Aiming Speed

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Soulja
Posts: 611
Joined: 2006-10-09 20:50

Aiming Speed

Post by Soulja »

I didn't look a whole lot but I didn't find anything like this.


Anyway, Is there any way to make the aiming slower for heavier weapons? I mean, in real life you cant just insta-swing around with a PKM or RPG or some other heavy weapon.I think it would be realistic if it could be done and it would also add a new element to what weapon you choose and what not.
In Game Name: Linelor
X-Fire User: ogikarma
[DVB] TRIggS
Posts: 397
Joined: 2006-10-15 01:51

Post by [DVB] TRIggS »

All support weapons have this and many other ones will be added soon
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Smash-Crunch
Posts: 143
Joined: 2006-11-29 01:56

Post by Smash-Crunch »

You can't mess with mouse speed.

Even if you forced it with the mod's code, people would circumvent it with hardware changes, giving an advantage to the people that can afford better mouses.

Besides, you can 'insta-swing' with a PKM, or whatever in real life. You just can't aim that well instantly.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

I like the idea, like cos the SAW is a much hevier wapon it would be harder to move left and right, espcialy when prone but i dout we can do it with the limmerations of the holy bf2 engine :(
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danthemanbuddy
Posts: 842
Joined: 2006-11-12 19:07

Post by danthemanbuddy »

You guys can't use the bf2 engine excuse anymore lol.

Battleship mod and brickfield have shown us great things from it.

Yes i know the limit you are talking about. :)
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

what have they shown you which we have said we can not do?
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