minimap

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Remove the mini map in 0.6?

Yes
106
50%
No
106
50%
 
Total votes: 212

EPatrick
Posts: 305
Joined: 2006-05-12 04:41

minimap

Post by EPatrick »

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Last edited by EPatrick on 2007-04-02 07:28, edited 1 time in total.
Guerra norte
Posts: 1666
Joined: 2006-07-19 17:37

Post by Guerra norte »

Remember kids, all the elite guys are voting yes. ;)
Last edited by Guerra norte on 2007-03-29 21:31, edited 1 time in total.
Clypp
Posts: 2148
Joined: 2006-07-17 18:36

Post by Clypp »

LOL

There is a long post on this in the developer feedback forum. Look there.
{GD}StevenGarcia
Posts: 381
Joined: 2006-09-08 20:06

Post by {GD}StevenGarcia »

Yes, please.
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ayjazz
Posts: 84
Joined: 2006-12-23 20:10

Post by ayjazz »

btw what map is that?
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Post by =Romagnolo= »

Remove the mini-map, but the normal map (M) should stay. Its like a soldier, if he needs see the map, he stops fight, find cover and take out the map from his pocket. In game, stop fight, find cover, take out you map from you pocket pressing M.

PERFECT !

But now we still need stay with this ugly mini-map in front of our vision. ARGH.
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
EPatrick
Posts: 305
Joined: 2006-05-12 04:41

Post by EPatrick »

ayjazz wrote:btw what map is that?
Stay on topic.
DkMick
Posts: 307
Joined: 2006-09-01 04:15

Post by DkMick »

I voted both just to be safe. :p
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In the absence of orders, find something and kill it
Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

Seems only right i repeat my self for those unable to find my posts.......heheeee


I think YES becuase i successfully went ramboing on Quai River - the round Bosco/space/bob were playing tonight, and it was all due to my trusty minimap.
It enabled me to effectively locate and kill enemies with ease, most of the time they did not even see me coming. ALl the spotting was done by my teamates, all working in nice little squads - there teamwork, enabled my lone wolfing to be successfull on the kill front!

HOWEVER I actualy think NO for the moment.

Keep the mini map UNTIL PR has more big, wide open levels, and levels like Airport ext. are gone (small levels), then you may trash the damn thing but only then. I hope this can be done by 1.0!

IF you removed it now, life and death would rely on a tiny bit too much luck due to many levles being too cramped, with not enough room to flank/ avoid combat - many levles it is too difficult to pick your battlegrounds, and therefore you are forced into close combat too often, and close combat, due to lack of hardcore military training, is based on too much luck compared to more open combat, where fire/suppress/flank tactics WIN the day = requires SKILL.
COnclusion:

Loose the minimap, when PR has no maps that force players for significant proportions of the level in to close combat = help all aspecs of gameplay, not just mapping side.
{GD}StevenGarcia
Posts: 381
Joined: 2006-09-08 20:06

Post by {GD}StevenGarcia »

Top _Cat the great wrote: I think YES becuase i successfully went ramboing on Quai River - the round Bosco/space/bob were playing tonight, and it was all due to my trusty minimap.
It enabled me to effectively locate and kill enemies with ease, most of the time they did not even see me coming. ALl the spotting was done by my teamates, all working in nice little squads - there teamwork, enabled my lone wolfing to be successfull on the kill front!
This is exactly why it should be removed.
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danthemanbuddy
Posts: 842
Joined: 2006-11-12 19:07

Post by danthemanbuddy »

I don't think it should be removed in v.6, but in a later version it should be tried.

I would wait til we have most of the community playing pro like we used to in v.32, then add in the minimap when we are mature experience wise enough for it.
Dyer |3-5|
Posts: 234
Joined: 2007-03-08 17:41

Post by Dyer |3-5| »

Removing will result in more TKs. Cant we just say that we are using the Land Warrior system?
lonelyjew
Posts: 3176
Joined: 2005-12-19 03:39

Post by lonelyjew »

I voted no just because the game is still a game. You are missing a huge amount of sensory information that you would normally have IRL, I think the minimap compensates for this loss of both visual and audible senses.
Thanks luizinhuu for the find
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People are hopelessly ignorant of their own ignorance.
-Me
$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Post by $kelet0r »

I can't believe that the community is so split on this - of course it should go. The map acts as a GPS already and the Minimap is a monstrosity in the top corner limiting vital peripheral vision. It's sanitised cheating imo
{GD}StevenGarcia
Posts: 381
Joined: 2006-09-08 20:06

Post by {GD}StevenGarcia »

lonelyjew wrote:I voted no just because the game is still a game. You are missing a huge amount of sensory information that you would normally have IRL, I think the minimap compensates for this loss of both visual and audible senses.
hoak FTW.
hoak wrote:Digressions about situational awareness are patently ridiculous; a real soldier does not sit in a comfy chair, sipping Mountain Dew, in air-conditioned comfort, focused on every minute detail, instantly able to shift his view without strain or risk, and he sure as hell does not have magic real-time telemetry out to 2+ Km telling updating him instantly to what's going on.
hoak wrote: Reality is not so friendly, so effortless, or instantly informative; add to that the 'fog of battle' and it's easy to see why real military tactics are an exploration in tactical caution -- rather then BF2 and PRM which are merely an exercise in in relentless agression eg. Ramboing... The magic 'Spin Map' mitigates or out-right completely prevents virtually all realistic squad tactics from even working; you don't need to use proper bounding or RTFA, just need a UAV and a peek at your spin map and you can Rambo or maneuver through just about anything but a well camped line of fire.
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Lothrian
Posts: 795
Joined: 2006-10-02 12:46

Post by Lothrian »

Guerra norte wrote:Remember kids, all the elite guys are voting yes. ;)
Also, its fairly important to note that those voting no have 3 nipples.
BuLLeTz
Posts: 5
Joined: 2007-03-25 10:41

Post by BuLLeTz »

I voted yes becuz we dont need it, we only need one map and that is by pressing M. Thats enough, as someone has said, its just a waste of room.
"The deadliest weapon in the world is a Marine and his Rifle." - Full Metal Jacket
Silens.Intro
Posts: 115
Joined: 2007-02-18 10:39

Post by Silens.Intro »

^ 3 nipples :lol:

The only fear I have of the Devs removing the minimap is that it will turn more people into 'lone-wolfing' then teamwork oriented. As people are notoriously lazy and wish not to check the actual map because it will presumably interfere with there efficiency in combat.
So they just won't check it at all and resort to lone-wolfing.

Although on a personal note, I would like to see it gone.
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Wasteland
Posts: 4611
Joined: 2006-11-07 04:44

Post by Wasteland »

Oh now I get it. You guys *like* being TKed....
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

no, we like doing the TK'in! ;)
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