minimap

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Locked

Remove the mini map in 0.6?

Yes
106
50%
No
106
50%
 
Total votes: 212

Szarko
Posts: 627
Joined: 2005-11-07 03:37

Post by Szarko »

VABIC
(Voted all because I could)
Image
Deuce Four
Image
fOgGy
Posts: 80
Joined: 2007-03-15 20:20

Post by fOgGy »

Why not make the mini-map as a side option, I know there must be some realism servers out there that would love to have it this way.
00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Post by 00SoldierofFortune00 »

{GD}Dondero wrote:It will get rid of the smacktards. Those so called people that TK and have no idea what is going on.
It won't get rid of ****. You think the minimap is the reason for tks and idiots? Because that is contradicting yourself since they would have to look at the minimap in order to identify their targets, and once they identify, they shoot and kill.(most likely the enemy)

How can they tk when they check their minimap? That is what it is for!!!!!

The reason we have a bunch of tks right now is because of the nametags being less visible at long ranges. If you eliminate the minimap, then it will be very differcult to not tk anyone you see in sight.

While there are some benefits to the no minimap idea, there are also a bunch of disadvantages.




What needs to happen is an open beta on one server(maybe server side patch?) and then have the community test it out and see what they say before something is finally decided on.
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
{GD}StevenGarcia
Posts: 381
Joined: 2006-09-08 20:06

Post by {GD}StevenGarcia »

00SoldierofFortune00 wrote:Because that is contradicting yourself since they would have to look at the minimap in order to identify their targets, and once they identify, they shoot and kill.(most likely the enemy)
Wrong. It is not necessary to use the minimap to ID targets.
00SoldierofFortune00 wrote: The reason we have a bunch of tks right now is because of the nametags being less visible at long ranges. If you eliminate the minimap, then it will be very differcult to not tk anyone you see in sight.
It is not that difficult to ID targets.
Image
Image
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

There's a bunch of design considerations we'd need to look at to remove the minimap. This won't be something we look at for v0.6.

Don't get me wrong.. I am not a big fan of it, but we'd need to have a good amount of play testing and time to resolve issues (some that we can plan for and those that we dont plan for).
[COLOR=#007700][COLOR=DarkGreen]C[COLOR=Olive]heers!
egg[/COLOR][/COLOR][/COLOR]

Image
{GD}StevenGarcia
Posts: 381
Joined: 2006-09-08 20:06

Post by {GD}StevenGarcia »

'[R-DEV wrote:eggman']There's a bunch of design considerations we'd need to look at to remove the minimap. This won't be something we look at for v0.6.

Don't get me wrong.. I am not a big fan of it, but we'd need to have a good amount of play testing and time to resolve issues (some that we can plan for and those that we dont plan for).
Sounds promising. :-) There's hope yet!
Image
Image
Guerra norte
Posts: 1666
Joined: 2006-07-19 17:37

Post by Guerra norte »

I have suggestion for a possible compromise on all of this, I will see if I can post this tomorrow.
APoutwest
Posts: 275
Joined: 2006-06-07 03:48

Post by APoutwest »

Leave it in it does an excellent job of simulating things that can be done in real life (like telling someone where an enemy is) (knowing where squad mates are, sometimes hard in this game because your field of vision is smaller and your hearing is worse)

No you cant get a mini map in real life but it simulates abilitys in real life that can not be portrayed in a game.

As for the "more arcadey" games that dont use mini maps....well lets just say they arent exactly TW heavy either, even Red Orchestra mini maps help orient players aiding in group movement.
00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Post by 00SoldierofFortune00 »

Cravixon wrote:You still have the main map and the tag pops up if you hold your sights on the target.
The tags do not always pop up, and are you going to stand there and wait for the tags to pop up and risk getting killed or shot?

{GD}StevenGarcia wrote:Wrong. It is not necessary to use the minimap to ID targets.
What if they are in a building? The only way you will be able to ID them is to check the minimap while under cover and see. The minimap is essentially communication with the other squads since you cannot communicate with their SL or their squad mates. And without spotting, how are you suppose to tell other friendly squads where the enemy is? That pretty much eliminates the large scale tactics in the game. You can try to rely on the commander for that, but there isn't always one or he will be helping someone else out.

It is not that difficult to ID targets.

Then why don't you stick your head up while having a .50 cal or 3 enemy soldiers shooting at you and ID from a far. Or while walking through the open, check and see if they are enemy soldiers instead of running to cover.


Right now, the minimap is the only thing that links squads together. It seems the people who don't appreciate the minimap are the ones who are squad members, not SLs. If you are a SL(and a good one), you use the minimap a lot to check for friendlies in the area and where the other SLs are or even they are even alive(check to see movement or if they are dead)


You pretty much are going to make all the squads even more seperated if you completely remove the minimap.


As I said, there are benefits, and then there are problems with it.
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
EPatrick
Posts: 305
Joined: 2006-05-12 04:41

Post by EPatrick »

00SoldierofFortune00 wrote:It won't get rid of ****. You think the minimap is the reason for tks and idiots? Because that is contradicting yourself since they would have to look at the minimap in order to identify their targets, and once they identify, they shoot and kill.(most likely the enemy)

How can they tk when they check their minimap? That is what it is for!!!!!

The reason we have a bunch of tks right now is because of the nametags being less visible at long ranges. If you eliminate the minimap, then it will be very differcult to not tk anyone you see in sight.

While there are some benefits to the no minimap idea, there are also a bunch of disadvantages.




What needs to happen is an open beta on one server(maybe server side patch?) and then have the community test it out and see what they say before something is finally decided on.

Soldier thats not what I'm saying. I'm saying that the smacktards are the reason for TKing. With the removal of the mini map, the amount of smacktards will reduce.
Last edited by EPatrick on 2007-03-30 04:39, edited 1 time in total.
{GD}StevenGarcia
Posts: 381
Joined: 2006-09-08 20:06

Post by {GD}StevenGarcia »

00SoldierofFortune00 wrote: What if they are in a building? The only way you will be able to ID them is to check the minimap while under cover and see. The minimap is essentially communication with the other squads since you cannot communicate with their SL or their squad mates. And without spotting, how are you suppose to tell other friendly squads where the enemy is? That pretty much eliminates the large scale tactics in the game. You can try to rely on the commander for that, but there isn't always one or he will be helping someone else out.
All you have to do is hit 'M' or Caps Lock. That not so hard is it?
Image
Image
EPatrick
Posts: 305
Joined: 2006-05-12 04:41

Post by EPatrick »

The possibilities.
00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Post by 00SoldierofFortune00 »

{GD}StevenGarcia wrote:All you have to do is hit 'M' or Caps Lock. That not so hard is it?
Yea, I am fine with that if it is done correctly, but it seems that some of you want to eliminate spotting and a bunch of other stuff off the minimap as well.
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
EPatrick
Posts: 305
Joined: 2006-05-12 04:41

Post by EPatrick »

Remove the mini map completely.

Spotting/Flags/Friendly could still be seen on the full map?

I don't know...









VOTE YES OR NO !
Let your voice be heard.
Last edited by EPatrick on 2007-03-30 03:12, edited 1 time in total.
r3st
Posts: 65
Joined: 2006-06-20 02:29

Post by r3st »

im fine for having it off the hud but i still want it when i press M
Manic Sidewinder
Posts: 28
Joined: 2006-09-28 20:45

Post by Manic Sidewinder »

'[R-DEV wrote:fuzzhead']Say "YES!" to Mini-map Removal

I truly believe that with the 'Mini-Map' removed, that PRM will become closer to what we all would love to play, an immersive, tactical shooter that is as close to real life combat as we can get, yet still maintains a fun, coherent experience filled with teamwork and friends.

GIVE THAT MAN A BEER!
mammikoura
Posts: 1151
Joined: 2006-09-19 04:26

Post by mammikoura »

=Romagnolo= wrote:Remove the mini-map, but the normal map (M) should stay. Its like a soldier, if he needs see the map, he stops fight, find cover and take out the map from his pocket. In game, stop fight, find cover, take out you map from you pocket pressing M.

PERFECT !
exactly what I think. ;)
Chaka
Posts: 35
Joined: 2007-03-13 03:27

Post by Chaka »

Real life soldiers todays may not have a mini map but I'm sure they will within 10 years. Today they have a GPS system in vehicles which shows the location of other friendlies. I'm sure soon enough this will be adapted into a wristwatch type screen and ever solider will emit a GPS signal which will show up on this personal GPS wristwatch. So I don't see why everyone see it as being so unrealistic. This game is just set in 2012 when all soldiers will carry mini-maps as standard equipment.
Locked

Return to “PR:BF2 Suggestions”