$kelet0r wrote:The unreal engine 3 is the way to go imo and I hope that PRM does take advantage of the opporunity when UT3 ships later this year. If only because of the pedigree and success of similar tactical modifications on that platform such as RO and Infiltration. Crysis is another possibility but like Rhino said it is limited in multiplayer, similarly to ETQW - the engine will show its age when it finally arrives and the upper limit in map and player size is quite low. Ideally all the models and skins would be made as modular as possible so that they can be slotted into a new engine without too much effort.
I concure with MR $kelt0r.
PR needs the most versitile engine it can get, and U3 should fit the build.
The question, then is what game to choose that uses U3. There will be U2007 ofcourse but there will also be
BIA HH. Although U2007 will have vehicles, therefore implementation of them will be much easier, BIA HH has many interesting features, namely realistic, real world locations (i have waited 6 years for nice green fields, hedges on open maps in Western Europe and i am still waiting - British country side could be and is the best place to kill each on it) and use of placing camara in 3rd person body, combined with from what the pictures show, wonderfull animation.
E.g:

- there is something so alive and real about it the it, the grit and dirt and animation (done for you cos i know PR prob with animators), a thousand times more than U2007.
I would like PR to use the U3 used in the yet released game; Brother in Arms Hells Highway becuase of its allready high level of realism.
But becuase the inclusions of both ground and air vehicles is vital, and IF its implamentation in BIAHH is impossible, i will gladely see the use of U2007 or any similar U3 based game.