I enjoy how this mod has removed the ammo count from the screen, but at the same time it has removed the rate of fire indicator. Is there anyway to bring this back by itself? It would be realistic to be there because in RL you would know what mode you are in by feel. Too often I respawn and mixed up which mode I'm in and start firing off multiple rounds when I only want single, or need autofire as soon as I respawn because of an assault and find I'm in single fire.
Thanks.
rate of fire select
-
Lev_Astov
- Posts: 85
- Joined: 2005-08-30 21:43
Why not try having a system that lets you check what mode you are in? Hit a button and the soldier looks at the selector switch and it displays on screen what mode you are in. Similarly, I think there should be a "check ammo" action that lets you pull out the magazine and feel its weight. It would display on the screen something like "Heavy," "Medium," "Light" etc.
ۤ ۤ ۤ ۤ ۤ (| __
ۤ ۤ ۤ ۤ (¯¯¯¯¯¯)== Lev Astov
/¯¯¯¯¯¯¯¯¯¯\
O O O O O O O


ۤ ۤ ۤ ۤ (¯¯¯¯¯¯)== Lev Astov
/¯¯¯¯¯¯¯¯¯¯\
O O O O O O O


-
{GD}Snake13
- Posts: 142
- Joined: 2005-09-09 13:52
-
BrokenArrow
- Retired PR Developer
- Posts: 3071
- Joined: 2005-06-07 18:54
yeah, trying to keep a count in your head is i think the best way to go here. especially since in the heat of battle, many troops think theyve fired a few shots when theyve really unloaded most of their clip.
not that ive been in the heat of battle, but saw on a history channel program about police and military personel who have been asked (in this case a cop with a 6 round revolver) how many rounds he fired. he replied 2-3 when in reality hed fired all 6 without knowing.
not that ive been in the heat of battle, but saw on a history channel program about police and military personel who have been asked (in this case a cop with a 6 round revolver) how many rounds he fired. he replied 2-3 when in reality hed fired all 6 without knowing.

-
DayGlow
- Posts: 3
- Joined: 2005-09-16 17:33
when I was in training (police) we had a lot of simunition training and one thing they did to mess with us is that we only loaded 10 rounds into each mag instead of the 15. It forced you to think about tactical reloads during pauses in the fight.
Can the BF2 engine allow persistant mags? Right now all the ammo in your spare mags are in a common reserve, so you swap out a mag that you fired off 10 rounds from, it is filled up from the common reserve instead of having each mag peristant. Would be nice to work through your mags and come back to the half filled ones.
Can the BF2 engine allow persistant mags? Right now all the ammo in your spare mags are in a common reserve, so you swap out a mag that you fired off 10 rounds from, it is filled up from the common reserve instead of having each mag peristant. Would be nice to work through your mags and come back to the half filled ones.
-
BrokenArrow
- Retired PR Developer
- Posts: 3071
- Joined: 2005-06-07 18:54
-
BlakeJr
- Retired PR Developer
- Posts: 3400
- Joined: 2004-09-12 12:04
-
BrokenArrow
- Retired PR Developer
- Posts: 3071
- Joined: 2005-06-07 18:54
DayGlow wrote: Right now all the ammo in your spare mags are in a common reserve, so you swap out a mag that you fired off 10 rounds from, it is filled up from the common reserve instead of having each mag peristant.
i agree they should be persistant, but there is no common reserver. you have a mag counter. if you shoot 10 shots and then change mags the rounds you had remaining in that round are gone.

-
DayGlow
- Posts: 3
- Joined: 2005-09-16 17:33
oh ****, and here I've been doing tacticals and not noticing that
Explains why I've been burning through ammo faster than I thought I should.
Also I've never handled an M16/M4, but my understanding is that the charging handle isn't pulled during normal drills. If you burn a mag dry the bolt stays open and all you have to do is load a fresh mag and push the forward assist don't you?
Also I've never handled an M16/M4, but my understanding is that the charging handle isn't pulled during normal drills. If you burn a mag dry the bolt stays open and all you have to do is load a fresh mag and push the forward assist don't you?
-
Lev_Astov
- Posts: 85
- Joined: 2005-08-30 21:43
Yeah, most weapons are like that in some way or another. I've noticed many of the weapons in this game seem to get cocked after every reload, empty mag or otherwise. If there's still a round in the chamber and the gun allows for the magazine to be romoved without opening the bolt, you should just be able to quickly swap out magazines without the time-consuming recock of the bolt.
I definitely like persistent magazines and I often stay alive long enough to need ammo. In the UT mod, Red Orchestra, this plays a very big role in how you manage your ammo. They do a wonderful job of it in that mod, and I certainly hope PR can do the same. If this were done, you would need an on-screen indication of how heavy the magazine is when it is loaded into the gun.
I definitely like persistent magazines and I often stay alive long enough to need ammo. In the UT mod, Red Orchestra, this plays a very big role in how you manage your ammo. They do a wonderful job of it in that mod, and I certainly hope PR can do the same. If this were done, you would need an on-screen indication of how heavy the magazine is when it is loaded into the gun.
ۤ ۤ ۤ ۤ ۤ (| __
ۤ ۤ ۤ ۤ (¯¯¯¯¯¯)== Lev Astov
/¯¯¯¯¯¯¯¯¯¯\
O O O O O O O


ۤ ۤ ۤ ۤ (¯¯¯¯¯¯)== Lev Astov
/¯¯¯¯¯¯¯¯¯¯\
O O O O O O O




