Project Reality v0.6 Update - March 22

Project Reality announcements and development highlights.
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GBxSNIPERxx
Posts: 36
Joined: 2007-03-25 20:30

Post by GBxSNIPERxx »

PUT THE ((((Chinook HC2))) IN!!!!!!!!!!!!!!! THE Merlin is good but look!!!!

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Last edited by GBxSNIPERxx on 2007-04-28 17:15, edited 1 time in total.
eddie
Posts: 5495
Joined: 2005-05-09 20:42

Post by eddie »

Nope. The Merlin HC3 is being used for that role as it is (and IMO) far superior.
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Ghostrider
Retired PR Developer
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Post by Ghostrider »

lordy wrote:If anything, the beauty of most mods is that they are "freeware" and any kind of changes made server side are just increasing its exposure. I understand that it is your intellectual property
If you really understand that the mod is our intellectual property, then you understand that making a mod out of our mod goes against it. If a group or a clan wants to make a mod, then they should go and build their own mod with their own hands.

Sneak Attack wrote:good BUT then all the garbage that plays in the short spawn time servers will come and stink up the good servers.
The mod's learning curve, spawn times, and nature will filter them out automatically (as it always has). When they start TKing and see that TKing will get them automatically killed (intentional tks) and that they have to wait a lot of time trying to make the game unfun for others, it will become unfun for themselves. They normally arrive, and then move by the masses. We're happy about that part.

PrinceVlad wrote:I think perhaps you guys should focus on bugfixing rather than adding content. It is highly irritating to begin at the home base, even though one selected a forwards base to spawn at. Also, people are killed in vehicles, when they don't have a crewman kit.... and never told why. Never told to get out.... We are sometime even SPAWNED in the vehicle, where we are unwanted. And this is supposed to be a REALITY mod, right? Am I the only one seeing a problem here? :-D I think it is FINE that people can't just take a vehicle..... but don't kill them without warning if they get in, or rather, if they don't get out.
The issues you've brought up are not bugs. Since we cannot mod absolutely everything we would like/need for a desired outcome, then we resort to making some work-arounds. You just need to read the player guide and see how the mod works.

If you did read the player guide, then pay attention to the text that the server displays. It has a purpose and is very helpful, normally to new players like yourself.

If you find something that you truly believe to be a bug, then you can post it in the Bugs Forum. Aside from that, there's also a Suggestions Forum. Just read through it before making a post about something that has already been suggested. On another note, if you're used to giving and taking a lot of critisism (being a system's programmer like you claim) then there's no need to be so sensitive about our (or community member's) replies.

Cheers,

-Ghost
Last edited by Ghostrider on 2007-03-25 23:13, edited 1 time in total.
=dB=O8.Ed
Posts: 18
Joined: 2006-09-13 13:08

Post by =dB=O8.Ed »

I have been trying to run a ABR PROS server ever since this subject first came up during the .5 beta and at the moment it is curently back down because it never gets any traffic. I can understand the typical BF2 player wanting to respawn as soon as posible but to me the attraction to this mod is the reality factor and honestly I would prefer no respawning at all. Maybe you could make 3 versions: PRM 5 sec spawn, PR PROS, and PR Hardcore for us Americas Army lovers out there who appreciate the heck out of the hard work and effort you guys have put into what for us was just a useless arcade game before you came along?

Thanks
OkitaMakoto
Retired PR Developer
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Post by OkitaMakoto »

wouldnt all maps seriously need to be overhauled if everyone had one life?
such big maps, so many flags and inbetween stuff... down to 1 verse 1... could get annoying... like all those old multiplayer games where you were dead and had to watch two guys run around for a good 10 minutes before they killed each other or finally finished the objective (which should have taken 2 minutes).

I love the reality though, and if it could be added effectively, one life would be kinda cool... but i would like to have a 30 sec spawn/no spawn choice...
[DVB] ACPWannabe
Posts: 22
Joined: 2007-01-23 19:14

Post by [DVB] ACPWannabe »

I've noticed, on the odd occasion, teammates( not squad mates) standing along side and grabbing kits i've requested, is there a way to prevent this from happeningother than pressing the "g" button at a crazy rate?

AC
=dB=O8.Ed
Posts: 18
Joined: 2006-09-13 13:08

Post by =dB=O8.Ed »

I totally agree it wouldnt be for everyone, but there are 4 million Americas Army players out there that put up with the wait because it is so realistic. It would probably require dedicated maps just for it but in my opinion (and I have played them all here everything from VBS1, ArmA, OFP, AA, Soldner, ET, Kuma wars, MOH, COD, on and on) the more realistic you can make this regardless of the game play the more likley serious players (not Tking noobs) will want to play it. I know thats why I am here! and am not dissapointed please understand I just want to make sure the focus stays on what brought me here which is REALITY. Short of a USB device that stops heart of course ;)

Edit: maybe just hits enough volts to make them scream and a script to enable VOIP when it happens! Now were talking!
Last edited by =dB=O8.Ed on 2007-03-26 00:17, edited 1 time in total.
PF-Greasy Monkey
Posts: 206
Joined: 2005-08-27 18:07

Post by PF-Greasy Monkey »

=dB=O8.Ed wrote:...I would prefer no respawning at all... PR Hardcore...
if this could be possible It would be the config we would run.
maybe specific maps (insurgent compound the the allied forces have to clear out?) would suit this "hardcore mod" better
or maybe time based objectives missions?
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Rhino
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Post by Rhino »

we are not going to make this mod so people are waiting for hrs for the last 2 snipers to come out of there silly little bush to get shot before the game is over and a new round starts.
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=dB=O8.Ed
Posts: 18
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Post by =dB=O8.Ed »

'[R-DEV wrote:Rhino']we are not going to make this mod so people are waiting for hrs for the last 2 snipers to come out of there silly little bush to get shot before the game is over and a new round starts.
I don't want that either like the poster said time based objectives etc...

What I do want is as realistic an experience possible using what is available if its not BF2 then AA, ArmA, VBS1, or whatever but thats what I want I wont settle for less. When I find it thats the game I will play. So far none fit the bill and I have them all. EA/Dice blew the oppurtunity to make this it and this game sat in a box for about a year or so when I discovered this mod but if the focus is changing from reality to what keeps the masses happy well I think your falling into the same trap they did. For what it would add to those of us who are seriously in this for the big R wouldn't a few maps for this type of game play be worth it?
eggman
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Post by eggman »

=dB=O8.Ed wrote:.. but if the focus is changing from reality to what keeps the masses happy well I think your falling into the same trap they did.
wtf? I have no idea where you could get that. It might not match YOUR definition of "reality" within a *GAME* but there has never been anything but a continuing increase in our attempts to bring realism into the mod the way WE define it. Again that might not match what YOU want, but there has never been any shift in focus.

In fact quite the opposite, 95% of the dev team are not happy with the server side modding and the short spawn servers because they tend to appeal to folks who like BF2 style play rather than folks who like tactical shooter style play. So in v0.6 we will not be supporting much in the way of configuration deviations and I am pretty sure we'll shed 30% of the player population as a result.
=dB=O8.Ed wrote:For what it would add to those of us who are seriously in this for the big R wouldn't a few maps for this type of game play be worth it?
That's not the direction we want to head in. America's Army is a decent game for that sort of one life per round kind of play. Same price as PR too :p

What we want to move toward is rounds that are .. by vBF2 standards .. "epic" in length, replayability, depth and enjoyment *for milsim oriented tactical combined arms fans*.

The stuff we released in v0.5 was part of a larger plan to overhaul the spawn mechanics. The stuff in v0.6 is the remaining elements of that. Those contribute into plans we have for v0.7 that will (hopefully) bring a very new style of play to the BF platform. All of those are geared around making rounds longer but still compelling and very unpredictable even when playing the same map / mode over and over again. And the v0.7 stuff fits into more ethereally defined ideas we have.

But none of our focus is around one life per round style deathmatch game modes.

Need to have an FAQ about that... comes up a lot, but we have to focus our efforts and that is not where we have chosen to focus them.
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=dB=O8.Ed
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Post by =dB=O8.Ed »

I have been supporting PROS since day one! I am definitly on your side with this and have been begging through out this thread not to be misinterpreted as putting this mod down. My concern is in the amount of changes being made and there relation to reality in the latest patches. I am hearing complaints like snipers taking a bullet and returning fire dead on etc... a bullet still kills right regardless what gun it comes out of or has this been changed to balance the sniper kit with the rest of the system? I honestly dont know? And could be easily misinformed.

But the lead mappers reply to my query about making death and disability more realistic in game is not to promising! I know were all happy about the new spawn point abilities and asking now after all this work not to have them might seem a little disappointing but there are players like me who honestly do prefer a lose and pay the price type game. If that means AA so be it I guess. But a long respawn period like what is in PROS is a great alternative, and I can think of other ways of dealing with this too that might be a great combonation of the two.

I am sure your plan is sound, but to me it is very vague which is fine, I have no need to know the plan. I just hope in the end it is a "milsim oriented tactical combined arms" game that reflects reality as much as the engine will allow and not make compromises for the fun of it in game play. Thats all I am trying to say and to date there have been no dissapointments. The improvment over vanilla BF2 is unreal!

Happy player and PR server owner here!
LOL just trying to keep it real!
Last edited by =dB=O8.Ed on 2007-03-26 07:16, edited 1 time in total.
Rhino
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Post by Rhino »

=dB=O8.Ed wrote:But the lead mappers reply to my query about making death and disability more realistic in game is not to promising!
all i read of your post is just what Greasy Monkey quoted.
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drygar
Posts: 203
Joined: 2005-07-17 10:01

Post by drygar »

I have read a few threads, all I can say from my point of view, the Mod is going in the right direction, [DEV]team doing a awsome job!!
The mod is not perfect, in a good way . . . . .
I only mean . . it gives more openings for great ideas, other angle to improve the gameplay e.t.c
"Thinking out of the Box" it a good creativity tool all can use. . . it makes me "going up from my bed" every morning and I call it in a other word.
"Hope" 8)

//Drygar , take care all . . . Derkka!
Last edited by drygar on 2007-03-26 13:05, edited 1 time in total.
OkitaMakoto
Retired PR Developer
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Post by OkitaMakoto »

I agree. I think we will all (eventually) come to agree with your views and changes. We appreciate all thats been done and all that is to come. I think we all know that the DEVs want to get as close to reality as possible, but within reason...
I like how you will consider a PR lite of some sort, and I think a Practice Server code would be nice, seeing as a lot of people use it to get kits and practise flying, etc. But, in the end, it IS your mod, and I will go along with anything you deem fit.
Anyway, looking forward to .6 with everything I've got!
Sissovich
Posts: 6
Joined: 2006-12-30 11:41

Post by Sissovich »

will .6 introduce some tank changes, just like commander position?
AnRK
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Post by AnRK »

I see what you Dev.s are saying about server side mods but I think that even the most dedicated of player will want to change maps a little more often sometimes. Some rounds last for nearly an hour and can be a little frustrating sometimes (for example the map where the US must use helis/boats to infiltrate a costal town and are continually raped by AA and AT fire all round and everyone ends up leaving the server on both sides).

How much flexibility are you planning to give to server admins exactly? Or is this something still being discussed?


Also a couple of random questions while I'm here. Firstly are more seats being planned for the Merlin because it seems like you could get far more in? Secondly are there any plans to force Aircraft to land to reload? In my opinion it would suit the mod very well and encourage more tactical use rather then people being free to engage whatever whenever because all they have to is make a quick pass over the airfield. Sorry If I've been grossly ignorant with any of this because I'm pretty new to the mod and sorry if I've added to an overwhelming amount of questions you guys are getting asked.
eggman
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Post by eggman »

We would never prevent admins from altering the map list... we're talking about 10s spawns or modifying the vehicle respawn timers.

Not yet added more seats to the Merlin ( the max allowable is 8 ). Need to figure out some other issues wrt planes re-arming before we can make major changes there.
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AnRK
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Post by AnRK »

Cheers man, nice to know your working on them both, especially those £$%£%^ing planes ;-)
Top_Cat_AxJnAt
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Post by Top_Cat_AxJnAt »

@Egg:

By 0.7 do you think you willbe able to replace the US team with the UK on Al Basara. THis being becuase of the possible addition of the C2, with the Warrior, merlin, saxon already in, there is the apache question, but becuase i have quite a few shots of an almost finished model, i guess it should be ready for 0.7, so UK fighting in Al Basara by 0.7 ...............?????
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