Claymores

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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[LTC] Gunther.S [4SFG]
Posts: 97
Joined: 2007-03-29 02:18

Claymores

Post by [LTC] Gunther.S [4SFG] »

Is it possible to give the AP class the ability to put tripwires on the claymores, so they have the option of remote detionation, or taking the time setting up the trip wire.
Deadmonkiefart
Posts: 632
Joined: 2007-02-06 04:33

Post by Deadmonkiefart »

Sorry to be a search whore but this has been requested a few times already. That is probably why you are not getting any responses.
My #1 excuse for having a bad game:
"GET-OFF-OF-MY-KEYBOARD-YOU-STUPID-CAT!!!"
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-=TB=-Tobakfromcuba
Posts: 526
Joined: 2007-02-25 15:06

Post by -=TB=-Tobakfromcuba »

btw, why are only 1 of 4 clays gonna explode when i push the red button?
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Post by AfterDune »

Now that's weird, they should all blow up actually.. :o
Dyer |3-5|
Posts: 234
Joined: 2007-03-08 17:41

Post by Dyer |3-5| »

after you place a clay in game you have to switch to another weapon and then switch back before you can detonate it. otherwise you get a "click" but no boom
Tralle
Posts: 73
Joined: 2007-01-07 14:33

Post by Tralle »

hmm it seems claymores is pretty bugged
Dyer |3-5|
Posts: 234
Joined: 2007-03-08 17:41

Post by Dyer |3-5| »

Yeah, you could say that...
Freshmeat
Posts: 367
Joined: 2006-12-03 02:57

Post by Freshmeat »

Danm claymores and we all used them so offten.................
Dyer |3-5|
Posts: 234
Joined: 2007-03-08 17:41

Post by Dyer |3-5| »

I would use them much more if I could detonate them quickly after setting them. Not instant but many times I will throw it down when an enemy is about to round a corner, and I don't have time to cycle back through and then wip out detonator before I am "critically wounded."
causticbeat
Posts: 1070
Joined: 2006-07-27 06:02

Post by causticbeat »

Dyer |3-5| wrote:I would use them much more if I could detonate them quickly after setting them. Not instant but many times I will throw it down when an enemy is about to round a corner, and I don't have time to cycle back through and then wip out detonator before I am "critically wounded."

erm, theyre not really meant to be used as an offensive weapon
Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Post by Mongolian_dude »

Heres the low down on Claymores.
Trip wires cannot be implemented because of (supprise, supprise) engine limitations.
-=TB=-Tobakfromcuba wrote:btw, why are only 1 of 4 clays gonna explode when i push the red button?
All claymores explode when you push the button on the clacker. However, each indevidual claymore has a 3second arming time. If you try and blow the claymore before those three seconds, you see the button pushed but the claymore will not explode and will just sit there, unaffectable until 10mins after you die.

im affraid the AP rifleman/claymore suggestions have been kicked about already. Search tool is there for a reason....Tell me you look both ways when you cross the street?

...mongol...
Military lawyers engaged in fierce legal action.

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