I still prefer joystick flying
Co-Pilot aimed rockets
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838393
- Posts: 42
- Joined: 2007-03-01 20:18
lol.. with a key board i dont pull up until they go down
i usually go down right after them but my soul rests in peace (or rather peices) knowing they died before me and at my hand
I still prefer joystick flying
even though im complete shit at flying planes my talent rests more with helos.. little birds... mmmmm so yummy, agile... fast and easily controlable
not like those bloody brick uh 60s 
I still prefer joystick flying
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El_Vikingo
- Posts: 4877
- Joined: 2006-11-27 01:50
http://www.elrellano.com/flash/flash37.php
Click on the cillit bang video. Its an .avi which you have to download, but worth it. It's hilarious.
Click on the cillit bang video. Its an .avi which you have to download, but worth it. It's hilarious.

If you are reading this dont stop, cause if you do, I'll kick you in the balls.
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El_Vikingo
- Posts: 4877
- Joined: 2006-11-27 01:50
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darkhead
- Posts: 29
- Joined: 2006-12-10 17:17
also can we get abit more control at the lower end of the throttle, there is really no transition between a small descent and a fast one, i use the throttle on the saitek x52 and i can see right infront of me there is definetly a place between the hover throttle and the descent. like in that cobra movie posted in this thread you see the cobra touch down nicely, if done in bf2 it would look the same up to the point where the pilot in bf2 would suddenly drop 10 feet and then start tipping over... so he bails out to make it stop and somebody hops in there stealing it but they just throttle up while its still tipped over abit and he crashes into the old pilot teamkilling him and 3 others and crashes into the other nearby vehicles...
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causticbeat
- Posts: 1070
- Joined: 2006-07-27 06:02
'[R-PUB wrote:Maistros']The aimpoint of the hydra rockets should be at the bottom of the HUD, not the center.
As well, the gunner should have the directional HUD that the pilot has with matching pilot markers so he can easily look where the pilot is facing without coming out of his gun. More information on the gunner's hud would be awesome, and a more realistic hud crosshair system would be sweet as well.
Pilots could also stand to have some of the gunner's hud info on his screen also. Ammo count, so he knows without comms when the gunner needs to rearm, or can better make decisions based on the gunner's load out... so he doesn't hover over a bridge or chase down a tank hoping his gunner can hellfire him when the gunner doesn't have any hellfires left.
Better communication based on available information.
Maistros, have you looked in to doing HUD work? It seems like something youd be good at. Fancy re-skinning
