Taking out the ability to get rounds from riflemen, in my opinion actually detracts from teamwork. All AT sections operate on a buddy system, and although in reality this would require a hefty delivered (APC or airdrop) supplydrop situation i think allowing a heavy AT trooper to "run to placeable ammodump" run-back fire, run back etc just emphasises the arcade elements of the game.'[R-DEV wrote:Riki_Rude_BTYC']
Things like, takes time to arm, long reload times that can't be exploited, and not being able to get rockets from riflemen.
Taking out the reload exploit.. - Excellent
Time to arm - Excellent
Hells, just stop -all- firing from the hip for heavy AT - period.
An escorting infantryman (or 3) tends to be required to get a heavy AT gunner in any position where they can cause some serious damage to tanks.
Its a great teamwork experience, and testament to the vey unselfish infantrymen who have to accompany the gunner for protection against any slightly organised team.
The conversation about wasting it on infantry is pointless, as the enemy is never going to complain about that if they have tanks, as they will just roll up and squash the AT guy when he is desperately trying to reload.
I would -emphasise- the Teamwork, and insist that the rifleman must have the BAG equipped in medic-proximity distance to reload the heavy-AT.
i.e. no buddy/rifleman - no rearming, or perhaps no reloading at all.
OR.
Just one round from an ammo bag, but in my experience any fool AT-Gunner who exposes themselves to fire at a single infantryman will soon get aniled by any self respecting marksman or sniper.
CQB... well arming times and minimum distance calculations like for Grenade launchers should stop all that.
This is as extreme as it should get, as lets face it its only a problem because we have some vanilla playing fools who noob-tube it.
compensation for this could be very low-smoke rounds (realistic), and perhaps all this will pale into insignificance when you see what the Javelin can do.
If anyone wants to see a heavy AT used by british forces vid against a sniper at extreme range, let me know. (Dont forget those ones in RL are -guided-), not the point and shoot machines we have.
Try using a heavy AT on tournament like that with tanks rolling around, and you will find yourself in deep trouble with the commander when the armoured column breaks through unopposed.
Please don't go removing collaborative teamwork for any reason. Its what makes up the bread and butter of this mod.







