[Map] Bi Ming [released]

Maps created by PR community members.
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Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Post by Dr Rank »

DenniZ-NL wrote:Tk fest.
LOL! Yeah, people really will have to think a little more before they shoot ;)
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TayloR016
Posts: 383
Joined: 2007-03-11 13:55

Post by TayloR016 »

Chaosdragon001 wrote:Wow! Great work on it.. I'd like to see most vehicles have lights.. like a Merlin with huge spotlights on it... lol
I havn't heard this one before lights on vehicles at night would be quality but would make you an easy target
Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

Not to mention the BF2 light system will make it look crappy.
TayloR016
Posts: 383
Joined: 2007-03-11 13:55

Post by TayloR016 »

'[R-MOD wrote:Griffon2-6']Not to mention the BF2 light system will make it look crappy.
Now why wasn't suprised when i heard that
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

hawt
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
duckhunt
Retired PR Developer
Posts: 3314
Joined: 2005-08-28 18:20

Post by duckhunt »

yea mate, when you are gonna do your final lightmaps.

Theres a tickbox in 'light settings' called "sun is enabled" ...you will probably want that off? that will make it so no shadows are cast from a direction, it will still make inside rooms darker than outside, etc, but i guess at night you dont have shadows cast from any one direction. Hope you get wot i mean, run a small test to check yourself...


Also!...with your glow lights, there should be should be some thing in the editor resources window like:

objects/common/lightsources/ (baselight, houselight, etc)


try using these in the same position as your lights, then it should actually light up the terrain/objects around the lamp. i think it works on terrain automatically but objects need lightmapping, like i sid before run a test.

great work as always....
Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Post by Dr Rank »

Just looking around the map with my brother (Squidy) and took some screens, thought I had to post them cos they look pretty cool! 8-)

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EDIT: oh, just seen ya post duckhunt, cheers mate yeah, I'll look into it :razz:
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duckhunt
Retired PR Developer
Posts: 3314
Joined: 2005-08-28 18:20

Post by duckhunt »

holy **** that screen looking at the flaming wreck is awsome!!!
Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

Too bad the sign says "Laundromat" :p
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

hehe, why do you have a DPV wreck there :p

nice screens thou :)
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Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

A US SF team got pwned?
Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Post by Dr Rank »

'[R-DEV wrote:Rhino']hehe, why do you have a DPV wreck there :p

nice screens thou :)
cheers! hehe! yeah, not changed that vehicle spawner since December when Landrovers in PR was merely the stuff of dreams... :mrgreen:
'[R-MOD wrote:Griffon2-6']A US SF team got pwned?
Well, in the backstory the British unit are part of a US/UK coilition force so... However, its now a Landrover :)
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Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

Lol, a U.SUK coalition force.
Viper5
Posts: 3240
Joined: 2005-11-18 14:18

Post by Viper5 »

Damn thats hawt. Am I right to assume that we see the return of PR Night Vision in this map?
causticbeat
Posts: 1070
Joined: 2006-07-27 06:02

Post by causticbeat »

'[R-PUB wrote:Viper5']Damn thats hawt. Am I right to assume that we see the return of PR Night Vision in this map?
please please please have some classes without nvgs?
Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

How would that be realistic?
MMad
Posts: 190
Joined: 2006-03-26 02:36

Post by MMad »

Continues to look friggin' awesome. Keep at it. :)
00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Post by 00SoldierofFortune00 »

Really like the drawbridge covered by the forest area thing. I think the Qi Wang CP Area or one of the Outpost need one of those watch towers though.

Or better yet, go on Al Basrah, and check out that big Special Forces Air Traffic Control Tower, and put that in the map somewhere(like outside a major compound) as a guard post. That would really add to the effect of being a semi night map.

Also, are there any plans for their to be a flag around the waterfall because it would be nice to see some combat around there since Ghost Train's isn't really used.
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

00SoldierofFortune00 wrote:Also, are there any plans for their to be a flag around the waterfall because it would be nice to see some combat around there since Ghost Train's isn't really used.
"we must defend this waterfall at all costs!!!!"

"i dont care if you loose all your men loose yourself aswell we can not loose that waterfall!!!!"
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