AAS versions of "street" and "raid on moskiye"

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ubiquitous
Posts: 115
Joined: 2007-03-02 21:53

AAS versions of "street" and "raid on moskiye"

Post by ubiquitous »

The title says it all.

Until today, I didn't even know street existed, but it and Moskiye both seem to be really well made maps and I, for one, would love to see them in AAS mode.

I reckon that street could take 32 players, especially if a little more of the surrounding area was used.Intense firefights are the name of the game in these urban flashpoints. Moskiye could take the full 64 players easily.

Since all the hard work of design/heightmap generation/texturing/overgrowth & undergrowth placement/object placement has been done, doesn't it make sense to get the most out of these maps and set them up for AAS mode?
TayloR016
Posts: 383
Joined: 2007-03-11 13:55

Post by TayloR016 »

Same, but street would be hard to do for AAS not impossible though where as raid on moskiye would be easier to do for AAS
causticbeat
Posts: 1070
Joined: 2006-07-27 06:02

Post by causticbeat »

both maps are FAR too small. street is shite on extraction, it would be ridiculous on AAS
Viper5
Posts: 3240
Joined: 2005-11-18 14:18

Post by Viper5 »

Street *may* be made into a 16 player size. Im not sure.. Dont know about Moskiye.

Keep in mind the minimap is photoshopped. Outside of the small area of fighting, its all plain sand.
zizler
Posts: 71
Joined: 2006-07-24 16:00

Post by zizler »

Street is an awesome map, I just love the ground pounding of trying to reach the crash site, it's a slow and intense map. Just the way I like it. The only problem there aren't a lot of servers with street running.
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