There are way too many noob tubers

General discussion of the Project Reality: BF2 modification.
Rico11b
Posts: 900
Joined: 2006-05-23 20:36

Post by Rico11b »

bosco wrote:Uhm, they are damn accurate when you use them right.
I managed to kill a guy on the roof east of Gardens on EJOD with one 203 shell from the far west hills.
Ok, educate me then. How does one "use them right". I've tried several different stances, zoomed and unzoomed. I've even tried moving slowly and standing still for 15 to 20 seconds. Still it seems to not produce the accurate results I'm looking for. Not to mention the range is all jacked up. I've test fired on a fixed target like a truck, and land soft, reloaded and aimed in the same place and then over shot the truck by a large margin. Those rounds never seem to go the same place twice.

Please feel free to square me away on this. Maybe I'm just all 8up :)

R
jackal22
Posts: 849
Joined: 2006-11-18 20:18

Post by jackal22 »

i know what you mean, sometimes they just dont want to land anywhere. I think its a bug.

normally they are really accurate. I have found

first line = 10m in game
second line = 20m in game
and so on beyond 50m you have to eye ball it.

wait a few secs without moving sight before firing .
Image
[PR]ARRC|Gringo
Posts: 27
Joined: 2007-02-22 00:45

Post by [PR]ARRC|Gringo »

wow, funny, we are adressing the noob tube problem and the last post is how to aim with it, :) , well we have not just way to many noob tubers, we have wayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
wayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
to manyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy!!, Agree.
Image
Image
00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Post by 00SoldierofFortune00 »

rico11b wrote:Ok, educate me then. How does one "use them right". I've tried several different stances, zoomed and unzoomed. I've even tried moving slowly and standing still for 15 to 20 seconds. Still it seems to not produce the accurate results I'm looking for. Not to mention the range is all jacked up. I've test fired on a fixed target like a truck, and land soft, reloaded and aimed in the same place and then over shot the truck by a large margin. Those rounds never seem to go the same place twice.

Please feel free to square me away on this. Maybe I'm just all 8up :)

R
I kind of agree. I have had the same problem with the GL before. It seems like all the skilless tubers come from out of cover and while strafing, hit me or someone else dead on, but when I stop and aim for a few seconds, it doesn't even come close. I think if you are moving and aim in the general direction you have a better shot of hitting someone most of the time then just standing still and trying to judge range.
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
jackal22
Posts: 849
Joined: 2006-11-18 20:18

Post by jackal22 »

'[PR wrote:ARRC|Gringo']wow, funny, we are adressing the noob tube problem and the last post is how to aim with it, :) , well we have not just way to many noob tubers, we have wayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
wayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
to manyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy!!, Agree.
There is a big friggin difference between learning how to use something for what it was meant for and abusing it.


using the weapon to support and actually, heres a new one, AIM with it is good



i just got you could be sarcastic spelling? buts it too late at night to make an accurate assumption either way its not aimed at you just in general...

.

bunny hpooing and aiming at the feet of enemies 5m away isnt good. its just totally retarded and you would be dead irl.
Image
vanity
Posts: 562
Joined: 2007-02-08 12:57

Post by vanity »

A couple times today I fired at a guy and he took cover behind something. I guess I could've waited for him to pop up and shoot at me, engaging us both in a wild west shootout(!!)....but I decided "Fuck it" and used the 203. He died, I won. Woot
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Post by fuzzhead »

00SoldierofFortune00 wrote:I kind of agree. I have had the same problem with the GL before. It seems like all the skilless tubers come from out of cover and while strafing, hit me or someone else dead on, but when I stop and aim for a few seconds, it doesn't even come close. I think if you are moving and aim in the general direction you have a better shot of hitting someone most of the time then just standing still and trying to judge range.
This is what we are hoping for in v0.6

In prone (a position that you would feasibly have a VERY difficult time in launching the grenade PERIOD) the grenade launcher will be extremely inaccurate, to the point of endangering your life and the life of your squad.

While strafing, same as above.

While crouched and motionless, dead on accurate.

While standing and motionless, very accurate.

This of course needs testing but these are the results we are hoping for.

The side strafing CQB grenadier, straight out of vanilla, IMO is one of the worst aspects right now in PR (yes worse than prone diving)
00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Post by 00SoldierofFortune00 »

'[R-DEV wrote:fuzzhead']This is what we are hoping for in v0.6

In prone (a position that you would feasibly have a VERY difficult time in launching the grenade PERIOD) the grenade launcher will be extremely inaccurate, to the point of endangering your life and the life of your squad.

While strafing, same as above.

While crouched and motionless, dead on accurate.

While standing and motionless, very accurate.

This of course needs testing but these are the results we are hoping for.

The side strafing CQB grenadier, straight out of vanilla, IMO is one of the worst aspects right now in PR (yes worse than prone diving)
Thanks for the response.
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
Martini
Posts: 211
Joined: 2005-11-05 16:27

Post by Martini »

I think this discussion is pointless in one way. Everytime the Mod is changed and new things are added, more and more 'vanilla' players will be attracted into trying it out. That is what we want to get bigger, but there is a learning curve....

So there will always be new players trying to use the same tactics they are used to from the origonal copy of the game or other mods.

It takes a while before they realize they are getting their a$$es handed to them and they start to learn.

The only thing that needs polishing is the aim on the GL's. Its quite embarrasing most times as I waste all my ammo trying to hit a target while the squad watches!!! :o ops:
Image
Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Post by Mongolian_dude »

Perhaps you cant shoot it from the hip and can only shoot it from ironsights/zoom aim? This could work well with the 'Taking aim' feature, when looking down the iron sights of a Support weapon, it takes a good second or two to look down the sights properly.

And im pleased about the chages.

...mongol...
Military lawyers engaged in fierce legal action.

[INDENT][INDENT]Image[/INDENT][/INDENT]
Hx.Clavdivs
Posts: 1174
Joined: 2006-06-08 10:01

Post by Hx.Clavdivs »

Croix wrote:I love doing that, except I have the accuracy of a stormtrooper.
LOL - I'm gonna quote you, cause that is funny. Read the books, then you will learn young one - that those stormtroopers are not be messed with.

Join the dark side, chew gum and kick their butts!
______________________________________________
HeliX are currently recruiting |ImageNorwegian| players to play in PR Leagues,
visit us at www.hxnorway.com and ''Squad Up" today!

101 bassdrive wrote:..game experience may change during weekends..

Outlawz wrote:LOL, Helix clan disclaimer :p
TII
Posts: 185
Joined: 2005-12-13 21:12

Post by TII »

I'm pretty good with the 203, but I agree there is some definite "strangeness" to where it decides to go. I usually hit what I'm aiming at by the second shot, and I think the best way to go is to crouch for 3-4 secs with the site up and then fire (eyeball it, since the sites mean nothing as far as I'm concerned). That's the only way I've gotten anything that could be considered consistent accuracy wise. All of the other stances and it seems to go out at different elevations and angles regardless of where the crosshairs are pointed. And god forbid a wall is anywhere within 10 feet to your front/sides, because it will surely bounce back at your feet and blow you and half of your squad up. :26_suicid :cussing:
Rick_the_new_guy
Posts: 291
Joined: 2006-12-01 17:01

Post by Rick_the_new_guy »

Sneak Attack wrote:you guys all say noob and pwned to much, stop it. words like, dominated or faggot work much better and dont leave you looking like such a nerd.

the nade launcher should be used alot, its good for mec sense the G3 is a dog and the US have M4 (m4 is where all the real losers gather) the gayest thing about it is when you go to shoot and the comes out at a 70 degree angle and you kill yourself or kills the rest of the squad which is 10 feet infront of you.

why the hell does it bounce off things?!?! they dont really do that, they hit and blow up, the only reason something like that would happen is if they had a timed fuse or something. i could throw a rock more accurate then the nade launchers. just leave it how it is.




o ya about the short spawn time servers...
let that continue, keeps all the junk out of the rest of the servers.
Man this guy is my alter ego. :p

I believe it is insulting to the devs to say they are still noob tubes. From what I understand in vBF2 due to the fact the GL had very little splash damage and player could jump high and stay away from the splash, the punks would run around and when they came to some one they would jump and shot.

Complete garbage.

The splash in .4 was pretty good. The splash in .5 is less.
The point is, the weapon is not a noob tube any more. The spash damage has been greatly improved. Thanks devs.

Like the anti-infantry kit, the GL kit is suffering because of punks. The GL kit is a nice design. A specifc kit used for long range assaults and smoking. Sadly punks are using it for short range combat.

Judging from what fuzzy said, the changes the devs have in mind will improve things greatly. Well done.

Like Sneak Attack said, allow the garbage to pile up on the low spawn time server. Will keep them out of the good ones.

__

Hopfully .5 will be known as the adolesant months of the Beta testing for the Mod. Growing pains indeed. With .5 the game is much more playable and has so many new things.
Many people are trying this thing out for the first time everyday. What I hope can be done to send them back to the arcade land they so enjoy is to create longer respawn times, and create sever punishments for TKs and killing yourseflf with your own weapon (GL or RPG used at short range).

___

The biggest thing I hope PR can do by the time .7 happens is find away to slow the gameplay down and reward teamplay and patience and punish lone wolves and those who have ADD.

@ Devs. Hang in there guys. .6 is going to be awsome. Then, Operation: Die PoE2 and 2142 will truly begin. {evil laugh here}
Last edited by Rick_the_new_guy on 2007-03-21 03:07, edited 1 time in total.
(PO3) Marcinko_R. (BF2 PR .609) Squad Member
(CPO) Marcinko_R. (BF2 PR .609) Squad Leader
(LCDR) Marcinko_R. (BF2 PR .609) Commander


Squad Member pledge to their SL:http://www.tacticalgamer.com/battlef...ad-leader.html
Squad Leader pledge to their team:http://www.tacticalgamer.com/battlef...r-platoon.html
Commander pledge to their SL:http://www.tacticalgamer.com/battlef...d-leaders.htm
Brood
Posts: 227
Joined: 2005-04-07 10:23

Post by Brood »

I'm a pretty good shot with the 203, I don't noob tube, more like, a mobile mini artillery unit :D
Image
bobfish
Posts: 217
Joined: 2007-03-11 11:41

Post by bobfish »

Curious.. but why is the Grenadier using an M4 and not an M16?

I assume when Dice made it bounce they applied a timer to it's explosive.. if so, just increase the timer to a reasonable time.

I use the AT kit quite a lot now, it's good all purpose kit, can deal with infantry, vehicles, armor, helos (if lucky) and rally points. Would be nice if you didn't change it.
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

bobfish wrote:Curious.. but why is the Grenadier using an M4 and not an M16?

I assume when Dice made it bounce they applied a timer to it's explosive.. if so, just increase the timer to a reasonable time.

I use the AT kit quite a lot now, it's good all purpose kit, can deal with infantry, vehicles, armor, helos (if lucky) and rally points. Would be nice if you didn't change it.
The Grenadier is using an M16 in .5.

The 203 bomb has a sort of inertia device that arms the grenade when it's travelled 40 feet or something, I think (but don't quote me on that; I'm not completely sure).
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Post by IronTaxi »

at and grenadier will be seeing changes... we want to keep focused on infantry tactics and manuevers NOT using the newest coolest glitch to get high score....

the noob tube is a glitchers paradise right now...very little skill required if you are just gonna sit back adn get kills... if you are actually moving on a cp and in close its pretty useless but ive been getting toobed everywhere adn anywhere recently.... like down a hallway adn around a corner and stuff...wtf....

hehe..anyway...id like to see more open maps in general adn this would really take away from the NT effectiveness...

seems the cream is slowly floating to the top amongst the new palyers... im glad we have such a big new crop of steady vets coming from these players... thats cool... server volumes are good...and play quality will start to increase from here on in i would think...


everyone keep your helmets on..its gonna be a fun ride in the near future..this was a major birthing in this past release...alot of changes any every part of the mod...

cheers to everyone who made it throught the wilderness...
Sandy_Beret
Posts: 754
Joined: 2006-09-13 02:14

Post by Sandy_Beret »

i think there should be an automatic thing where anyone who uses "noob", "leet", "owned" or the like in-game spontaneously explodes.

that's realistic, eh
"Be peaceful, be courteous, obey the law, respect everyone;
but if someone puts his hand on you, send him to the cemetery."


- Malcolm X
ImageImage
bobfish
Posts: 217
Joined: 2007-03-11 11:41

Post by bobfish »

KP wrote:The Grenadier is using an M16 in .5.

The 203 bomb has a sort of inertia device that arms the grenade when it's travelled 40 feet or something, I think (but don't quote me on that; I'm not completely sure).
Ah thats cool, there were some references to it being an m4 earlier in the thread and as I don't use it myself I wasn't sure.

It could always be made limited, I see no reason for it to be a normal kit tbh, there is a 1 in 4 ratio of DMR just like Grenadiers and that kit is limited, can't honestly say I've died to it much, though I will continue to use AT on infantry if the situation requires it. I'm a pretty good shot with a rifle and a pistol, but if my squad is pinned down or I'm out numbered, then a AT rocket into the mix usually gives my squad and I a chance.. after all, better to survive and get an ear bashing for wasting a $25k rocket than to die and lose the fight to the enemy.

Btw, if the AT kit had a nade or two it would reduce the use of them on Infantry.
ArmedDrunk&Angry
Posts: 6945
Joined: 2006-07-14 07:10

Post by ArmedDrunk&Angry »

LOL Sandy
How about adding those words to the autokick language filter ?
Make n00b as dirty a word as **** or **** and watch the operant conditioning begin.
Bobfish, if AT had nades it would just add to the firepower not prevent the rocket from being used on people. But as has been mentioned, there are numerous videos and accounts of the AT 4 being used to hit buildings and strong-points.
Is there a possibility of seeing the hyperbaric style warhead ?
Perhaps as an additional class since AP is going away ?
And as the windshield melts
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
Post Reply

Return to “PR:BF2 General Discussion”