[Map] Taipei [scrapped]

Maps created by PR community members.
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Rhino
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Joined: 2005-12-13 20:00

Post by Rhino »

intresting ss you have there, thou u need to work on your lighting more and looks like you have far too many CPs :p
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Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

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Thanks for the comments Rhino. I suck at lighting and lighting always looks different after lightmapping, so I thought I had it pretty well before I did the lightmaps.
V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

Griffon, why don't you copy the light settings from another map then edit it? It's generally easier. And probably will save much work :)

These road signs are a good step to a realistic feel though
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Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

Yep, I'll do that. I'll have to reposition the sun though. I think I'll steal sunset city's and then keep my fog settings. I'll just steal its colors.
Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

I know I haven't updated in a long time, but now I'm back with some problems. I get these errors when my map finishes loading before I click "join game". See attached thumbnails. As you can see, the last error isn't even a map error, yet only happens on my map.
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Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

Any ideas? I had my map working once in .5 .....
Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

Um, some help? I can't find anything about a zipline in my map folder.
Rhino
Retired PR Developer
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Joined: 2005-12-13 20:00

Post by Rhino »

to me it looks something to do with the grapling hook, but apart from that it means nothing to me, it is not a map prob.
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Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

This is wierd...

If it helps any bit, it crashes at the Join Game screen, but it crashes after it says the application generated an exception, not after I click "Continue".
Rhino
Retired PR Developer
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Joined: 2005-12-13 20:00

Post by Rhino »

'[R-MOD wrote:Griffon2-6']This is wierd...

If it helps any bit, it crashes at the Join Game screen, but it crashes after it says the application generated an exception, not after I click "Continue".
do you have the kit req code in the init.con file?
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Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

rem *** Generated by BF2Editor ***
if v_arg1 == BF2Editor

run ServerArchives.con
run customobjects.con
run clientarchives.con
run Heightdata.con
LevelSettings.InitWorld
run Terrain.con BF2Editor
run StaticObjects.con BF2Editor
run Sounds.con
run Sky.con BF2Editor
run Editor/GamePlayObjects.con host
UndergrowthEditable.create
Undergrowth.load Levels\Taipei\
run Overgrowth/Overgrowth.con
Overgrowth.editorEnable 1
run AmbientObjects.con BF2Editor
run Water.con
run TriggerableTemplates.con BF2Editor

else

run ServerArchives.con
run customobjects.con
run ClientArchives.con
run Heightdata.con
run Terrain.con v_arg2
run Sky.con v_arg2
run CompiledRoads.con
run Sounds.con
run tmp.con v_arg1
Undergrowth.load Levels\Taipei\
run Overgrowth/Overgrowth.con
run Overgrowth/OvergrowthCollision.con
run AmbientObjects.con
run Water.con
run TriggerableTemplates.con
run ../../objects/Kits/kit_spawner_defs.con

endIf
Does that look right?
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

looks ok at a glance.
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BlakeJr
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Post by BlakeJr »

It's not case sensitive, right?
As in if you use lowercase letters in the init file but the actual file name has a capital first letter... ? :)
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{ pretty sig removed construction on new one has not begun }
... yet ...
Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

Not from what I've seen.
Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

Ok, so after some extensive testing, I've narrowed the problem down to something in the static objects. It has nothing to do with the custom content. Rhino, are all the objects included with PR safe to use? I think some object is referencing a nonexistent part.
Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

Any idea?
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

not off the top of my head no. why dont u run the debugger im sure it will tell you what the prob is....

EDIT: what version of PR are you trying to test this in? v0.5 or v0.601?
Last edited by Rhino on 2007-04-01 22:19, edited 1 time in total.
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Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

0.5

The error is the same as the error in the second image. So do you mean that there are objects that are unsafe to use or there aren't?
Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

Rhino you goon! (no offense meant) What about that stinger missile? You know, the supposedly destroyable one?

Or is it that 4m crate?

Or the destroyable antenna?

One of those, took those out, and my map worked fine.
k30dxedle
Posts: 163
Joined: 2007-01-20 18:31

Post by k30dxedle »

You said statics, and destroyable things aren't statics, so I'm guessing it's the "4m crate"?
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