Bots in MP

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Tonedef
Posts: 115
Joined: 2005-07-16 23:07

Bots in MP

Post by Tonedef »

Is there any way you guys can add the ability to add bot into a MP game? Right now the only way to do it on lan is to have someone fire up single player and wait in the class select screen for all to enter the IP and join.

This is bad for many reasons, in that, you have a VERY limited selection of maps and you cannot adjust any options such as ticket ratio or the bot team bias.

I figured since bots are there there would be a way for you to pull this off :)
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FBX
Posts: 36
Joined: 2005-08-13 02:59

Post by FBX »

one way would be to take a "merged mod" like the one I wrote a batch file for (in this case PRMM and coop_2.0) and then post the IP address up here for people to join it. The problem though, is that the mod has been known to crash on certain maps randomly, and the person who is hosting it would have to just sit idle on their server without joining or anything while they are gone.

For some reason, it seems almost hard coded you cannot have a dedicated server and bots at the same time.
Tonedef
Posts: 115
Joined: 2005-07-16 23:07

Post by Tonedef »

I don't need dedicated....it is more for me and my family to have fun on the lan...
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BlakeJr
Retired PR Developer
Posts: 3400
Joined: 2004-09-12 12:04

Post by BlakeJr »

PRMM + WCC coop mod v3. The only way to go!
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Wolfmaster
Retired PR Developer
Posts: 4927
Joined: 2004-09-05 16:00

Post by Wolfmaster »

hell yeah!
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Tonedef
Posts: 115
Joined: 2005-07-16 23:07

Post by Tonedef »

Where can I get that mod??
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Tonedef
Posts: 115
Joined: 2005-07-16 23:07

Post by Tonedef »

Can anyone give me a link to WCC mod V3? All I come across is V2...
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