Am I the only one here who thinks point 2 is a really good idea?
"2. Strict timers on pilot kits. Have it so that you can't request another pilot kit after dieing for a good long while (anywhere from 5 to 15 minutes). This makes survival for pilots essential. This way, you may see pilots actually risk ejecting or crash landing and then waiting for an extract rather than simply dieing and respawning back at main base. Would create for some tense moments where the pilot goes down behind enemy lines, and has to find a way to safety."
Whenever I have a pilot in my squad and they somehow survive a crash, they will actually sooner commit suicide than bother trying to get back to the airport. This really annoyed me because this vanilla style play is exactly the kind of thing that project reality is supposed to prevent.
It would be great if the pilots actually became valuable assets. With the longer spawn time(5 minutes at most), actual extractions on regular conquest
mode might occur.
It would also make it so that if you die as a pilot, you might as well go infantry for a while until you can get another pilot kit, allowing other people to fly and making the airport less crowded.
Tweaks & Additions to Piloting
Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Deadmonkiefart
- Posts: 632
- Joined: 2007-02-06 04:33
Post by Deadmonkiefart »
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