Merlin suggestions

Suggestions from our community members for PR:BF2. Read the stickies before posting.
eddie
Posts: 5495
Joined: 2005-05-09 20:42

Merlin suggestions

Post by eddie »

Hey, me and Sawyer were discussing the beauty that is the Merlin HC3 helicopter earlier and how it is used in PR. We came up with two new suggestions for it (which I searched for). Here they are:

1) The pilot can give the co-pilot control of the aircraft and take it back again. I'm not sure if the BF2 engine can do this and if the engines would shut down but it's just something we're throwing out there. ONLY the pilot would be able to decide who is in control.

2) The co-pilot gets a little 'switch' which could be operated by pressing the enter key. This switch will flick between a green and red light in the rear fuselage of the helicopter; alerting squads when they are approaching the LZ.

That's it for now, sorry for not including fast-roping :p
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Leo
Posts: 2082
Joined: 2006-11-29 00:40

Post by Leo »

You didn't search well enough ;)

http://realitymod.com/forum/showthread.php?t=17959

Baaaaad mod!
eddie
Posts: 5495
Joined: 2005-05-09 20:42

Post by eddie »

No, your suggestion was that the co-pilot be able to navigate (as they do IRL), my suggestion was that the co-pilot should be given control :p
Edit: The suggestion you made was further down the page and not the original suggestion for the thread.
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El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

The Green and Red lights are a really good idea. It stops TKing aswell.
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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
eddie
Posts: 5495
Joined: 2005-05-09 20:42

Post by eddie »

Yeah, I was thinking that. Door guns need to be put onto the Merlins aswell. I doubt the RAF would send some of their most advanced helicopters into a heavy combat zone without adequate 'defence' systems. Two GPMGs FTW!
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Lothrian
Posts: 795
Joined: 2006-10-02 12:46

Post by Lothrian »

I have only seenthe Merlin once (not many peopels play Ghosttrain), so I cant remember if there were guns or not ... but if not ... that would explain why it was being used as a transport vehicle and not a flying gun platform! Keep it degunned :D
eddie
Posts: 5495
Joined: 2005-05-09 20:42

Post by eddie »

It has no guns, but AFAIK most transport helicopters have some way to return fire. If the Merlin gets no guns it's only fair the BH is stripped of them.
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Viper5
Posts: 3240
Joined: 2005-11-18 14:18

Post by Viper5 »

'[R-MOD wrote:eddie']It has no guns, but AFAIK most transport helicopters have some way to return fire. If the Merlin gets no guns it's only fair the BH is stripped of them.

Why remove the BHawk guns? I dont know about Merlin but im pretty sure there isnt a BHawk that deploys w/o some type of MG mounted. Merlin can cover up its passengers from enemy fire while the other choppers are exposed. Tradeoffs. Green Lights would be interesting idea across the board tho Im not sure tis possible
eddie
Posts: 5495
Joined: 2005-05-09 20:42

Post by eddie »

Why? It's like making some sort of little C4 shape with a light on the front. Press it to turn on, press again to turn off. Give it unlimited ammo and a part of the helicopter.

As for the Merlin having protection, the guns are to return fire (say to RPGs..)
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[3rd]Sonders
Posts: 168
Joined: 2006-04-10 01:14

Post by [3rd]Sonders »

good ideas, but dont bind the enter key to it as it brings up the spawn screen.
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Game name: [3rd]Sonders-I.D. , [PR]USEF|Sonders
Lothrian
Posts: 795
Joined: 2006-10-02 12:46

Post by Lothrian »

... for me the Enter key will make me exit the vehicle :lol:
eddie
Posts: 5495
Joined: 2005-05-09 20:42

Post by eddie »

Point :p Well an un-used key then.
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soraflair
Posts: 394
Joined: 2005-09-12 20:31

Post by soraflair »

Leo wrote:You didn't search well enough ;)

http://realitymod.com/forum/showthread.php?t=17959

Baaaaad mod!
I wouldn't do that he can ban you. . .
Leo
Posts: 2082
Joined: 2006-11-29 00:40

Post by Leo »

'[R-CON wrote:soraflair']I wouldn't do that he can ban you. . .
I am afraid of no mod!

Except maybe Sawyer...he scares me a bit.
eddie
Posts: 5495
Joined: 2005-05-09 20:42

Post by eddie »

Nah, I'm not feeling like a *******....yet.
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k30dxedle
Posts: 163
Joined: 2007-01-20 18:31

Post by k30dxedle »

In response the the discussion on the first page about de-gunning the Black Hawk, they use either the M134s currently in-game or M60Ds. Maybe give the Merlin the GPMG and the UH-60 the M60D?
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eddie
Posts: 5495
Joined: 2005-05-09 20:42

Post by eddie »

Yeah, that's what I was saying. The BHs use M134 Vulcans and the Merlins use GPMGs (M240B).
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Lothrian
Posts: 795
Joined: 2006-10-02 12:46

Post by Lothrian »

as for control, you could have it like weapons. Use the mouse button to scroll through options as if they were weapons, and click it to activate (much like a Cobra gunner, or when you select fire mode on guns)
dislexiclawyer
Posts: 123
Joined: 2007-02-18 01:19

Post by dislexiclawyer »

El_Vikingo wrote:The Green and Red lights are a really good idea. It stops TKing aswell.
I think the rear ramp is sufficent. Once you see it dropping you know that you are close to the LZ, or are already landing.
[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Post by [uBp]Irish »

What about more spots inside? isnt there only 6 right now atm?
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