What is "Hard Coded"

General discussion of the Project Reality: BF2 modification.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

Long Bow wrote:The Devs were recently charged by the British government for breaking laws :roll:
LoL, wasnt this April fools?
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mattcrwi
Posts: 211
Joined: 2006-02-28 05:23

Post by mattcrwi »

Reverse engineering, while possible and time consuming, is STRICTLY FORBIDDEN in the EULA... why? What do you think hackers do?

Its Illegal and wont be done. Your only hope is to have EA release the source code once they are done milking it (like in 5 years) and even then chances are about the same as hell freezing over.
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ubiquitous
Posts: 115
Joined: 2007-03-02 21:53

Post by ubiquitous »

The Power wrote:So if the stuff that is hard coded wasn't hard coded what type of things could you do ?
You could basically change anything that you want. Games like Quake 3 and the Source engine games have all of the source code available, which is why there is so much more variety in the mod communities for those games. <Sigh> when will EA learn.
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Chaka
Posts: 35
Joined: 2007-03-13 03:27

Post by Chaka »

The Power wrote:So if the stuff that is hard coded wasn't hard coded what type of things could you do ?
There's plenty of threads in the suggestions forum that end with 'its hard coded'.
Sandy_Beret
Posts: 754
Joined: 2006-09-13 02:14

Post by Sandy_Beret »

"it's hard coded"
it's actually derived from a Mandarin (mainland Chinese) dialect, those wily DEV's...

'(h)its ahh-rd' co'ded - which linguistically hails from a small region just inside
Szechuan province and translates loosely as "We are working hard enough, F**K
OFF and leave us alone"... something is inevitably lost in translation but I think the original poetry of the language persists...
"Be peaceful, be courteous, obey the law, respect everyone;
but if someone puts his hand on you, send him to the cemetery."


- Malcolm X
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TheToecutter
Posts: 47
Joined: 2007-03-12 18:08

Post by TheToecutter »

The Power wrote:So if the stuff that is hard coded wasn't hard coded what type of things could you do ?
There will always be a need to "hardcode" to some degree, because in the end you need a compiled executable to run the program.

If the code was "open-source" and anything could be changed, then theoretically you could turn BF2 into a "Hello Kitty Island Adventure" game if you really wanted to. You would just have to change basically every line of code in the program. Theoretically speaking of course. :wink:
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TayloR016
Posts: 383
Joined: 2007-03-11 13:55

Post by TayloR016 »

Chaka wrote:There's plenty of threads in the suggestions forum that end with 'its hard coded'.
And there's soem that end with not possible with the bf2 engine meaning the same thing?
Jarek Mace
Posts: 209
Joined: 2005-11-20 04:36

Post by Jarek Mace »

my fault RDEV GAZ I think it was me that steered the topic in this direction, appologies.
Wattershed
Posts: 177
Joined: 2006-10-07 22:35

Post by Wattershed »

Id just like to addsomething.... Sway is possible! FH2 has done it.. Follow the gods of men :)
ubiquitous
Posts: 115
Joined: 2007-03-02 21:53

Post by ubiquitous »

And there's soem that end with not possible with the bf2 engine meaning the same thing?
Pretty much, yeah. If you had access to the engine's source code you could change ANYTHING.
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