AK-101 Reloading and small suggestion
-
youm0nt
- Posts: 4642
- Joined: 2007-03-16 15:13
AK-101 Reloading and small suggestion
Hello, I'm new the PR forums, been checking out the forums for a bit and decided to register. Anyway, I've been playing PR for a bit and I have a few questions about the AK-101 and its reloading, even though the problem lies with EA...
Anyway, the AK-101 reload has been bothering me ever since VBF2. Most players know that the two magazines of the gun are taped together and flipped when reloaded. This gives the impression the two magazines have a total of 270 rounds in PR, 1+8 (one loaded magazine and 8 spares). Isn't this kind of, odd and unrealistic in a way that just two magazines have that much rounds when they aren't actually taken out when reloaded, like putting in a new double magazine after you used up the first double magazine?
In short, I'm suggesting that the AK-101 in PR should have 1+1, (one loaded and 1 spare) only. Or, if it is possible, have it so that when the player uses up all rounds in the first of the double magazine, have it flip to the second and when that is used up, the player puts in a new double magazine.
Small suggestion:
Have the Insurgent's Policeman kit have tear gas, I know, I searched the forums and it said it was unrealistic... But hey, it is an Insurgent Policeman... I know, policemen don't use tear gas...
One more question, where is the AKS-74U? It says on the PR Wiki that the gun is in the Insurgent Leader kit but which map has that kit?
Anyway, the AK-101 reload has been bothering me ever since VBF2. Most players know that the two magazines of the gun are taped together and flipped when reloaded. This gives the impression the two magazines have a total of 270 rounds in PR, 1+8 (one loaded magazine and 8 spares). Isn't this kind of, odd and unrealistic in a way that just two magazines have that much rounds when they aren't actually taken out when reloaded, like putting in a new double magazine after you used up the first double magazine?
In short, I'm suggesting that the AK-101 in PR should have 1+1, (one loaded and 1 spare) only. Or, if it is possible, have it so that when the player uses up all rounds in the first of the double magazine, have it flip to the second and when that is used up, the player puts in a new double magazine.
Small suggestion:
Have the Insurgent's Policeman kit have tear gas, I know, I searched the forums and it said it was unrealistic... But hey, it is an Insurgent Policeman... I know, policemen don't use tear gas...
One more question, where is the AKS-74U? It says on the PR Wiki that the gun is in the Insurgent Leader kit but which map has that kit?
-
El_Vikingo
- Posts: 4877
- Joined: 2006-11-27 01:50
When you're playing you shouldn't notice it. I completely forget about it. It doesn't really matter.Anyway, the AK-101 reload has been bothering me ever since VBF2. Most players know that the two magazines of the gun are taped together and flipped when reloaded.
Where did you here that, if there's a riot, how do you think they scatter the b@stards???!I know, policemen don't use tear gas...
The "insurgent leader" kit is for 0.6 most likely. They would be on....insurgent maps maybe!?ne more question, where is the AKS-74U? It says on the PR Wiki that the gun is in the Insurgent Leader kit but which map has that kit?

If you are reading this dont stop, cause if you do, I'll kick you in the balls.
-
Wattershed
- Posts: 177
- Joined: 2006-10-07 22:35
-
soggy
- Posts: 16
- Joined: 2006-10-07 21:15
Yeah I had noticed that the 101 keeps reloading the same Clips but I try not to let it bother me. I don't think there is anything that can be done about it.

Unless your talking only about police in Iraq, I can tell you for a fact that police use tear gas. Here in Seattle Police are currently using it to break up war protesters down at the navy docks, and in 1999 the used tons of teargas aginst the rioters.youm0nt wrote: Have the Insurgent's Policeman kit have tear gas, I know, I searched the forums and it said it was unrealistic... But hey, it is an Insurgent Policeman... I know, policemen don't use tear gas...

-
Blackhawk 5
- Posts: 1607
- Joined: 2006-08-25 02:23
-
Gunwing
- Posts: 184
- Joined: 2007-02-16 18:21
-
{9thInf}GunnyMeyer
- Posts: 164
- Joined: 2006-08-15 02:31
Yeah, i remember all those things. My dad is a cop here in Seattle n they use that, beanbag shotguns, and rubber bullets (still pierce flesh the same lol). Not fun riots though...soggy wrote:Yeah I had noticed that the 101 keeps reloading the same Clips but I try not to let it bother me. I don't think there is anything that can be done about it.
Unless your talking only about police in Iraq, I can tell you for a fact that police use tear gas. Here in Seattle Police are currently using it to break up war protesters down at the navy docks, and in 1999 the used tons of teargas aginst the rioters.
-
Bob_Marley
- Retired PR Developer
- Posts: 7745
- Joined: 2006-05-22 21:39
This is a hard problem to solve, really. The PR team lacks (or atleast lacked one for a long time, I'm not entirely sure on the current situation) an animator. And solving this problem would require a new reload animation for the AK-101, and I'm pretty sure they've got other things they consider more important for an animator to work on. Reducing the ammo load to 1+1 would put the users at a serious disadvantage, and so isnt really an option.youm0nt wrote:Hello, I'm new the PR forums, been checking out the forums for a bit and decided to register. Anyway, I've been playing PR for a bit and I have a few questions about the AK-101 and its reloading, even though the problem lies with EA...
Anyway, the AK-101 reload has been bothering me ever since VBF2. Most players know that the two magazines of the gun are taped together and flipped when reloaded. This gives the impression the two magazines have a total of 270 rounds in PR, 1+8 (one loaded magazine and 8 spares). Isn't this kind of, odd and unrealistic in a way that just two magazines have that much rounds when they aren't actually taken out when reloaded, like putting in a new double magazine after you used up the first double magazine?
In short, I'm suggesting that the AK-101 in PR should have 1+1, (one loaded and 1 spare) only. Or, if it is possible, have it so that when the player uses up all rounds in the first of the double magazine, have it flip to the second and when that is used up, the player puts in a new double magazine.
Back in v0.4 policemen used to have tear gas and striker shotguns, however, tear gas was often fired directly into enemy spawn points (remember this is in pre rally point days), and was an especialy large problem on "Street" where the British side often spent the entire round being blinded with tear gas and cut to shreds with strikers, PKMs and SCARs before they could even move more than 10m from thier spawn point.youm0nt wrote:Small suggestion:
Have the Insurgent's Policeman kit have tear gas, I know, I searched the forums and it said it was unrealistic... But hey, it is an Insurgent Policeman... I know, policemen don't use tear gas...
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
Many thanks to [R-DEV]Adriaan for the sig!
Many thanks to [R-DEV]Adriaan for the sig!
-
Griffon2-6
- Posts: 2487
- Joined: 2006-05-26 04:21
-
El_Vikingo
- Posts: 4877
- Joined: 2006-11-27 01:50
-
Expendable Grunt
- Posts: 4730
- Joined: 2007-03-09 01:54
-
daschewy
- Posts: 54
- Joined: 2007-02-11 16:23
-
Viper5
- Posts: 3240
- Joined: 2005-11-18 14:18
-
daschewy
- Posts: 54
- Joined: 2007-02-11 16:23
Most people usually use maya or 3ds max to do the rigging and animating. It all depends on what the majority of the models were modelled in, but that really shouldn't affect what program is choosen. So I guess in the end it comes down to the person doing the work.El_Vikingo wrote:What is used to animate?!?! (Program Wise)
-
El_Vikingo
- Posts: 4877
- Joined: 2006-11-27 01:50
I'll download a copy and check it out, if it i like it i might try to anitmate something myself.daschewy wrote:Most people usually use maya or 3ds max to do the rigging and animating. It all depends on what the majority of the models were modelled in, but that really shouldn't affect what program is choosen. So I guess in the end it comes down to the person doing the work.

If you are reading this dont stop, cause if you do, I'll kick you in the balls.


