I'm glad to hear this reiterated again! I think eggman, as usual is dead on in his analysis. I truly hope some of the upcomming changes realistically help in slowing down the battles and giving them a more realistic feel without all the "spammy" rushing currently taking place by many many PR players.'[R-DEV wrote:eggman']
hehe
We're making some changes in v0.6 that I think will put a lot of people off the mod. That's intentional.
Right now we have a dichotomous player population .. folks who like the old school PR and the "PROS" type server settings .. and "n00 skewl" folks who like the intensity of PR and the fast paced action of some of the short spawn servers. The delta between those two is not healthy for a small gaming community.
A difference I have noticed is that the old school folks will rely on realistic tactics and will incrementally adapt those tactics as new elements are introduced into the game. The n00 skewl folks will discover the most effective tactics, often unrealistic an unintended by the developers, and "exploit" those tactics to be effective.
But the player population we regard as our core community are the "old school" folks. And we'll continue to make realism and teamplay driven changes to make the mod more appealing to the old school folks. v0.6 will be a continuation of that effort.
I also agree that the dichotomy of the current player base is really starting to show. I get many players coming through my squads these days that seem almost offended when asked to stay in line and work with the squad. As if asking them to take a specific kit, or telling them where they should lay up and cover is severely hampering their game style/fragging effectiveness. I get the impression they just want to be in a squad with reliable spawn points and for the rest to just be allowed to go off and "do their thang".



