03:00

Post by Longbow* »

KP wrote:The MP5
What MP5 your are working on exactly ?
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Post by Dunehunter »

*neuralized!*
Last edited by Griffon2-6 on 2007-03-21 20:27, edited 1 time in total.
Longbow*
Posts: 496
Joined: 2007-03-10 03:00

Post by Longbow* »

MP5SD + EOtech reddot ..mmm , looks awesome . What faction should recieve it ?
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

dunehunter wrote:It's the T77 right?
Please look right here.
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:wink:
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Longbow* wrote:MP5SD + EOtech reddot ..mmm , looks awesome . What faction should recieve it ?
Possibly US Spec Ops, if it ever makes it into the game.
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
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