Stealing enemy kits.

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Master Shake
Posts: 159
Joined: 2007-02-23 13:02

Post by Master Shake »

It's pretty common for troops to use confiscated weapons, I had a cousin in the Gulf War in 92 and he told me a story about how they found a weapons cache of 10 PKM's and set them on mounts at a sand bag check point for defense. He was able to bring back and AK-47 he found as well.
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Michael_Denmark
Posts: 2196
Joined: 2006-07-10 09:07

Post by Michael_Denmark »

Yeah don't change the possibility please.


(Warning! The following is an extremely poor attempt to write something sarcastic, don’t read!)

Hmm… maybe there should be an in-game Project Reality police force to counter player’s that steals weapons from other players, although these are dead?
If there should be an in game police force, should we then have a project reality justice system too?

:d uh:
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.

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We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow... http://gametactic.org/pr
eL33t
Posts: 39
Joined: 2007-02-19 16:23

Post by eL33t »

All I know is that when I play Insurgent, spend all of my RPG rounds, and have no policeman to give me ammo; I pick up the best kit I can find. Whether or not that kit is Insurgent or USMC is of no concern to me, because I need something better than a pea-shooter to defend myself. So keep it the way it is, and I encourage the people who are Insurgents when I am USMC to take my kit(s) as well.

Something else I have done though is pick up the Medic kit from the USMC person I just killed, heal myself, and switch back to my insurgent Spec-Ops kit. Border-line cheating IMO, but the game allows for it.
Darkpowder
Posts: 1527
Joined: 2006-08-30 22:00

Post by Darkpowder »

eL33t wrote:All I know is that when I play Insurgent, spend all of my RPG rounds, and have no policeman to give me ammo; I pick up the best kit I can find. Whether or not that kit is Insurgent or USMC is of no concern to me, because I need something better than a pea-shooter to defend myself. So keep it the way it is, and I encourage the people who are Insurgents when I am USMC to take my kit(s) as well.

Something else I have done though is pick up the Medic kit from the USMC person I just killed, heal myself, and switch back to my insurgent Spec-Ops kit. Border-line cheating IMO, but the game allows for it.
Policemen - Need to be made more attractive as ammo supply likelihood on an insurgent team is almost unknown. solution - give him a pistol and design a MEC style Policecar with a siren as a car-horn :) People will love playing them then.

And secondly - "change back to spec-ops" are you mad... start using those defibrilators lads.


the kit stealing situation - Its fine as it is, and an insurgent picking up a medic kit or 3 can swing the entire battle, so... Squads look after your team members equipment.

Same way you wouldn't want your team taken as hostages IRL, so if you see an insurgent with your kit firing at you - take 'im out. you can imagine how -intensely a soldier would want to be rid of someone firing their own guns back at them. -

Taking enemy kits can be as hazardous to the users health in terms of getting yourself TK'ed anyway, so it balances out nicely.

Leave it as it is, no need to lock enemy kits.
Last edited by Darkpowder on 2007-03-19 22:24, edited 1 time in total.
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

Would insurgents have M16 rounds in their weapon cache?, how about M249?, or M14 rounds? It just doesn't sound real.

When I'm USMC, I always fight Ins. with USMC weapons.

Where the fun in that?
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Sneak Attack
Posts: 574
Joined: 2006-12-31 00:14

Post by Sneak Attack »

well sense they come in nice little baggies, you could pick up everything
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Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Post by Bob_Marley »

El_Vikingo wrote:Would insurgents have M16 rounds in their weapon cache?, how about M249?, or M14 rounds? It just doesn't sound real.

When I'm USMC, I always fight Ins. with USMC weapons.

Where the fun in that?
M14 = 7.62x51mm = G3A3 = War veteran. Mags would be taken from the dead yank's webbing/assault vest. No problem there.

M16/M249 = 5.56x45mm = AK101 = Embeded SF. No problem there, either.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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Crunchieman
Posts: 58
Joined: 2007-03-17 00:34

Post by Crunchieman »

Negative, I agree with longbow and I think it looks so realistic and fun when you see a proud insurgent that just stole an m14.
Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

Master Shake wrote:It's pretty common for troops to use confiscated weapons, I had a cousin in the Gulf War in 92 and he told me a story about how they found a weapons cache of 10 PKM's and set them on mounts at a sand bag check point for defense. He was able to bring back and AK-47 he found as well.
Thats awesome. So even though its an automatic weapon, he can still bring it back home with him?
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Post by ReadMenace »

El_Vikingo wrote:I think it shouldn't be possible as they wouldn't know how to use it.

Especially an insurgent, who just picked up a m95 and uses it like he has for years.
I've never served in a military, and haven't been formally trained in the use of firearms. That being said, it rarely takes more than a minute to familiarize myself with a weapon and be able to use it with some proficiency. It usually takes a bit longer to figure out how to field-strip a weapon, but that isn't an issue in PR as maintaining your weapons is not required.
suburban
Posts: 25
Joined: 2007-02-22 07:59

Post by suburban »

Is it hard to fire and reload a M16? Is it hard to **** a bolt on a rifle?

No. The G3 is more complicated than most of the weapons in PR and the insurgents use it.
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Deadmonkiefart
Posts: 632
Joined: 2007-02-06 04:33

Post by Deadmonkiefart »

Darkpowder wrote:Policemen - Need to be made more attractive as ammo supply likelihood on an insurgent team is almost unknown. solution - give him a pistol and design a MEC style Policecar with a siren as a car-horn :) People will love playing them then.

And secondly - "change back to spec-ops" are you mad... start using those defibrilators lads.


the kit stealing situation - Its fine as it is, and an insurgent picking up a medic kit or 3 can swing the entire battle, so... Squads look after your team members equipment.

Same way you wouldn't want your team taken as hostages IRL, so if you see an insurgent with your kit firing at you - take 'im out. you can imagine how -intensely a soldier would want to be rid of someone firing their own guns back at them. -

Taking enemy kits can be as hazardous to the users health in terms of getting yourself TK'ed anyway, so it balances out nicely.

Leave it as it is, no need to lock enemy kits.
Just wanted to let you know that the insurgents die instantly and do not go into "critically wounded", so a defibrillator is useless.
My #1 excuse for having a bad game:
"GET-OFF-OF-MY-KEYBOARD-YOU-STUPID-CAT!!!"
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