Al Basrah Airport
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LtSoucy
- Posts: 3089
- Joined: 2007-03-23 20:04
Al Basrah Airport
OK last night i was playing on the 24/7 Al basrah or in fact any Al BAsrah sever and most of the team was just standing thier doing nothing only 2 squads of 6/6 were fighting. Is thier any way for them not to stay thier like a death meter or something?
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Krawkfaagel
- Posts: 92
- Joined: 2007-02-07 10:50
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Wasteland
- Posts: 4611
- Joined: 2006-11-07 04:44
Well they're not exactly idle. Just camping for vehicles.
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
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Mongolian_dude
- Retired PR Developer
- Posts: 6088
- Joined: 2006-10-22 22:24
Yeah, there is a big problem with the air viechles because it seems that the USMC can lose a total of approx 10 men to just air viechles.
2xA10=2 men
2xCobra=4 men
2xBH = 2xPilots and 2x 'the stupid guy who never stops firing the minigun and wont get out'.
Where as the INS forces tend to screw about, moving in this 32 sized mob, throwing themselves at Village and then the NVCP, despite not being able to cap it.
...mongol...
2xA10=2 men
2xCobra=4 men
2xBH = 2xPilots and 2x 'the stupid guy who never stops firing the minigun and wont get out'.
Where as the INS forces tend to screw about, moving in this 32 sized mob, throwing themselves at Village and then the NVCP, despite not being able to cap it.
...mongol...
Military lawyers engaged in fierce legal action.
[INDENT][INDENT]
[/INDENT][/INDENT]-
casualtyUR
- Posts: 146
- Joined: 2006-02-10 15:57
Camping is a mild problem.
Tons of time I will see a base surrounded with troops or 3 squads and no one advancing.
One good thing about the PR tourament is that NCO will lead the troops to objectives while the SL provides a spawn point. In normal play as a SL, my troops will camp (if I'm camping) with me and not move in to the target (most of the time). People seems too scared of dieing.
Tons of time I will see a base surrounded with troops or 3 squads and no one advancing.
One good thing about the PR tourament is that NCO will lead the troops to objectives while the SL provides a spawn point. In normal play as a SL, my troops will camp (if I'm camping) with me and not move in to the target (most of the time). People seems too scared of dieing.

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DirtyHarry88
- Posts: 1540
- Joined: 2006-12-24 18:41
Not to mention the extra people who will be competing for those places.'[R-MOD wrote:Mongolian_dude']Yeah, there is a big problem with the air viechles because it seems that the USMC can lose a total of approx 10 men to just air viechles.
2xA10=2 men
2xCobra=4 men
2xBH = 2xPilots and 2x 'the stupid guy who never stops firing the minigun and wont get out'.
Where as the INS forces tend to screw about, moving in this 32 sized mob, throwing themselves at Village and then the NVCP, despite not being able to cap it.
...mongol...
What I hate most is when people go for the blackhawks at the start of the game, absolutely NO NEED for them.
The IED Master 
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00SoldierofFortune00
- Posts: 2944
- Joined: 2006-02-28 01:08
Yea, I was on last night playing and my squad was pretty much the only one doing something. There was another squad called "Recon" who was just blowing bridges at first and movin around that didn't help at all except for 1 or 2 times. Even though we had a total of 3 full to near full squads on the battlefield, mine was the only one actually attacking and doing something and the rest were either at the airfield when they died, or there the whole time.
"Push the Envelope, Watch It Bend"
Tool ~ Lateralus
Tool ~ Lateralus
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ArmedDrunk&Angry
- Posts: 6945
- Joined: 2006-07-14 07:10
We need to have some Ammo Dump defense squads.
The ammo dumps don't seem to last more than 5-10 minutes before some US player blows them up and then the insurgents are always crying for ammo.
Al Basrah has that spec-op attraction because you can lone wolf it in the rear and do some real damage to the other teams assets.
The ammo dumps don't seem to last more than 5-10 minutes before some US player blows them up and then the insurgents are always crying for ammo.
Al Basrah has that spec-op attraction because you can lone wolf it in the rear and do some real damage to the other teams assets.
And as the windshield melts
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
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LtSoucy
- Posts: 3089
- Joined: 2007-03-23 20:04
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Darkpowder
- Posts: 1527
- Joined: 2006-08-30 22:00
I think largely on ALBasrah, is where the maps have timers, and the different phases of that battle, air support, armour employment, area denial, resource denial, capture, sabotage etc only get partly done and the map finishes before the map is properly resolved.
I don't like timers (or short spawn)
I don't like timers (or short spawn)
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[DJA]-DarthMAx
- Posts: 3
- Joined: 2007-03-17 18:02
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LtSoucy
- Posts: 3089
- Joined: 2007-03-23 20:04
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causticbeat
- Posts: 1070
- Joined: 2006-07-27 06:02
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Chuffy
- Posts: 93
- Joined: 2007-03-19 16:33
Causticbeat wrote:this is why devfile needs to toss basrah 32 in to the mix...
Totally agree, 32 size Basra is far better than the 64 version. For one thing there is far more infantry combat/ambushing/firefights ect. Plus, pretty much ever part of the city is fought over. In the 64 version, hardly ANY fighting takes place around the southern part of the city or the south-eastern suburbs near the river. This is partly because there are no flags to cap around there, but its also because the fighting hardly ever reaches that area. No such problem in the 32 version.bobfish wrote:I've noticed most servers run basra on 32 now, regardless of how many players the server supports. The airfield, whilst nice from a map point of view, just tends to ruin it with all the idiots on atm.

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LtSoucy
- Posts: 3089
- Joined: 2007-03-23 20:04
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causticbeat
- Posts: 1070
- Joined: 2006-07-27 06:02
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$kelet0r
- Posts: 1418
- Joined: 2006-11-15 20:04


