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M.0.D
Posts: 138 Joined: 2006-05-07 21:54
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by M.0.D » 2007-04-02 18:23
Stil needs a lot of work, but now you can figure what it will become ^^
sorry for the bad picture, as soon as i figure out how to do a proper render in 3dsmax i will let some in here ^^
until then this paint-produced high quality pictures must be enough
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bosco_
Retired PR Developer
Posts: 14620 Joined: 2006-12-17 19:04
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by bosco_ » 2007-04-02 18:34
Schaut gut aus!
KP
Posts: 7863 Joined: 2006-11-04 17:20
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by KP » 2007-04-02 18:36
Yep, does need a lot of work, but definitely getting there. This for PR or what?
Shouldn't the part below the slide be lower? I think it's too narrow, with the underside of the gun too close to the slide...
More guns and bullets make bad guys go away faster, which in turn makes everyone in the area safer.
-Paul Howe
M.0.D
Posts: 138 Joined: 2006-05-07 21:54
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by M.0.D » 2007-04-03 15:29
Perhaps for PR if the devs want to use it ^^ just now it is for learning to model.. i plan to do a Walther WA2000
I do not think, the part below the slide should be lower.. i had the german bundeswehr version of the USP in my hands and i do not think it is too narrow.. could be wrong though..
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Darky
Posts: 5 Joined: 2007-04-03 13:09
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by Darky » 2007-04-03 15:31
Its looking good dude, keep it up and theres no rush.
requiem
Retired PR Developer
Posts: 3651 Joined: 2004-07-22 16:00
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by requiem » 2007-04-03 16:06
Orthographic renders ftl
jk, looking good, post up some wires for some crit
M.0.D
Posts: 138 Joined: 2006-05-07 21:54
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by M.0.D » 2007-04-03 17:02
how to post some wires? ^^ i fucked up my rendering-options and can't get them back to normal ^^
this is my second try to moddel anything and my first serious so i still have not really an idea what I can do with 3dsmax
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KP
Posts: 7863 Joined: 2006-11-04 17:20
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by KP » 2007-04-03 18:56
No, it's actually not so far off at all... It just looked so different without the trigger guard...
More guns and bullets make bad guys go away faster, which in turn makes everyone in the area safer.
-Paul Howe
PF-Greasy Monkey
Posts: 206 Joined: 2005-08-27 18:07
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by PF-Greasy Monkey » 2007-04-03 20:41
M.0.D wrote: how to post some wires?
either you take a screenshot from MAX with the wireframe on (I think the shortcut is F4)
or you can render it like this
but rendering it like this might look messy :s
[COLOR=Teal] [/COLOR]
JellyBelly
Posts: 1309 Joined: 2005-12-20 13:41
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by JellyBelly » 2007-04-03 21:06
Rear sight is wrong. Its raised in your screens, for some reason.
[RGG] - Pte.Phillips -
http://www.rggsquad.co.uk - Arma ftw
Really Gay Guy
America was a tad late into the First World War. They redeemed themself's and came in slightly sooner in the Second. Now they seem determined to start the Third.
D_LaMz
Posts: 437 Joined: 2006-09-29 20:22
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by D_LaMz » 2007-04-04 03:41
KP wrote:
No, it's actually not so far off at all... It just looked so different without the trigger guard...
Thats a regular USP9, the USP Tac has a threaded bbl and taller sights.
BTW nice work, but you might wanna fix the grip angle.
KP
Posts: 7863 Joined: 2006-11-04 17:20
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by KP » 2007-04-04 11:43
D_LaMz wrote: Thats a regular USP9, the USP Tac has a threaded bbl and taller sights.
BTW nice work, but you might wanna fix the grip angle.
I know, it was just for showing the distance between the bottom of the slide and the bottom of the weapon, which is the same.
More guns and bullets make bad guys go away faster, which in turn makes everyone in the area safer.
-Paul Howe
M.0.D
Posts: 138 Joined: 2006-05-07 21:54
Post
by M.0.D » 2007-04-05 12:54
so got a wireframe screenshot, but hardly had any time to work on it.. maybe this weekend
damn it ^^ got the name of the part on the screen
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