changing the close-to-death effect

Suggestions from our community members for PR:BF2. Read the stickies before posting.
luizinhuu
Posts: 1294
Joined: 2006-04-27 00:03

changing the close-to-death effect

Post by luizinhuu »

is there any way you guys can change this effect, which is now the dizzy moving one, to the blur effect of the flashbang grenades? i mean, like the flashbang effect (which is a white screen followed slowly by a decrescent blurring of the screen) reversed? the screen grows blurred and you can't see nothing

i mean i've never been close to death (knock on wood) but i've been dizzy after a long run and stuff, and this dizzy moving effect feels just unreal.. i think this would be a nice reality improve

it's kinda confused but i hope you understand hehe, thanks
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luizinhuu
Posts: 1294
Joined: 2006-04-27 00:03

Post by luizinhuu »

precaution bump before i forget i suggested this
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DrMcCleod
Posts: 366
Joined: 2007-01-11 11:26

Post by DrMcCleod »

This has been discussed before, apparently the problem is a lack of available shaders in BF2.
luizinhuu
Posts: 1294
Joined: 2006-04-27 00:03

Post by luizinhuu »

what do you mean? the blur effect is already ingame
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danthemanbuddy
Posts: 842
Joined: 2006-11-12 19:07

Post by danthemanbuddy »

Yeah I have passed out multiple times, blood loss one time :)

Its not wiggly like is now, but more a fade to black.

i think this would be possible
NavalLord
Posts: 239
Joined: 2007-02-14 17:39

Post by NavalLord »

Yea, the LSD effect just seems odd. I think more of a haziness/blur would work well.
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

no the 1p effects from what i understand are hard coded, and this was the best suited effect.
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Sneak Attack
Posts: 574
Joined: 2006-12-31 00:14

Post by Sneak Attack »

yeah, the flash sounds better
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luizinhuu
Posts: 1294
Joined: 2006-04-27 00:03

Post by luizinhuu »

'[R-DEV wrote:Rhino']no the 1p effects from what i understand are hard coded, and this was the best suited effect.
the deal is, we dont think it's the best suited effect, the blurred vision would do better IMHO
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Clypp
Posts: 2148
Joined: 2006-07-17 18:36

Post by Clypp »

Too bad there is no tunnel vision and noise suppressing effect.
Ugly Duck
Posts: 975
Joined: 2004-07-26 02:23

Post by Ugly Duck »

What about the one when a grenade goes off close to you? There's the ringing and the blurred vision. I always thought that would be the one best suited for it.
luizinhuu
Posts: 1294
Joined: 2006-04-27 00:03

Post by luizinhuu »

bump it, it's a simple suggestion.. just give me a NO or a we'll think about it :P
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PRC_Heavy_Z
Retired PR Developer
Posts: 1088
Joined: 2007-02-25 22:56

Post by PRC_Heavy_Z »

I think they do have a "tunnel vision" view; it is when you are out of boundary or if you are on fire. IMO the current "near death vision" is fine, but it would be better if they had the coughing, the "your on fire! /out of boundary" black/darkened view with the "grenade going off near by" effect and slowly fading darker and darker. Sorry if this post made no sense whatsoever, I'm still working on my English. :razz:
luizinhuu
Posts: 1294
Joined: 2006-04-27 00:03

Post by luizinhuu »

so? don't get me wrong but Rhino is a mapper, some coder's feedback would do good
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luizinhuu
Posts: 1294
Joined: 2006-04-27 00:03

Post by luizinhuu »

wouldn't it
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El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

How about not bieng able to shoot when you your shot to near death.

Dude, I just, like, almost died, man!
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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
coolhand
Posts: 387
Joined: 2006-05-23 18:50

Post by coolhand »

I think the 'dimming-cause-i-ran-into-a-molotov' effect is best suited for the close to dying effect. The wavy blur is a little disorienting and out of place, meanwhile, the tunnel vision/screen darkening seems more appropriate for the loss of blood... it'd be cool if your hearing started going too.
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The only time you have too much fuel is when you're on fire.
Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

slight offtop but i cant find or get a strait answer: So is obscuring the view of the player, once he is dead possible??????
Raniak
Posts: 968
Joined: 2007-01-25 01:31

Post by Raniak »

Top _Cat the great wrote:slight offtop but i cant find or get a strait answer: So is obscuring the view of the player, once he is dead possible??????
Maybe if they make the kit appear on the camera... ?
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luizinhuu
Posts: 1294
Joined: 2006-04-27 00:03

Post by luizinhuu »

slowly fading to black would do nice too
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