Making or wanting help making your own asset? Check in here
ion31091
Posts: 14 Joined: 2007-03-25 08:10
Post
by ion31091 » 2007-03-25 08:23
I am using Rhino's tut to make maps on pr_edit
I load to right before join game and get this...
File: D:\Aphrodite\BF2_1.4\code\BF2\RendDX9\TextureManager.cpp
Line 761
Text: Texture not found menu/nametag/usmc/minimap_cp
All i have in my map is terrain
and 1 flag with spawnpoint (which im sure is the prob
)
plz help
Also explain to me how spawnpoints and objectspawner work with pr in the editor
Griffon2-6
Posts: 2487 Joined: 2006-05-26 04:21
Post
by Griffon2-6 » 2007-03-25 14:46
hmmm....
sounds like you messed up the object copying and a texture was not copied over.
IronTaxi
Retired PR Developer
Posts: 4925 Joined: 2006-05-31 12:56
Post
by IronTaxi » 2007-03-25 14:57
you have to copy the team config from an existing map into you init.con file in your level folder....its looking for a non existent team....
here is an example you could past in to the init.con
here is each teams setup in the current version...
look in you init.con and pop one of these in...
rem GB VERSUS PLA URBAN
rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------
gameLogic.setTeamName 1 "CH"
gameLogic.setTeamName 2 "GB"
gameLogic.setTeamLanguage 1 "Chinese"
gameLogic.setTeamLanguage 2 "GBEnglish"
gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_ch"
gameLogic.setTeamFlag 2 "flag_gb"
gameLogic.setKit 1 0 "ch_Specops" "ch_light_soldier"
gameLogic.setKit 2 0 "gb_Specops" "gb_light_soldier"
gameLogic.setKit 1 1 "ch_Rifleman" "ch_heavy_soldier"
gameLogic.setKit 2 1 "gb_Rifleman" "gb_heavy_soldier"
gameLogic.setKit 1 2 "ch_Assault" "ch_heavy_soldier"
gameLogic.setKit 2 2 "gb_Assault" "gb_heavy_soldier"
gameLogic.setKit 1 3 "ch_RiflemanAP" "ch_heavy_soldier"
gameLogic.setKit 2 3 "gb_RiflemanAP" "gb_heavy_soldier"
gameLogic.setKit 1 4 "ch_EngineerURBAN" "ch_light_soldier"
gameLogic.setKit 2 4 "gb_EngineerURBAN" "gb_light_soldier"
gameLogic.setKit 1 5 "ch_Medic" "ch_light_soldier"
gameLogic.setKit 2 5 "gb_Medic" "gb_light_soldier"
gameLogic.setKit 1 6 "ch_RiflemanAT" "ch_heavy_soldier"
gameLogic.setKit 2 6 "gb_RiflemanAT" "gb_heavy_soldier"
rem -----------------------------------------------------------------------------
rem GB VERSUS PLA NON URBAN
rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------
gameLogic.setTeamName 1 "CH"
gameLogic.setTeamName 2 "GB"
gameLogic.setTeamLanguage 1 "Chinese"
gameLogic.setTeamLanguage 2 "GBEnglish"
gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_ch"
gameLogic.setTeamFlag 2 "flag_gb"
gameLogic.setKit 1 0 "ch_Specops" "ch_light_soldier"
gameLogic.setKit 2 0 "gb_Specops" "gb_light_soldier"
gameLogic.setKit 1 1 "ch_Rifleman" "ch_heavy_soldier"
gameLogic.setKit 2 1 "gb_Rifleman" "gb_heavy_soldier"
gameLogic.setKit 1 2 "ch_Assault" "ch_heavy_soldier"
gameLogic.setKit 2 2 "gb_Assault" "gb_heavy_soldier"
gameLogic.setKit 1 3 "ch_RiflemanAP" "ch_heavy_soldier"
gameLogic.setKit 2 3 "gb_RiflemanAP" "gb_heavy_soldier"
gameLogic.setKit 1 4 "ch_Engineer" "ch_light_soldier"
gameLogic.setKit 2 4 "gb_Engineer" "gb_light_soldier"
gameLogic.setKit 1 5 "ch_Medic" "ch_light_soldier"
gameLogic.setKit 2 5 "gb_Medic" "gb_light_soldier"
gameLogic.setKit 1 6 "ch_RiflemanAT" "ch_heavy_soldier"
gameLogic.setKit 2 6 "gb_RiflemanAT" "gb_heavy_soldier"
rem -----------------------------------------------------------------------------
rem GB VERSUS MEC URBAN
rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------
gameLogic.setTeamName 1 "MEC"
gameLogic.setTeamName 2 "GB"
gameLogic.setTeamLanguage 1 "MEC"
gameLogic.setTeamLanguage 2 "GBEnglish"
gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_mec"
gameLogic.setTeamFlag 2 "flag_gb"
gameLogic.setKit 1 0 "mec_Specops" "mec_light_soldier"
gameLogic.setKit 2 0 "gb_Specops" "gb_light_soldier"
gameLogic.setKit 1 1 "mec_Rifleman" "mec_heavy_soldier"
gameLogic.setKit 2 1 "gb_Rifleman" "gb_heavy_soldier"
gameLogic.setKit 1 2 "mec_Assault" "mec_heavy_soldier"
gameLogic.setKit 2 2 "gb_Assault" "gb_heavy_soldier"
gameLogic.setKit 1 3 "mec_RiflemanAP" "mec_heavy_soldier"
gameLogic.setKit 2 3 "gb_RiflemanAP" "gb_heavy_soldier"
gameLogic.setKit 1 4 "mec_EngineerURBAN" "mec_light_soldier"
gameLogic.setKit 2 4 "gb_EngineerURBAN" "gb_light_soldier"
gameLogic.setKit 1 5 "mec_Medic" "mec_light_soldier"
gameLogic.setKit 2 5 "gb_Medic" "gb_light_soldier"
gameLogic.setKit 1 6 "mec_RiflemanAT" "mec_heavy_soldier"
gameLogic.setKit 2 6 "gb_RiflemanAT" "gb_heavy_soldier"
rem -----------------------------------------------------------------------------
rem GB VERSUS MEC NON URBAN
rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------
gameLogic.setTeamName 1 "MEC"
gameLogic.setTeamName 2 "GB"
gameLogic.setTeamLanguage 1 "MEC"
gameLogic.setTeamLanguage 2 "GBEnglish"
gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_mec"
gameLogic.setTeamFlag 2 "flag_gb"
gameLogic.setKit 1 0 "mec_Specops" "mec_light_soldier"
gameLogic.setKit 2 0 "gb_Specops" "gb_light_soldier"
gameLogic.setKit 1 1 "mec_Rifleman" "mec_heavy_soldier"
gameLogic.setKit 2 1 "gb_Rifleman" "gb_heavy_soldier"
gameLogic.setKit 1 2 "mec_Assault" "mec_heavy_soldier"
gameLogic.setKit 2 2 "gb_Assault" "gb_heavy_soldier"
gameLogic.setKit 1 3 "mec_RiflemanAP" "mec_heavy_soldier"
gameLogic.setKit 2 3 "gb_RiflemanAP" "gb_heavy_soldier"
gameLogic.setKit 1 4 "mec_Engineer" "mec_light_soldier"
gameLogic.setKit 2 4 "gb_Engineer" "gb_light_soldier"
gameLogic.setKit 1 5 "mec_Medic" "mec_light_soldier"
gameLogic.setKit 2 5 "gb_Medic" "gb_light_soldier"
gameLogic.setKit 1 6 "mec_RiflemanAT" "mec_heavy_soldier"
gameLogic.setKit 2 6 "gb_RiflemanAT" "gb_heavy_soldier"
rem -----------------------------------------------------------------------------
rem USMC VERSUS PLA URBAN
rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------
gameLogic.setTeamName 1 "CH"
gameLogic.setTeamName 2 "US"
gameLogic.setTeamLanguage 1 "Chinese"
gameLogic.setTeamLanguage 2 "English"
gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_ch"
gameLogic.setTeamFlag 2 "flag_us"
gameLogic.setKit 1 0 "ch_Specops" "ch_light_soldier"
gameLogic.setKit 2 0 "us_Specops" "us_light_soldier"
gameLogic.setKit 1 1 "ch_Rifleman" "ch_heavy_soldier"
gameLogic.setKit 2 1 "us_Rifleman" "us_heavy_soldier"
gameLogic.setKit 1 2 "ch_Assault" "ch_heavy_soldier"
gameLogic.setKit 2 2 "us_Assault" "us_heavy_soldier"
gameLogic.setKit 1 3 "ch_RiflemanAP" "ch_heavy_soldier"
gameLogic.setKit 2 3 "us_RiflemanAP" "us_heavy_soldier"
gameLogic.setKit 1 4 "ch_EngineerURBAN" "ch_light_soldier"
gameLogic.setKit 2 4 "us_EngineerURBAN" "us_light_soldier"
gameLogic.setKit 1 5 "ch_Medic" "ch_light_soldier"
gameLogic.setKit 2 5 "us_Medic" "us_light_soldier"
gameLogic.setKit 1 6 "ch_RiflemanAT" "ch_heavy_soldier"
gameLogic.setKit 2 6 "us_RiflemanAT" "us_heavy_soldier"
rem -----------------------------------------------------------------------------
rem USMC VERSUS PLA NON URBAN
rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------
gameLogic.setTeamName 1 "CH"
gameLogic.setTeamName 2 "US"
gameLogic.setTeamLanguage 1 "Chinese"
gameLogic.setTeamLanguage 2 "English"
gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_ch"
gameLogic.setTeamFlag 2 "flag_us"
gameLogic.setKit 1 0 "ch_Specops" "ch_light_soldier"
gameLogic.setKit 2 0 "us_Specops" "us_light_soldier"
gameLogic.setKit 1 1 "ch_Rifleman" "ch_heavy_soldier"
gameLogic.setKit 2 1 "us_Rifleman" "us_heavy_soldier"
gameLogic.setKit 1 2 "ch_Assault" "ch_heavy_soldier"
gameLogic.setKit 2 2 "us_Assault" "us_heavy_soldier"
gameLogic.setKit 1 3 "ch_RiflemanAP" "ch_heavy_soldier"
gameLogic.setKit 2 3 "us_RiflemanAP" "us_heavy_soldier"
gameLogic.setKit 1 4 "ch_Engineer" "ch_light_soldier"
gameLogic.setKit 2 4 "us_Engineer" "us_light_soldier"
gameLogic.setKit 1 5 "ch_Medic" "ch_light_soldier"
gameLogic.setKit 2 5 "us_Medic" "us_light_soldier"
gameLogic.setKit 1 6 "ch_RiflemanAT" "ch_heavy_soldier"
gameLogic.setKit 2 6 "us_RiflemanAT" "us_heavy_soldier"
rem -----------------------------------------------------------------------------
rem USMC VERSUS MEC URBAN
rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------
gameLogic.setTeamName 1 "MEC"
gameLogic.setTeamName 2 "US"
gameLogic.setTeamLanguage 1 "MEC"
gameLogic.setTeamLanguage 2 "English"
gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_mec"
gameLogic.setTeamFlag 2 "flag_us"
gameLogic.setKit 1 0 "mec_Specops" "mec_light_soldier"
gameLogic.setKit 2 0 "us_Specops" "us_light_soldier"
gameLogic.setKit 1 1 "mec_Rifleman" "mec_heavy_soldier"
gameLogic.setKit 2 1 "us_Rifleman" "us_heavy_soldier"
gameLogic.setKit 1 2 "mec_Assault" "mec_heavy_soldier"
gameLogic.setKit 2 2 "us_Assault" "us_heavy_soldier"
gameLogic.setKit 1 3 "mec_RiflemanAP" "mec_heavy_soldier"
gameLogic.setKit 2 3 "us_RiflemanAP" "us_heavy_soldier"
gameLogic.setKit 1 4 "mec_EngineerURBAN" "mec_light_soldier"
gameLogic.setKit 2 4 "us_EngineerURBAN" "us_light_soldier"
gameLogic.setKit 1 5 "mec_Medic" "mec_light_soldier"
gameLogic.setKit 2 5 "us_Medic" "us_light_soldier"
gameLogic.setKit 1 6 "mec_RiflemanAT" "mec_heavy_soldier"
gameLogic.setKit 2 6 "us_RiflemanAT" "us_heavy_soldier"
rem -----------------------------------------------------------------------------
rem USMC VERSUS MEC NON URBAN
rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------
gameLogic.setTeamName 1 "MEC"
gameLogic.setTeamName 2 "US"
gameLogic.setTeamLanguage 1 "MEC"
gameLogic.setTeamLanguage 2 "English"
gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_mec"
gameLogic.setTeamFlag 2 "flag_us"
gameLogic.setKit 1 0 "mec_Specops" "mec_light_soldier"
gameLogic.setKit 2 0 "us_Specops" "us_light_soldier"
gameLogic.setKit 1 1 "mec_Rifleman" "mec_heavy_soldier"
gameLogic.setKit 2 1 "us_Rifleman" "us_heavy_soldier"
gameLogic.setKit 1 2 "mec_Assault" "mec_heavy_soldier"
gameLogic.setKit 2 2 "us_Assault" "us_heavy_soldier"
gameLogic.setKit 1 3 "mec_RiflemanAP" "mec_heavy_soldier"
gameLogic.setKit 2 3 "us_RiflemanAP" "us_heavy_soldier"
gameLogic.setKit 1 4 "mec_Engineer" "mec_light_soldier"
gameLogic.setKit 2 4 "us_Engineer" "us_light_soldier"
gameLogic.setKit 1 5 "mec_Medic" "mec_light_soldier"
gameLogic.setKit 2 5 "us_Medic" "us_light_soldier"
gameLogic.setKit 1 6 "mec_RiflemanAT" "mec_heavy_soldier"
gameLogic.setKit 2 6 "us_RiflemanAT" "us_heavy_soldier"
rem -----------------------------------------------------------------------------
ion31091
Posts: 14 Joined: 2007-03-25 08:10
Post
by ion31091 » 2007-03-25 17:16
so i just add tht code into my init.con and i am fine?
Rhino
Retired PR Developer
Posts: 47909 Joined: 2005-12-13 20:00
Post
by Rhino » 2007-03-25 17:21
ion31091 wrote: so i just add tht code into my init.con and i am fine?
yes you add 1 part of that code for the kinda teams and kit setup you want for your map and you are fine.
Griffon2-6
Posts: 2487 Joined: 2006-05-26 04:21
Post
by Griffon2-6 » 2007-03-25 18:12
Oh yeah, how do you make a new team? As in a team recognized by the game? Because I can't find team info anywhere in the archives.
ion31091
Posts: 14 Joined: 2007-03-25 08:10
Post
by ion31091 » 2007-03-25 21:46
is there any other codes i need to know about for things like kit requests rally points vehicle spawns and such?
Rhino
Retired PR Developer
Posts: 47909 Joined: 2005-12-13 20:00
Post
by Rhino » 2007-03-25 21:54
Griffon2-6
Posts: 2487 Joined: 2006-05-26 04:21
Post
by Griffon2-6 » 2007-03-25 22:47
That's not what I was talking about.
ion31091
Posts: 14 Joined: 2007-03-25 08:10
Post
by ion31091 » 2007-03-26 05:20
k flags work but now i when i place spawn points they dont work
I tried all rally points as objectspawners and they dont work either
IronTaxi
Retired PR Developer
Posts: 4925 Joined: 2006-05-31 12:56
Post
by IronTaxi » 2007-03-26 05:36
ion31091
Posts: 14 Joined: 2007-03-25 08:10
Post
by ion31091 » 2007-03-26 19:13
the flags are there but spawn points are not
I will try on another map to see if that is the problem
Rhino
Retired PR Developer
Posts: 47909 Joined: 2005-12-13 20:00
Post
by Rhino » 2007-03-26 20:10
that is not much of a bone....
ion31091
Posts: 14 Joined: 2007-03-25 08:10
Post
by ion31091 » 2007-03-26 22:46
yes there were flags for each team assigned
i place spawnpoins and rally point objectspawners to see what worked but when the map loaded the flags were visible but there was nothing to spawn on
Rhino
Retired PR Developer
Posts: 47909 Joined: 2005-12-13 20:00
Post
by Rhino » 2007-03-26 22:48
you sure you are saving to the rigth layer of the map (ie, 16, 32, 64 etc) and you are testing that layer when you test your map ingame?
IronTaxi
Retired PR Developer
Posts: 4925 Joined: 2006-05-31 12:56
Post
by IronTaxi » 2007-03-27 01:05
zip it all up and post a link
ion31091
Posts: 14 Joined: 2007-03-25 08:10
Post
by ion31091 » 2007-03-27 04:35
k i figured it out i had to make a separate layer (not typical)
but now its worse
when i load in and sapwn the ground is level and black so the heightmap and detail texture dont work
I redid the whole map and same thing
Then redid on bf2 mod and workerd fine
Am I missing something
Rhino
Retired PR Developer
Posts: 47909 Joined: 2005-12-13 20:00
Post
by Rhino » 2007-03-27 06:03
do the EA tuts....
IronTaxi
Retired PR Developer
Posts: 4925 Joined: 2006-05-31 12:56
Post
by IronTaxi » 2007-03-27 09:55
bad timing fro us buddy we are bogged in the next test build suggest the tutorials or other r-con mappers could probably help you out...