AT Rocket use.

General discussion of the Project Reality: BF2 modification.
Fat Zombie
Posts: 54
Joined: 2007-03-28 20:44

Post by Fat Zombie »

Eh, as I said earlier I don't like the H-AT kit that much. Only a pistol, and the missile is a bit lame.

At least, it's lame compared to the awesome RPG of loveliness. Light AT is best.
: :d akkus dakkus et blastium::
PhiR
Posts: 75
Joined: 2005-10-31 13:12

Post by PhiR »

Maybe we could limit this kind of spam by adding an iron sight delay to the ATs ? Exactly as for the machineguns. In CQB this would mean it's faster to pull out one's rifle than shooting with the AT.
SethLive!
Posts: 1582
Joined: 2007-02-10 22:46

Post by SethLive! »

PhiR wrote:Maybe we could limit this kind of spam by adding an iron sight delay to the ATs ? Exactly as for the machineguns. In CQB this would mean it's faster to pull out one's rifle than shooting with the AT.
x2
Image
Someone please tell me that the above is irony.
Or I'll rip my own eyes out with a sardine.
-[R-Mod] Masaq
Gyberg
Posts: 709
Joined: 2006-08-04 23:36

Post by Gyberg »

PhiR wrote:Maybe we could limit this kind of spam by adding an iron sight delay to the ATs ? Exactly as for the machineguns. In CQB this would mean it's faster to pull out one's rifle than shooting with the AT.
x3
Image
Anthony Lloyd, himself a former soldier in the British army and a Northern Ireland and Gulf War veteran:
"The men inside (the APC) might have been UN but they were playing by a completely different set of rules. They were Swedes; in terms of individual intelligence, integrity and single-mindedness I was to find them among the most impressive soldiers I had ever encountered. In Vares their moment had come."
Freshmeat
Posts: 367
Joined: 2006-12-03 02:57

Post by Freshmeat »

But hows it spam?? If u have HAT and run round the corner and theres 3-5 bad guys there u aint gonna wip out a pack of cards and ask if they want to play Snap no ur gonna launch that thing ethir right at them or Near them And let the splash damage to the rest.TBH I have never seen Any one do that with the HAT only the RPG and thats as Insurgent and well there allowed to do that

Now with this delay.. theres all Ready a "30 sec" Reload time for the HAT, And there is supposed to be a Delay anyway of 3 sec but i dont think they got that working

last comment on this subject. Firing HAT at one person should be done and done again, Object of the Game kill as many of them as u can..HAT ok do it with that just as a sniper takes one person out at a time So does/can the HAT guy..I have seen Loads of videos where the use of not only AT but JDAM and such have been droped on a solo person

HAT FTW
Cerberus
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Post by Cerberus »

Object of the Game kill as many of them as u
Nay.
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

- Garabaldi
Soulja
Posts: 611
Joined: 2006-10-09 20:50

Post by Soulja »

I would like to see a feature where you would have to pull out the rocket (with delay), press a button to arm it and then wait about 2 seconds b4 being able to fire it. And make it where you can just have the missile armed and ready to go all the time. So to make this realistic, say for the AT-4 it would be taking the weapon off your back, sighting the weapon, flipping up the trigger guard, getting it sighted, and firing. That would reduce the noob tubage a lot.

And the trigger guard not being up all the time, it's realistic. If you carried an AT-4 rocket in real life, would you have the sensitive trigger exposed to where a bump could kill you and those around you? If so you probably shouldn't have that rocket.
In Game Name: Linelor
X-Fire User: ogikarma
fuzzhead
Retired PR Developer
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Post by fuzzhead »

"taking the weapon off your back, sighting the weapon, flipping up the trigger guard, getting it sighted, and firing. "

Exactly.... If your not in military service you dont know this, but all high explosive devices come with multiple fail safe systems and safeties, so the thing dont blow up while in transport, and so the risk of user error is as little as possible.

Taking these safeties off takes alot more time than in-game currently. Adding dozens of animations for each weapon is not something the PR team can do, considering we dont have one full-time animator yet :(

However, I think its important to gameplay that something is done (and will be done). So fear not, Rocket Launchers will handle differently in the v0.6 of PR.
Soulja
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Joined: 2006-10-09 20:50

Post by Soulja »

I know about the failsafes but i also know that the LAW for example is fired via a button on the top with is guarded by a cover that flips up when you are ready to fire. The AT4 is similar but has the failsafes. Still i wouldnt be carrying it around with the cover off, wouldn't wana risk it. And there's no need for animations, just make it where, you press 4, small delay, weapon is drawn, you press 4 again to arm it, and then after maybe a 1 second delay fire away. No need for animations.
In Game Name: Linelor
X-Fire User: ogikarma
devildogfo
Posts: 2
Joined: 2007-03-30 07:01

Post by devildogfo »

AT rockets are often used in iraq for taking out snipers. It is very effective.
<youtube>http://www.youtube.com/v/LMu9BpGhfw4</youtube>

Just one of many examples. More often used when the shooter is behind heavy cover. And yall dont need to know how much an AT4 costs, but trust me its much much more than 500 dollars.

I do think that something should be done about AT4 kills on a guy thats only a few meters in front of you.
bobhoskino
Posts: 8
Joined: 2007-01-08 13:28

Post by bobhoskino »

Personally it annoys me, but only for the fact that it harks back to quake or doom with people running around shooting each other in the face with rocket launchers. I play PR to get away from that deathmatch mentality and to play a tactical game.

But i think they're are two types of people who use at against infantry, those who get a heavy AT to shoot up infantry cause they're lame and cant aim with a rifle and those that are working with a squad and have it to take out armour but will use it to attach a squad of people if it comes to it.

Also I have no problem with someone shooting me at close ranger with an AT/Grenade if they already had it armed and i jump round the corner at em. If its me, i aint just gonna stand there and get shot just cause i happen to have my at out :)
Gyberg
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Joined: 2006-08-04 23:36

Post by Gyberg »

devildogfo wrote:And yall dont need to know how much an AT4 costs, but trust me its much much more than 500 dollars.
Define much more, if you find that three time 500 is alot of money then you are right. Not only did I state what the swedish military pays for the weapon (It's a Swedish weapon so thats why that is interresting) and that is 10 000 SEK which roughly transtlates to 1500 USD.
Now I also searched and found a page where they stated that the unit replacement cost is $1,480.64 ( http://www.fas.org/man/dod-101/sys/land/at4.html). Personally I dont find that 1500 USD is much for an AT weapon. I mean why should a one-shot weapong cost more?
Image
Anthony Lloyd, himself a former soldier in the British army and a Northern Ireland and Gulf War veteran:
"The men inside (the APC) might have been UN but they were playing by a completely different set of rules. They were Swedes; in terms of individual intelligence, integrity and single-mindedness I was to find them among the most impressive soldiers I had ever encountered. In Vares their moment had come."
Snake_doctor
Posts: 289
Joined: 2007-01-13 13:22

Post by Snake_doctor »

long as u kill him with it and dont waste it then it can only bee a good thing
war is war bullits will fly frendlys will dide all part of war if its in the game
i think its up to the indivdual to make shore he hits him right on the nose
coz he only got to peasonly i wood prefer to sneek up and stab him
but a rpg to the face is just as afectiv as a 500lb bomb do the balls
gerardnm
Posts: 120
Joined: 2007-01-12 10:09

Post by gerardnm »

Cerberus wrote:It's illogical in the sense that you're using a weapon designed to pierce very thick armor to kill single infantry.



That playing style simply disgusts me and I shouldn't even dignify it with a response.
If you watched the Gulf war you d of seen the US foces firing AT rockets at buildings.

Now unless Iraq managed to get an APC or MBT onto the 2nd or 3rd floor then there's a pretty good chance it was anti infantry.
causticbeat
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Joined: 2006-07-27 06:02

Post by causticbeat »

Fat Zombie wrote:Eh, as I said earlier I don't like the H-AT kit that much. Only a pistol, and the missile is a bit lame.

At least, it's lame compared to the awesome RPG of loveliness. Light AT is best.
lol
causticbeat
Posts: 1070
Joined: 2006-07-27 06:02

Post by causticbeat »

PhiR wrote:Maybe we could limit this kind of spam by adding an iron sight delay to the ATs ? Exactly as for the machineguns. In CQB this would mean it's faster to pull out one's rifle than shooting with the AT.
x4
$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Post by $kelet0r »

My utopian solution would be that you would need to hold the fire button for 2 or 3 full seconds to fire any rocket - to accommodate the realism of the time needed to sight the target, clear the backblast area of friendlies, release the safeties, pause and fire
Solution- rockets and missiles are used more realistically elimiating completely hair-trigger CQC use
Fat Zombie
Posts: 54
Joined: 2007-03-28 20:44

Post by Fat Zombie »

$kelet0r wrote:My utopian solution would be that you would need to hold the fire button for 2 or 3 full seconds to fire any rocket - to accommodate the realism of the time needed to sight the target, clear the backblast area of friendlies, release the safeties, pause and fire
Solution- rockets and missiles are used more realistically elimiating completely hair-trigger CQC use
Yeah... but that's not as fun. ¬_¬

For example; I had a great time yesterday, on Muttrah city. I was MEC, playing in a squad with a good SL. We spent quite a bit of the game patrolling the road by the ocean, shooting down helicopters with RPGs and cackling. I hurled many hilarious insults at our infidel enemies.

I imagine that if the RPG had a 2-3 second delay, it might mean the difference between hitting a Blackhawk coming for landing, and just missing the opportunity as it darts behind some buildings.

Of course, far be it from me to say that I have experience with any of the other AT kits (I tried using a Heavy AT kit, once, but since I only had a pistol I was killed before I could fight back). If I am an MEC or Insurgent soldier, I stick to RPG Gunner because:

A. I like to think I have skill with the RPGs.

B. It's more fun.

After, fun is most important. It's what I want to have. And I do! But giving the RPGs failsafes to make them harder to fire (And let's face it, that is what it will do; I find that split second timing is needed when facing down a potentially lethal mobilised enemy, and slowing it down will make a negative difference) will frustrate a few players.

Although! If this potential change is done correctly, so that you make the readying, "charging" if you will, of an AT weapon exciting (so that the anticipation of the weapon firing is a good thing), then that might be worth it. If I felt when I pulled on the trigger of my RPG, "This is gonna be cool!", then it would be worth it.

In fact, I now support this idea whole-heartedly! That 2-3 seconds readying time would give the firer ample moments to make a hilarious, action hero-style comment. Obviously, if this is to be implemented, then you need to make it so that if the firer is using VOIP when he readies, the voice goes out to all troops (enemy and allied) in a radius of the soldier, so that everyone can hear:

"Hey, infidels: Liberate this."

*FOOOOOOOOSHBANG!*

Then that would be awesome.

So, in conclusion: Good idea, Skeletor! Have a virtual cookie.
: :d akkus dakkus et blastium::
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