Thanks for the comments Rhino. I suck at lighting and lighting always looks different after lightmapping, so I thought I had it pretty well before I did the lightmaps.
I know I haven't updated in a long time, but now I'm back with some problems. I get these errors when my map finishes loading before I click "join game". See attached thumbnails. As you can see, the last error isn't even a map error, yet only happens on my map.
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If it helps any bit, it crashes at the Join Game screen, but it crashes after it says the application generated an exception, not after I click "Continue".
If it helps any bit, it crashes at the Join Game screen, but it crashes after it says the application generated an exception, not after I click "Continue".
do you have the kit req code in the init.con file?
rem *** Generated by BF2Editor ***
if v_arg1 == BF2Editor
run ServerArchives.con
run customobjects.con
run clientarchives.con
run Heightdata.con
LevelSettings.InitWorld
run Terrain.con BF2Editor
run StaticObjects.con BF2Editor
run Sounds.con
run Sky.con BF2Editor
run Editor/GamePlayObjects.con host
UndergrowthEditable.create
Undergrowth.load Levels\Taipei\
run Overgrowth/Overgrowth.con
Overgrowth.editorEnable 1
run AmbientObjects.con BF2Editor
run Water.con
run TriggerableTemplates.con BF2Editor
else
run ServerArchives.con
run customobjects.con
run ClientArchives.con
run Heightdata.con
run Terrain.con v_arg2
run Sky.con v_arg2
run CompiledRoads.con
run Sounds.con
run tmp.con v_arg1
Undergrowth.load Levels\Taipei\
run Overgrowth/Overgrowth.con
run Overgrowth/OvergrowthCollision.con
run AmbientObjects.con
run Water.con
run TriggerableTemplates.con
run ../../objects/Kits/kit_spawner_defs.con
Ok, so after some extensive testing, I've narrowed the problem down to something in the static objects. It has nothing to do with the custom content. Rhino, are all the objects included with PR safe to use? I think some object is referencing a nonexistent part.