[Map] Al-Basrah Oil Terminal [WIP]
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Maistros
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[Map] Al-Basrah Oil Terminal [WIP]
EDIT:
Map is being used in tournament and we are selectively releasing certain intel to each team so that each team only has certain info about the map available to them. IE: MEC doesn't know where the carrier is.. US only has overheads of the platform, and no other general information.
Map is being used in tournament and we are selectively releasing certain intel to each team so that each team only has certain info about the map available to them. IE: MEC doesn't know where the carrier is.. US only has overheads of the platform, and no other general information.
Last edited by Maistros on 2007-03-28 11:47, edited 1 time in total.
Wasn't me.
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eggman
- Retired PR Developer
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LiquidSnake
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I think that's one of the reasons why this map has been made
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This Mapp will be awesome. Imagine this Situation: U are USMC and hop in a Chopper. While the pilot flies along the ABOT you can see the terminal with a hole lot of insurgents on it firing at you! And you feel like the almighty leet seal which is goin to take the feckin ABOT back!
This Mapp will be awesome. Imagine this Situation: U are USMC and hop in a Chopper. While the pilot flies along the ABOT you can see the terminal with a hole lot of insurgents on it firing at you! And you feel like the almighty leet seal which is goin to take the feckin ABOT back!

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Maistros
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The way those ones explode is just the tank, and is the reason I built so many of them into the structure. I want the terminal to be as destructible as possible without taking the actual structure down out of the water.
With regards to snipers, there will be a LOT of cover to move up in. Additionally, there are a lot of different ways onto the terminal itself since it is the largest oil terminal in IRAQ. You guys should check out the link I gave at the top of the thread which has some other links to sites that have information about the real place, and a lot of reference pictures to the real location also.
If you fall in the water, you can swim to a ladder or a stairway.
With regards to snipers, there will be a LOT of cover to move up in. Additionally, there are a lot of different ways onto the terminal itself since it is the largest oil terminal in IRAQ. You guys should check out the link I gave at the top of the thread which has some other links to sites that have information about the real place, and a lot of reference pictures to the real location also.
If you fall in the water, you can swim to a ladder or a stairway.
Wasn't me.
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Maxfragg
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El_Vikingo
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Leo
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Ha, sounds like the console BF2 map, except the roles are switched around.'[R-PUB wrote:Maistros']http://realitymod.com/forum/showthread.php?t=12605
Some of you may remember my earlier suggestion in the suggestions forum about making a map of the ABOT in Iraq. Well, I have made progress on it myself and am near finishing the terminal.
I have thought about two options at this point for game modes.
First, in AAS it is a US defense map against insurgents.
- US starts with rally points on Terminal and control of terminal CPs.
- Insurgents start at mainland with boats and must assault the terminal and take it over.
- Once rally points on terminal are destroyed, the US team must assault the terminal and re-secure it.
The other option is that it become a night map, in which case the MEC forces hold the terminal first and a US Special Operations team must assault and secure it. In that case it would be that the MEC starts with rally points on terminal, and the US team must assault and capture it. Once captured, CPs can not be taken back by the MEC forces.
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V3N0N_br
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Maistros
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Yeah, I plan to finish Coronado. It's a much more complex map seeing that I'm trying to make it close to real-world as possible. ABOT was a much more simple idea that I figured would be easier to finish. This map, Coronado, and my training map are the 3 I'm currently working on.
Also, I might add this is a Scale 4 (4km) map and for those of you who don't know what that means.. it is twice the size of the current Al-Basrah map.
Also, I might add this is a Scale 4 (4km) map and for those of you who don't know what that means.. it is twice the size of the current Al-Basrah map.
Wasn't me.
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jerkzilla
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[T]Terranova7
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Nice. I prefer the MEC scenario. After all, how else are the MEC going to fuel their war of conquest. Though like someone else pointed out, the night map might not work too well, how about making it take place at dawn/dusk, where it's somewhat dark but still somewhat light (A nice sunset to go along too)
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matt.b
- Retired PR Developer
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agree with viking's comment about changing your monitor's gamma preset on night maps, & i think the way to solve this is to have a fairly bright moonlight/twilight, & set the 'ambient fill' value (when doing lightmaps) to zero so you get some pitch black shadows contrasting easily visible lit areas.
also there's a container ship that PR has borrowed from USI that you could have moored along one side. & those euro forces oil cisterns to go on land maybe...
btw jerkzilla- destroyable dynamic lightsources aren't possible in bf2
also there's a container ship that PR has borrowed from USI that you could have moored along one side. & those euro forces oil cisterns to go on land maybe...
btw jerkzilla- destroyable dynamic lightsources aren't possible in bf2








