ArmedDrunk&Angry wrote:I would also mention if you pass a SAW gunner and you are a rifleman, stop and do the 3 bag reload with him or at least drop one bag and move on.
Well said,
The cool thing about AASv2 is that the unit works closer together. In vBF2, the squads were independent of each other and self supporting.
Like the Armed Gentleman said, if your kit does a supporting role to the team (resupply ammo) kit, look out for those around you. Role Play your kit first, and then focus on the killing second.
Hopfully when the .6 CO redesign come out we can get mroe orgranzied teams, with specific squad roles. Each one dependent on the other.
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BTW, do not forgot about the tracers on the SAW.
This can help GL dudes and light AT know where the enemy is located, thus allowing for a more focused shot.
Also, the gunships can use the tracers to their advantage.
Arty strikes can work well here also.
Like I typed, the saws should be supporting the assault with suppressing and pointing to the enemyes prescence (tracers) , not trying to wait to see them before pulling the trigger.